took out the unnecessary hfm.jointindex code

This commit is contained in:
Angus Antley 2018-12-16 17:29:16 -08:00
parent 78c9fb2b91
commit 77fa4e7d13
8 changed files with 43 additions and 110 deletions

View file

@ -2417,10 +2417,10 @@ void MyAvatar::attachmentDataToEntityProperties(const AttachmentData& data, Enti
void MyAvatar::initHeadBones() {
int neckJointIndex = -1;
if (_skeletonModel->isLoaded()) {
neckJointIndex = _skeletonModel->getHFMModel().neckJointIndex;
neckJointIndex = getJointIndex("Neck");
}
if (neckJointIndex == -1) {
neckJointIndex = (_skeletonModel->getHFMModel().headJointIndex - 1);
neckJointIndex = (getJointIndex("Head") - 1);
if (neckJointIndex < 0) {
// return if the head is not even there. can't cauterize!!
return;

View file

@ -301,8 +301,8 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
eyeParams.eyeSaccade = head->getSaccade();
eyeParams.modelRotation = getRotation();
eyeParams.modelTranslation = getTranslation();
eyeParams.leftEyeJointIndex = hfmModel.leftEyeJointIndex;
eyeParams.rightEyeJointIndex = hfmModel.rightEyeJointIndex;
eyeParams.leftEyeJointIndex = _rig.indexOfJoint("LeftEye");
eyeParams.rightEyeJointIndex = _rig.indexOfJoint("RightEye");;
_rig.updateFromEyeParameters(eyeParams);

View file

@ -343,18 +343,18 @@ void Rig::initJointStates(const HFMModel& hfmModel, const glm::mat4& modelOffset
buildAbsoluteRigPoses(_animSkeleton->getRelativeDefaultPoses(), _absoluteDefaultPoses);
_rootJointIndex = hfmModel.rootJointIndex;
_leftEyeJointIndex = hfmModel.leftEyeJointIndex;
_rightEyeJointIndex = hfmModel.rightEyeJointIndex;
_leftHandJointIndex = hfmModel.leftHandJointIndex;
_rootJointIndex = indexOfJoint("Hips");
_leftEyeJointIndex = indexOfJoint("LeftEye");
_rightEyeJointIndex = indexOfJoint("RightEye");
_leftHandJointIndex = indexOfJoint("LeftHand");
_leftElbowJointIndex = _leftHandJointIndex >= 0 ? hfmModel.joints.at(_leftHandJointIndex).parentIndex : -1;
_leftShoulderJointIndex = _leftElbowJointIndex >= 0 ? hfmModel.joints.at(_leftElbowJointIndex).parentIndex : -1;
_rightHandJointIndex = hfmModel.rightHandJointIndex;
_rightHandJointIndex = indexOfJoint("RightHand");
_rightElbowJointIndex = _rightHandJointIndex >= 0 ? hfmModel.joints.at(_rightHandJointIndex).parentIndex : -1;
_rightShoulderJointIndex = _rightElbowJointIndex >= 0 ? hfmModel.joints.at(_rightElbowJointIndex).parentIndex : -1;
_leftEyeJointChildren = _animSkeleton->getChildrenOfJoint(hfmModel.leftEyeJointIndex);
_rightEyeJointChildren = _animSkeleton->getChildrenOfJoint(hfmModel.rightEyeJointIndex);
_leftEyeJointChildren = _animSkeleton->getChildrenOfJoint(indexOfJoint("LeftEye"));
_rightEyeJointChildren = _animSkeleton->getChildrenOfJoint(indexOfJoint("RightEye"));
}
void Rig::reset(const HFMModel& hfmModel) {
@ -390,18 +390,18 @@ void Rig::reset(const HFMModel& hfmModel) {
buildAbsoluteRigPoses(_animSkeleton->getRelativeDefaultPoses(), _absoluteDefaultPoses);
_rootJointIndex = hfmModel.rootJointIndex;
_leftEyeJointIndex = hfmModel.leftEyeJointIndex;
_rightEyeJointIndex = hfmModel.rightEyeJointIndex;
_leftHandJointIndex = hfmModel.leftHandJointIndex;
_rootJointIndex = indexOfJoint("Hips");;
_leftEyeJointIndex = indexOfJoint("LeftEye");
_rightEyeJointIndex = indexOfJoint("RightEye");
_leftHandJointIndex = indexOfJoint("LeftHand");
_leftElbowJointIndex = _leftHandJointIndex >= 0 ? hfmModel.joints.at(_leftHandJointIndex).parentIndex : -1;
_leftShoulderJointIndex = _leftElbowJointIndex >= 0 ? hfmModel.joints.at(_leftElbowJointIndex).parentIndex : -1;
_rightHandJointIndex = hfmModel.rightHandJointIndex;
_rightHandJointIndex = indexOfJoint("RightHand");
_rightElbowJointIndex = _rightHandJointIndex >= 0 ? hfmModel.joints.at(_rightHandJointIndex).parentIndex : -1;
_rightShoulderJointIndex = _rightElbowJointIndex >= 0 ? hfmModel.joints.at(_rightElbowJointIndex).parentIndex : -1;
_leftEyeJointChildren = _animSkeleton->getChildrenOfJoint(hfmModel.leftEyeJointIndex);
_rightEyeJointChildren = _animSkeleton->getChildrenOfJoint(hfmModel.rightEyeJointIndex);
_leftEyeJointChildren = _animSkeleton->getChildrenOfJoint(indexOfJoint("LeftEye"));
_rightEyeJointChildren = _animSkeleton->getChildrenOfJoint(indexOfJoint("RightEye"));
if (!_animGraphURL.isEmpty()) {
_animNode.reset();

View file

@ -1314,7 +1314,7 @@ glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
case CAMERA_MATRIX_INDEX: {
glm::quat rotation;
if (_skeletonModel && _skeletonModel->isActive()) {
int headJointIndex = _skeletonModel->getHFMModel().headJointIndex;
int headJointIndex = getJointIndex("Head");
if (headJointIndex >= 0) {
_skeletonModel->getAbsoluteJointRotationInRigFrame(headJointIndex, rotation);
}
@ -1363,7 +1363,7 @@ glm::vec3 Avatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
case CAMERA_MATRIX_INDEX: {
glm::vec3 translation;
if (_skeletonModel && _skeletonModel->isActive()) {
int headJointIndex = _skeletonModel->getHFMModel().headJointIndex;
int headJointIndex = getJointIndex("Head");
if (headJointIndex >= 0) {
_skeletonModel->getAbsoluteJointTranslationInRigFrame(headJointIndex, translation);
}

View file

@ -66,7 +66,7 @@ void SkeletonModel::initJointStates() {
}
// Determine the default eye position for avatar scale = 1.0
int headJointIndex = hfmModel.headJointIndex;
int headJointIndex = _rig.indexOfJoint("Head");
if (0 > headJointIndex || headJointIndex >= _rig.getJointStateCount()) {
qCWarning(avatars_renderer) << "Bad head joint! Got:" << headJointIndex << "jointCount:" << _rig.getJointStateCount();
}
@ -74,7 +74,7 @@ void SkeletonModel::initJointStates() {
getEyeModelPositions(leftEyePosition, rightEyePosition);
glm::vec3 midEyePosition = (leftEyePosition + rightEyePosition) / 2.0f;
int rootJointIndex = hfmModel.rootJointIndex;
int rootJointIndex = _rig.indexOfJoint("Hips");
glm::vec3 rootModelPosition;
getJointPosition(rootJointIndex, rootModelPosition);
@ -124,7 +124,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
// If the head is not positioned, updateEyeJoints won't get the math right
glm::quat headOrientation;
_rig.getJointRotation(hfmModel.headJointIndex, headOrientation);
_rig.getJointRotation(_rig.indexOfJoint("Head"), headOrientation);
glm::vec3 eulers = safeEulerAngles(headOrientation);
head->setBasePitch(glm::degrees(-eulers.x));
head->setBaseYaw(glm::degrees(eulers.y));
@ -135,8 +135,8 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
eyeParams.eyeSaccade = glm::vec3(0.0f);
eyeParams.modelRotation = getRotation();
eyeParams.modelTranslation = getTranslation();
eyeParams.leftEyeJointIndex = hfmModel.leftEyeJointIndex;
eyeParams.rightEyeJointIndex = hfmModel.rightEyeJointIndex;
eyeParams.leftEyeJointIndex = _rig.indexOfJoint("LeftEye");
eyeParams.rightEyeJointIndex = _rig.indexOfJoint("RightEye");
_rig.updateFromEyeParameters(eyeParams);
}
@ -259,15 +259,15 @@ bool SkeletonModel::getRightShoulderPosition(glm::vec3& position) const {
}
bool SkeletonModel::getHeadPosition(glm::vec3& headPosition) const {
return isActive() && getJointPositionInWorldFrame(getHFMModel().headJointIndex, headPosition);
return isActive() && getJointPositionInWorldFrame(_rig.indexOfJoint("Head"), headPosition);
}
bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const {
return isActive() && getJointPositionInWorldFrame(getHFMModel().neckJointIndex, neckPosition);
return isActive() && getJointPositionInWorldFrame(_rig.indexOfJoint("Neck"), neckPosition);
}
bool SkeletonModel::getLocalNeckPosition(glm::vec3& neckPosition) const {
return isActive() && getJointPosition(getHFMModel().neckJointIndex, neckPosition);
return isActive() && getJointPosition(_rig.indexOfJoint("Neck"), neckPosition);
}
bool SkeletonModel::getEyeModelPositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const {
@ -276,28 +276,28 @@ bool SkeletonModel::getEyeModelPositions(glm::vec3& firstEyePosition, glm::vec3&
}
const HFMModel& hfmModel = getHFMModel();
if (getJointPosition(hfmModel.leftEyeJointIndex, firstEyePosition) &&
getJointPosition(hfmModel.rightEyeJointIndex, secondEyePosition)) {
if (getJointPosition(_rig.indexOfJoint("LeftEye"), firstEyePosition) &&
getJointPosition(_rig.indexOfJoint("RightEye"), secondEyePosition)) {
return true;
}
// no eye joints; try to estimate based on head/neck joints
glm::vec3 neckPosition, headPosition;
if (getJointPosition(hfmModel.neckJointIndex, neckPosition) &&
getJointPosition(hfmModel.headJointIndex, headPosition)) {
if (getJointPosition(_rig.indexOfJoint("Neck"), neckPosition) &&
getJointPosition(_rig.indexOfJoint("Head"), headPosition)) {
const float EYE_PROPORTION = 0.6f;
glm::vec3 baseEyePosition = glm::mix(neckPosition, headPosition, EYE_PROPORTION);
glm::quat headRotation;
getJointRotation(hfmModel.headJointIndex, headRotation);
getJointRotation(_rig.indexOfJoint("Head"), headRotation);
const float EYES_FORWARD = 0.25f;
const float EYE_SEPARATION = 0.1f;
float headHeight = glm::distance(neckPosition, headPosition);
firstEyePosition = baseEyePosition + headRotation * glm::vec3(EYE_SEPARATION, 0.0f, EYES_FORWARD) * headHeight;
secondEyePosition = baseEyePosition + headRotation * glm::vec3(-EYE_SEPARATION, 0.0f, EYES_FORWARD) * headHeight;
return true;
} else if (getJointPosition(hfmModel.headJointIndex, headPosition)) {
} else if (getJointPosition(_rig.indexOfJoint("Head"), headPosition)) {
glm::vec3 baseEyePosition = headPosition;
glm::quat headRotation;
getJointRotation(hfmModel.headJointIndex, headRotation);
getJointRotation(_rig.indexOfJoint("Head"), headRotation);
const float EYES_FORWARD_HEAD_ONLY = 0.30f;
const float EYE_SEPARATION = 0.1f;
firstEyePosition = baseEyePosition + headRotation * glm::vec3(EYE_SEPARATION, 0.0f, EYES_FORWARD_HEAD_ONLY);
@ -331,7 +331,7 @@ void SkeletonModel::computeBoundingShape() {
}
const HFMModel& hfmModel = getHFMModel();
if (hfmModel.joints.isEmpty() || hfmModel.rootJointIndex == -1) {
if (hfmModel.joints.isEmpty() || _rig.indexOfJoint("Hips") == -1) {
// rootJointIndex == -1 if the avatar model has no skeleton
return;
}
@ -369,7 +369,7 @@ void SkeletonModel::renderBoundingCollisionShapes(RenderArgs* args, gpu::Batch&
}
bool SkeletonModel::hasSkeleton() {
return isActive() ? getHFMModel().rootJointIndex != -1 : false;
return isActive() ? _rig.indexOfJoint("Hips") != -1 : false;
}
void SkeletonModel::onInvalidate() {

View file

@ -41,10 +41,10 @@ public:
void updateAttitude(const glm::quat& orientation);
/// Returns the index of the left hand joint, or -1 if not found.
int getLeftHandJointIndex() const { return isActive() ? getHFMModel().leftHandJointIndex : -1; }
int getLeftHandJointIndex() const { return isActive() ? _rig.indexOfJoint("LeftHand") : -1; }
/// Returns the index of the right hand joint, or -1 if not found.
int getRightHandJointIndex() const { return isActive() ? getHFMModel().rightHandJointIndex : -1; }
int getRightHandJointIndex() const { return isActive() ? _rig.indexOfJoint("RightHand") : -1; }
bool getLeftGrabPosition(glm::vec3& position) const;
bool getRightGrabPosition(glm::vec3& position) const;

View file

@ -21,6 +21,7 @@
#include <QtEndian>
#include <QFileInfo>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/transform.hpp>
@ -478,25 +479,6 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
std::map<QString, HFMLight> lights;
QVariantHash joints = mapping.value("joint").toHash();
QString jointEyeLeftName = "EyeLeft";
QString jointEyeRightName = "EyeRight";
QString jointNeckName = "Neck";
QString jointRootName = "Hips";
QString jointLeanName = "Spine";
QString jointHeadName = "Head";
QString jointLeftHandName = "LeftHand";
QString jointRightHandName = "RightHand";
QString jointEyeLeftID;
QString jointEyeRightID;
QString jointNeckID;
QString jointRootID;
QString jointLeanID;
QString jointHeadID;
QString jointLeftHandID;
QString jointRightHandID;
QString jointLeftToeID;
QString jointRightToeID;
QVector<QString> humanIKJointNames;
for (int i = 0; i < (int) HUMANIK_JOINTS.size(); i++) {
@ -601,38 +583,7 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
if (modelname.startsWith("hifi")) {
hifiGlobalNodeID = id;
}
if (name == jointEyeLeftName || name == "EyeL" || name == "joint_Leye" || (hfmModel.hfmToHifiJointNameMapping.contains(jointEyeLeftName) && (name == hfmModel.hfmToHifiJointNameMapping[jointEyeLeftName]))) {
jointEyeLeftID = getID(object.properties);
} else if (name == jointEyeRightName || name == "EyeR" || name == "joint_Reye" || (hfmModel.hfmToHifiJointNameMapping.contains(jointEyeRightName) && (name == hfmModel.hfmToHifiJointNameMapping[jointEyeRightName]))) {
jointEyeRightID = getID(object.properties);
} else if (name == jointNeckName || name == "NeckRot" || name == "joint_neck" || (hfmModel.hfmToHifiJointNameMapping.contains(jointNeckName) && (name == hfmModel.hfmToHifiJointNameMapping[jointNeckName]))) {
jointNeckID = getID(object.properties);
} else if (name == jointRootName || (hfmModel.hfmToHifiJointNameMapping.contains(jointRootName) && (name == hfmModel.hfmToHifiJointNameMapping[jointRootName]))) {
jointRootID = getID(object.properties);
} else if (name == jointLeanName || (hfmModel.hfmToHifiJointNameMapping.contains(jointLeanName) && (name == hfmModel.hfmToHifiJointNameMapping[jointLeanName]))) {
jointLeanID = getID(object.properties);
} else if ((name == jointHeadName) || (hfmModel.hfmToHifiJointNameMapping.contains(jointHeadName) && (name == hfmModel.hfmToHifiJointNameMapping[jointHeadName]))) {
jointHeadID = getID(object.properties);
} else if (name == jointLeftHandName || name == "LeftHand" || name == "joint_L_hand" || (hfmModel.hfmToHifiJointNameMapping.contains(jointLeftHandName) && (name == hfmModel.hfmToHifiJointNameMapping[jointLeftHandName]))) {
jointLeftHandID = getID(object.properties);
} else if (name == jointRightHandName || name == "RightHand" || name == "joint_R_hand" || (hfmModel.hfmToHifiJointNameMapping.contains(jointRightHandName) && (name == hfmModel.hfmToHifiJointNameMapping[jointRightHandName]))) {
jointRightHandID = getID(object.properties);
} else if (name == "LeftToe" || name == "joint_L_toe" || name == "LeftToe_End" || (hfmModel.hfmToHifiJointNameMapping.contains("LeftToe") && (name == hfmModel.hfmToHifiJointNameMapping["LeftToe"]))) {
jointLeftToeID = getID(object.properties);
} else if (name == "RightToe" || name == "joint_R_toe" || name == "RightToe_End" || (hfmModel.hfmToHifiJointNameMapping.contains("RightToe") && (name == hfmModel.hfmToHifiJointNameMapping["RightToe"]))) {
jointRightToeID = getID(object.properties);
}
int humanIKJointIndex = humanIKJointNames.indexOf(name);
if (humanIKJointIndex != -1) {
humanIKJointIDs[humanIKJointIndex] = getID(object.properties);
@ -1449,28 +1400,10 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
std::vector<ShapeVertices> shapeVertices;
shapeVertices.resize(std::max(1, hfmModel.joints.size()) );
// find our special joints
hfmModel.leftEyeJointIndex = modelIDs.indexOf(jointEyeLeftID);
hfmModel.rightEyeJointIndex = modelIDs.indexOf(jointEyeRightID);
hfmModel.neckJointIndex = modelIDs.indexOf(jointNeckID);
hfmModel.rootJointIndex = modelIDs.indexOf(jointRootID);
hfmModel.leanJointIndex = modelIDs.indexOf(jointLeanID);
hfmModel.headJointIndex = modelIDs.indexOf(jointHeadID);
hfmModel.leftHandJointIndex = modelIDs.indexOf(jointLeftHandID);
hfmModel.rightHandJointIndex = modelIDs.indexOf(jointRightHandID);
hfmModel.leftToeJointIndex = modelIDs.indexOf(jointLeftToeID);
hfmModel.rightToeJointIndex = modelIDs.indexOf(jointRightToeID);
foreach (const QString& id, humanIKJointIDs) {
hfmModel.humanIKJointIndices.append(modelIDs.indexOf(id));
}
// extract the translation component of the neck transform
if (hfmModel.neckJointIndex != -1) {
const glm::mat4& transform = hfmModel.joints.at(hfmModel.neckJointIndex).transform;
hfmModel.neckPivot = glm::vec3(transform[3][0], transform[3][1], transform[3][2]);
}
hfmModel.bindExtents.reset();
hfmModel.meshExtents.reset();

View file

@ -137,7 +137,7 @@ void CauterizedModel::updateClusterMatrices() {
// as an optimization, don't build cautrizedClusterMatrices if the boneSet is empty.
if (!_cauterizeBoneSet.empty()) {
AnimPose cauterizePose = _rig.getJointPose(hfmModel.neckJointIndex);
AnimPose cauterizePose = _rig.getJointPose(_rig.indexOfJoint("Neck"));
cauterizePose.scale() = glm::vec3(0.0001f, 0.0001f, 0.0001f);
static const glm::mat4 zeroScale(
@ -145,7 +145,7 @@ void CauterizedModel::updateClusterMatrices() {
glm::vec4(0.0f, 0.0001f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0001f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
auto cauterizeMatrix = _rig.getJointTransform(hfmModel.neckJointIndex) * zeroScale;
auto cauterizeMatrix = _rig.getJointTransform(_rig.indexOfJoint("Neck")) * zeroScale;
for (int i = 0; i < _cauterizeMeshStates.size(); i++) {
Model::MeshState& state = _cauterizeMeshStates[i];