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Merge pull request #14580 from wayne-chen/loginInitiative2
MS20319: fixing keyboard position offset
This commit is contained in:
commit
78c9fb2b91
1 changed files with 7 additions and 7 deletions
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@ -8650,10 +8650,10 @@ void Application::createLoginDialogOverlay() {
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auto keyboard = DependencyManager::get<Keyboard>().data();
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if (!keyboard->getAnchorID().isNull() && !_loginDialogOverlayID.isNull()) {
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const auto KEYBOARD_LOCAL_ORIENTATION = glm::quat(0.0f, 0.0, 1.0f, 0.25f);
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auto keyboardLocalOffset = glm::vec3(-0.4f * getMyAvatar()->getSensorToWorldScale(), -0.3f, 0.2f);
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auto keyboardLocalOffset = cameraOrientation * glm::vec3(-0.4f * getMyAvatar()->getSensorToWorldScale(), -0.3f, 0.2f);
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QVariantMap properties {
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{ "position", vec3toVariant(loginOverlay->getWorldPosition() + keyboardLocalOffset) },
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{ "orientation", quatToVariant(loginOverlay->getWorldOrientation() * KEYBOARD_LOCAL_ORIENTATION) },
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{ "position", vec3toVariant(overlayPosition + keyboardLocalOffset) },
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{ "orientation", quatToVariant(cameraOrientation * KEYBOARD_LOCAL_ORIENTATION) },
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};
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overlays.editOverlay(keyboard->getAnchorID(), properties);
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keyboard->setResetKeyboardPositionOnRaise(false);
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@ -8668,7 +8668,7 @@ void Application::createLoginDialogOverlay() {
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}
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void Application::updateLoginDialogOverlayPosition() {
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const float LOOK_AWAY_THRESHOLD_ANGLE = 40.0f;
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const float LOOK_AWAY_THRESHOLD_ANGLE = 70.0f;
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const auto OVERLAY_OFFSET = glm::vec2(0.7f, -0.1f);
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auto& overlays = getOverlays();
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auto loginOverlay = std::dynamic_pointer_cast<Web3DOverlay>(overlays.getOverlay(_loginDialogOverlayID));
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@ -8692,10 +8692,10 @@ void Application::updateLoginDialogOverlayPosition() {
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};
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overlays.editOverlay(_loginDialogOverlayID, properties);
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const auto KEYBOARD_LOCAL_ORIENTATION = glm::quat(0.0f, 0.0, 1.0f, 0.25f);
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auto keyboardLocalOffset = glm::vec3(-0.4f * getMyAvatar()->getSensorToWorldScale(), -0.3f, 0.2f);
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auto keyboardLocalOffset = newOverlayOrientation * glm::vec3(-0.4f * getMyAvatar()->getSensorToWorldScale(), -0.3f, 0.2f);
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QVariantMap keyboardProperties {
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{ "position", vec3toVariant(loginOverlay->getWorldPosition() + keyboardLocalOffset) },
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{ "orientation", quatToVariant(loginOverlay->getWorldOrientation() * KEYBOARD_LOCAL_ORIENTATION) },
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{ "position", vec3toVariant(newOverlayPositionVec + keyboardLocalOffset) },
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{ "orientation", quatToVariant(newOverlayOrientation * KEYBOARD_LOCAL_ORIENTATION) },
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};
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auto keyboard = DependencyManager::get<Keyboard>().data();
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overlays.editOverlay(keyboard->getAnchorID(), keyboardProperties);
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