Commit graph

133 commits

Author SHA1 Message Date
Andrzej Kapolka
52a3071cb3 Order of update fix. 2013-11-13 12:29:43 -08:00
Andrzej Kapolka
c2e4a70685 Back to the cyclic coordinate descent algorithm (easier to apply joint
constraints); Leap hands relative to eyes.
2013-11-13 10:35:20 -08:00
Andrzej Kapolka
d35356348b Demagicked a couple of numbers. 2013-11-07 16:24:46 -08:00
Andrzej Kapolka
dabb670f1a Merge branch 'master' of https://github.com/worklist/hifi 2013-11-07 16:21:06 -08:00
Stephen Birarda
5889d4122f use virtual deleteOrDeleteLater in NodeData to handle AvatarVoxelSystem 2013-11-07 15:41:10 -08:00
Andrzej Kapolka
e6cd9a7368 Working on wiring up the fingers. 2013-11-07 12:12:48 -08:00
Andrzej Kapolka
be09d319b7 Gravity adjustments. 2013-11-06 17:58:05 -08:00
Andrzej Kapolka
ae4db63368 Remove growing head behavior. 2013-11-05 16:11:12 -08:00
Andrzej Kapolka
e7b05f40ef Remove unused variables. 2013-10-28 16:07:07 -07:00
Andrzej Kapolka
6e76179ca3 Place hand based on mouse position, but make sure we don't point above the
shoulders.
2013-10-28 15:59:04 -07:00
Andrzej Kapolka
9dd41f4206 Render sticks, use avatar colors. 2013-10-22 16:52:44 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Andrzej Kapolka
b5f2dcfa55 Use the head position from the loaded skeleton, if available. 2013-10-21 16:58:01 -07:00
Andrzej Kapolka
7e174093e4 Factoring the FBX model code out to a shared base class. 2013-10-18 17:26:03 -07:00
Andrzej Kapolka
778e432cc4 Merge branch 'master' of https://github.com/worklist/hifi into ossome 2013-10-17 17:33:03 -07:00
Andrzej Kapolka
c8b2ed0213 More progress on reading skeletons. 2013-10-17 17:30:34 -07:00
Andrzej Kapolka
9ba3c3719f Working on skeleton loading, added support for FBX text format (exported by
Blender).
2013-10-17 15:45:57 -07:00
Stephen Birarda
fa146e302d remove 16-bit node IDs and replace with UUIDs 2013-10-17 11:49:41 -07:00
Eric Johnston
36f06720d0 Add left-arm movement to remote avatars without changing network packet structure.
Move MyAvatar leap hand arm-movement into Avatar::updateLeapHandPositions(), to enable remote avatars to position fingertips and IK-arms based on Leap hand data.
2013-10-16 08:21:35 -07:00
Eric Johnston
d5885acd75 Cleanup and simplification per feedback 2013-10-14 10:09:08 -07:00
Eric Johnston
7bc2cf6fa9 Leap interface and Avatar: left-hand IK works for Leap interface.
This is in and smooth, and there's a decision to be made:
In the case where only one hand is visible, we have to decide if it's the left or right hand. Currently it's simple, based on which side it's detected on.
So far this seems to work best, in the (very) common case where hands go in/out of the sensor's field frequently.
We could also use a history-based heuristic to hold one hand as left/right, but that means that when it guesses wrong the error lingers.
Detecting handedness based on where the thumbs are would be better, but is unreliable on the Leap.
I went for the simple/clear version, but we can do whatever we want.
2013-10-14 09:01:50 -07:00
Stephen Birarda
aa0a97b959 use deleteLater to ensure that AvatarVoxelSystem delete is on correct thread 2013-10-10 16:23:22 -07:00
Andrzej Kapolka
4c073426c8 Ball and cone color from average geometry colors. 2013-10-10 13:41:50 -07:00
Andrzej Kapolka
604d6399eb Fix for grow/shrink rates. 2013-10-09 11:58:27 -07:00
Andrzej Kapolka
5511c02449 Merge branch 'master' of https://github.com/worklist/hifi 2013-10-09 11:53:08 -07:00
Andrzej Kapolka
0a54c2f1e9 Tweaking the growing heads. 2013-10-09 11:52:56 -07:00
Andrzej Kapolka
1b4daa8eb9 No glow on own avatar, only on others when farther than five units away. 2013-10-09 10:17:41 -07:00
Stephen Birarda
233c1599bd leverage existing URL update rate for interim face model update solution 2013-10-08 14:25:53 -07:00
Stephen Birarda
10f29dfe90 ask the data-server for a face mesh on UUID change 2013-10-08 14:02:57 -07:00
Stephen Birarda
15ddd9989b ovverride UUID setter in Avatar for DataServerClient get request 2013-10-08 13:59:28 -07:00
Stephen Birarda
6bd71da84e pack the UUID with the avatar data 2013-10-08 13:31:39 -07:00
Stephen Birarda
98f435ccc2 link mesh URL and UUID in prefs to data server client 2013-10-07 12:03:04 -07:00
Stephen Birarda
ca68846c1b some deletions and cleanup based on Xcode analysis 2013-09-30 15:36:23 -07:00
Freddy
f88a3633a5 Slow down when near other avatars for easier positioning 2013-09-27 00:40:41 -07:00
Freddy
6b0f9314ba Faceshift drives body rotation, remove gyro-driven rotation 2013-09-26 23:52:44 -07:00
Andrzej Kapolka
91999dfe1f Pupil dilation. 2013-09-26 15:48:11 -07:00
Andrzej Kapolka
4dec183262 Enlarge heads when they're moused over. 2013-09-26 12:07:13 -07:00
Andrzej Kapolka
24bf1e2036 Don't render neck/neck base when blend face is active. 2013-09-20 17:55:31 -07:00
Stephen Birarda
f8f0e3db1b remove the sphere from the ground plane 2013-09-20 14:04:18 -07:00
Andrzej Kapolka
df0b2f4eec Fix for face model sending. 2013-09-20 13:28:50 -07:00
Andrzej Kapolka
a04ced633e Include the face model URL in the same packet as the avatar voxel URL. 2013-09-19 16:35:25 -07:00
Andrzej Kapolka
6be03ac3df Working on downloading the faces. 2013-09-18 10:10:24 -07:00
Andrzej Kapolka
262365f15f Only render the Perlin face for the local user. 2013-09-17 10:51:33 -07:00
Andrzej Kapolka
0a9db6a5ee Moved device-related files to "devices" folder. 2013-09-04 12:15:36 -07:00
Andrzej Kapolka
799d2b487f Initialization order fix. 2013-08-26 16:53:12 -07:00
Andrzej Kapolka
8d8ba532e1 These initializers are in the wrong order. 2013-08-26 14:52:21 -07:00
Andrzej Kapolka
28ffd8eca7 Render the ball heads with the voxeltar bodies. 2013-08-23 14:22:00 -07:00
Andrzej Kapolka
2cff4b6b3a "Laser pointer" for transmitter. 2013-08-22 17:09:23 -07:00
Andrzej Kapolka
3dfefefeae Make the surrounding spheres glow when moving, too. 2013-08-22 14:00:50 -07:00
Andrzej Kapolka
2eaaee673f Argh, forgot to return the result of the superclass implementation. 2013-08-22 13:52:10 -07:00