mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 12:04:18 +02:00
Render the ball heads with the voxeltar bodies.
This commit is contained in:
parent
69356f6fa1
commit
28ffd8eca7
2 changed files with 4 additions and 2 deletions
|
@ -763,10 +763,11 @@ void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
// Render the body's voxels
|
||||
// Render the body's voxels and head
|
||||
float alpha = getBallRenderAlpha(BODY_BALL_HEAD_BASE, lookingInMirror);
|
||||
if (alpha > 0.0f) {
|
||||
_voxels.render(false);
|
||||
_head.render(alpha);
|
||||
}
|
||||
}
|
||||
_hand.render(lookingInMirror);
|
||||
|
|
|
@ -595,10 +595,11 @@ void MyAvatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
// Render the body's voxels
|
||||
// Render the body's voxels and head
|
||||
float alpha = getBallRenderAlpha(BODY_BALL_HEAD_BASE, lookingInMirror);
|
||||
if (alpha > 0.0f) {
|
||||
_voxels.render(false);
|
||||
_head.render(alpha);
|
||||
}
|
||||
}
|
||||
_hand.render(lookingInMirror);
|
||||
|
|
Loading…
Reference in a new issue