Anthony J. Thibault
6a5a443eff
Avatar: Eye-tracking works again
...
This replaces the calculation of the Head left and right eye positions used for eye tracking.
Which was inadvertently removed in this commit 7483b8546b
2016-03-24 18:07:46 -07:00
Brad Davis
0ac70049c7
Merge pull request #7431 from hyperlogic/tony/vive-rendering-work
...
OpenVR rendering & Nsight instrumentation improvements
2016-03-24 17:44:30 -07:00
Brad Hefta-Gaub
6d76a5872f
Merge pull request #7461 from hyperlogic/tony/avatar-culling-fix
...
Avatar: fix for Avatar animation updates while wearing HMD
2016-03-24 17:34:20 -07:00
Brad Hefta-Gaub
d26fe77803
Merge pull request #7454 from jherico/qml_crashes
...
Fix async issues related to JS <-> App <-> QML <-> HTML communication
2016-03-24 17:32:38 -07:00
Brad Davis
520cccb219
Make display plugin switching atomic from other threads
2016-03-24 15:19:46 -07:00
Anthony J. Thibault
ba4520fe56
Avatar: fix for Avatar animation updates while wearing HMD
...
The boundingSphere vs frustum check now uses the displayViewFrustum, which
more accurately reflects the actual projection matrix used for rendering.
2016-03-24 13:23:30 -07:00
Brad Davis
a43fde0803
Build a better event bridge
2016-03-24 11:01:06 -07:00
Ozan
003af03b33
Merge pull request #7400 from Menithal/default-use-pre-post
...
Set UserAnimPreAndPostRotations true by Default
2016-03-24 09:57:03 -07:00
David Rowe
51728d14a7
Miscellaneous improvements to Attachments dialog
2016-03-24 21:17:36 +13:00
Brad Hefta-Gaub
2b0670718f
Merge pull request #7449 from howard-stearns/report-previous-session-data
...
Report previous session data
2016-03-23 20:58:51 -07:00
Brad Hefta-Gaub
3505c14552
Merge pull request #7444 from birarda/uncover-qml
...
Attachments Dialog QML updates (from contractor)
2016-03-23 20:45:50 -07:00
Anthony J. Thibault
de3144cde5
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 18:13:59 -07:00
Anthony J. Thibault
0ef5c45815
DeadlockWatchdogThread: bumped up age from 10 to 15 seconds.
...
This will, hopefully, prevent false positives from people loading content on slow PCs.
2016-03-23 17:59:54 -07:00
Howard Stearns
a393f36978
Forgot important comment.
2016-03-23 17:31:21 -07:00
Howard Stearns
c09c1438f8
ivar init order.
2016-03-23 17:28:54 -07:00
Philip Rosedale
e1f3665185
Merge pull request #7435 from hyperlogic/tony/all-jitter-must-die
...
MyAvatar: fix jitter in hands when moving
2016-03-23 17:28:47 -07:00
Anthony J. Thibault
cec6e7dd8d
Application: reduced idle PROFILE_RANGE spam
2016-03-23 17:12:48 -07:00
howard-stearns
dbdf79f96f
Restore whitespace so there aren't superfluous diffs.
2016-03-23 17:01:50 -07:00
howard-stearns
c435ca212a
Report previous session time.
2016-03-23 16:59:17 -07:00
Anthony J. Thibault
0d37515784
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 15:59:59 -07:00
howard-stearns
550738776c
Pass whether or not previous session crashed to the UserActivityLogger.
2016-03-23 15:56:29 -07:00
Stephen Birarda
34fb06a7bd
changes to attachments dialog from contractor
2016-03-23 13:52:47 -07:00
Anthony J. Thibault
df187499ff
MyAvatar: fix jitter in hands when moving
...
Store hand controller positions within the avatar in sensor space, not world space.
Before IK the sensorToWorld matrix is updated to reflect the world space motion of the
character controller during physics. This ensures the IK hand targets move properly with the character.
2016-03-22 19:19:52 -07:00
Zach Pomerantz
9c11474dd7
Expose qApp->updateHeartbeat
2016-03-22 17:17:36 -07:00
Anthony Thibault
50ac101d56
Avatar and Rig NSIGHT instrumentation
2016-03-22 10:36:32 -07:00
Andrew Meadows
114cb27c4f
Merge pull request #7422 from jherico/tabs
...
Fix occasional crash on creating overlay tool windows
2016-03-22 09:49:22 -07:00
Brad Davis
a30df07d53
PR feeback, precendence
2016-03-22 09:15:29 -07:00
Anthony Thibault
9faccabf0d
Merge branch 'master' of https://github.com/highfidelity/hifi into tony/vive-rendering-work
2016-03-21 21:55:53 -07:00
Anthony Thibault
225c462685
Improved NSIGHT instrumentation
...
* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00
Brad Davis
28f25489f8
Fix occasional crash on creating overlay tool windows
2016-03-21 19:17:31 -07:00
Philip Rosedale
6b3a4eb327
Merge pull request #7419 from hyperlogic/tony/no-locks-no-problem
...
Prevent deadlocks in AvatarUpdate
2016-03-21 17:54:27 -07:00
Stephen Birarda
6b28523cb5
don't release the OPP processed packet
2016-03-21 16:29:18 -07:00
Anthony J. Thibault
7cab8f63fb
Merge branch 'master' of github.com:highfidelity/hifi into tony/no-locks-no-problem
2016-03-21 16:03:33 -07:00
Brad Hefta-Gaub
a6bf84b90e
Merge pull request #7399 from zzmp/fix/qml-thread
...
Move QML rendering to a defined thread
2016-03-21 15:31:42 -07:00
Anthony J. Thibault
0f31c3da10
Application: guard idle from being called within paintGL()
2016-03-21 15:21:16 -07:00
Anthony J. Thibault
ce47f83288
Prevent deadlock if idle is called during rendering
...
This extraordinary event can occur if a MessageBox is popped up by the opengl driver.
* removed AvatarData::avatarLock
* removed AvatarUpdate
This code was left over from an earlier avatar threading experiment.
Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Andrew Meadows
0a00436700
Merge pull request #7411 from ZappoMan/fixBlenderCrashRedux
...
Fix blender crash redux
2016-03-21 15:04:22 -07:00
Andrew Meadows
47c4b226ea
Merge pull request #7395 from hyperlogic/tony/openvr-crash-on-exit
...
openvr crash on exit fix
2016-03-21 13:04:45 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
...
This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Zach Pomerantz
d3d0f229aa
Merge branch 'master' of github.com:highfidelity/hifi into fix/qml-thread
2016-03-21 11:25:14 -07:00
Brad Hefta-Gaub
091e34e792
Merge pull request #7396 from AndrewMeadows/do-not-trust
...
prevent crash in SwingTwistConstraint
2016-03-21 11:13:41 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Andrew Meadows
d7d428d1b2
Merge pull request #7387 from ZappoMan/fixBlenderCrash
...
Fix ModelBlender crash
2016-03-21 09:14:11 -07:00
Anthony Thibault
5b2a050df7
display-plugins: Pulled getHeadPose into common base class.
...
* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony Thibault
b71a56de38
Application: disable deadlock watchdog for debug builds
...
Cause it will cause a crash if you sit on a breakpoint for too long.
2016-03-20 12:18:33 -07:00
Menithal
cdbb7b2ad4
Set UserAnimPreAndPostRotations true by Default
...
If Blender avatars are animated by Blender animations, they have missing
Pre and Post rotations. This step is no longer necessary to have false,
and also makes sure all animations from Blender Work on all avatars (from
other platforms).
This commit make it default to be enabled:
2016-03-19 12:49:57 +02:00
Anthony J. Thibault
4321c5a62b
OculusLegacyDisplayPlugin: fixes for macosx and linux
2016-03-18 15:59:48 -07:00
Andrew Meadows
e81e49b32e
prevent crash in SwingTwistConstraint
2016-03-18 15:59:25 -07:00
Anthony J. Thibault
960ffd9c9e
DisplayPlugins: updateHeadPose() no longer returns a value.
...
Also, moved updateHeadPose so that the overlay and the main rendering use the same headPose.
Which should also be the same place the latencyMarker for the ovr_GetTrackingState is set.
2016-03-18 15:16:58 -07:00
Brad Hefta-Gaub
2ef5b3727e
Merge branch 'master' of https://github.com/highfidelity/hifi into fixBlenderCrash
2016-03-18 14:04:45 -07:00