SamGondelman
6d3e23a7fe
merge with master
2019-05-16 20:03:10 -07:00
SamGondelman
de90c5088c
(✿◠‿◠)
2019-05-16 19:33:07 -07:00
Anthony J. Thibault
3ae33353d9
Fixed unused variables warnings
2019-05-16 16:38:47 -07:00
Anthony J. Thibault
98fe059d97
Fix blender::run crash
...
Pass a shared_ptr of the HFMModel to the Blender. This will prevent the HFMModel
from being destroyed on the main thread if an Avatar changes their skeletonModelURL.
Also the _blendshapeOffset hash in Model has been eliminated, it was not necessary and
was also a source of data races.
The body of Blender::run has been updated slightly to reduce the number of allocation necessary for temporary QVectors.
2019-05-16 13:12:16 -07:00
SamGondelman
5a184bd584
fix model bounds
2019-04-30 13:38:11 -07:00
SamGondelman
c1c45d8a01
revert some now unnecessary changes that were impacting performance
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(cherry picked from commit b6984de16c2fd17f04ea72de7b339c31db6467ab)
2019-03-22 11:55:04 -07:00
SamGondelman
2b32b77bed
handle case when clusterMatrices.size() == 0
2019-03-11 17:32:40 -07:00
SamGondelman
b24b7fed3d
the root node isn't the first onegit add ../.git add ../.
2019-03-11 15:34:41 -07:00
SamGondelman
6d6cd42adb
fix bound scaling
2019-02-22 12:00:00 -08:00
Anthony Thibault
39b4eaac34
Revert "AnimPose operator* optimizations"
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This reverts commit 569bef50fd
.
2019-02-14 16:13:00 -08:00
Anthony Thibault
569bef50fd
AnimPose operator* optimizations
2019-02-05 14:48:05 -08:00
SamGondelman
1b5c1d0677
working on primitiveMode and groupCulled
2019-01-08 10:02:03 -08:00
Angus Antley
77fa4e7d13
took out the unnecessary hfm.jointindex code
2018-12-16 17:29:16 -08:00
amantley
c8cd65c3bd
added getter for the orginal cluster bind matrix values in AnimSkeleton
2018-11-15 09:58:10 -08:00
amantley
80ebde1036
started cleanup of pr
2018-11-14 17:27:45 -08:00
amantley
8256c652fc
added the hook to put the copy of the mutated bind poses into tthe skeleton
2018-11-14 17:02:25 -08:00
sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
SamGondelman
327c2f4e3d
move blendshape buffers to render thread
2018-10-10 15:32:53 -07:00
Sam Gateau
c593f00839
Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis
2018-10-01 19:10:18 -07:00
Seth Alves
90d9af35b5
minimize diff
2018-09-30 16:05:08 -07:00
Seth Alves
e30497595c
static_cast can be used here rather than dynamic
2018-09-30 15:49:42 -07:00
Seth Alves
749b02cfb8
get asan to not complain about invalid downcast of CauterizedMeshPartPayload UpdateFunctor
2018-09-30 15:12:49 -07:00
sam gateau
cc0019479a
fixing review comments
2018-09-25 14:07:07 -07:00
sam gateau
ec6117e9bb
bringing the blendshape in skin shader only work in master
2018-09-18 17:40:29 -07:00
SamGondelman
1a36693161
I hate blendshapes
2018-09-11 16:58:38 -07:00
SamGondelman
cde2dc2eaa
please work
2018-09-05 17:04:05 -07:00
SamGondelman
028092f803
fix blendshapes one last time
2018-08-31 13:33:45 -07:00
SamGondelman
248c2621a4
fix blendshapes crash
2018-08-29 17:57:54 -07:00
SamGondelman
70f4d0c634
Merge remote-tracking branch 'upstream/master' into perf
2018-08-24 14:04:37 -07:00
SamGondelman
9ab1fc0500
Merge remote-tracking branch 'upstream/master' into perf
2018-08-20 17:04:42 -07:00
SamGondelman
05ff99a1d2
working on blendshapes
2018-08-20 11:40:25 -07:00
sabrina-shanman
79fd3cb181
Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
2018-06-14 15:49:40 -07:00
sabrina-shanman
440c77905a
Remove functionality for rendering collision meshes directly in the Model class
2018-06-11 11:03:57 -07:00
John Conklin II
277758cd03
Merge pull request #13275 from luiscuenca/fixNoAvatarMaterials
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Check for null material pointer in CauterizedModel
2018-06-07 09:41:03 -07:00
luiscuenca
60758dec8d
Check for null pointer
2018-05-31 11:32:45 -07:00
samcake
2e9076c71e
Clean up and trying to get ready for merge
2018-05-30 11:14:49 -07:00
Sam Gateau
2f94c43968
Removing the getLayer from the meshPArtPayload and check that it s working
2018-05-28 23:20:04 -07:00
samcake
2fc23d799a
adding the correct flag maybe?
2018-03-15 18:05:58 -07:00
NissimHadar
fda32e4aa4
Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
2018-03-08 12:16:36 -08:00
NissimHadar
0f2cf8ea85
Re-implemented shadow controls.
2018-03-01 14:24:20 -08:00
SamGondelman
cc53b338db
Merge remote-tracking branch 'upstream/master' into scriptableMaterials
2018-02-27 13:30:03 -08:00
SamGondelman
0fca56eef0
Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
...
This reverts commit 3201d2ba21
, reversing
changes made to c0f20900a0
.
2018-02-27 11:33:05 -08:00
Anthony J. Thibault
f5fcaae283
Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
2018-02-26 10:55:44 -08:00
Anthony J. Thibault
0404b722e4
Code review feedback
2018-02-26 10:00:32 -08:00
SamGondelman
b56f755034
material reflection
2018-02-23 17:58:46 -08:00
Nissim Hadar
194c7f4101
WIP - for review.
2018-02-16 09:28:15 -08:00
Anthony J. Thibault
7f5f48bca9
Models can now switch between dual quats and matrix palette skinning.
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but not dynamically, because we still only compile one version of the shader.
2018-02-13 11:37:14 -08:00
Anthony J. Thibault
cf5452313a
WIP check in of making the use of dq or mat dynamic per model
2018-02-12 18:44:24 -08:00
Seth Alves
861497e907
Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1
2018-02-02 08:56:18 -08:00