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Moved device-related files to "devices" folder.
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parent
5e23c79192
commit
0a9db6a5ee
18 changed files with 21 additions and 19 deletions
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@ -58,13 +58,13 @@
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#include "Application.h"
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#include "LogDisplay.h"
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#include "LeapManager.h"
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#include "Menu.h"
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#include "OculusManager.h"
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#include "Swatch.h"
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#include "Util.h"
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#include "devices/LeapManager.h"
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#include "devices/OculusManager.h"
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#include "renderer/ProgramObject.h"
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#include "ui/TextRenderer.h"
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#include "Swatch.h"
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using namespace std;
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@ -33,7 +33,6 @@
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#include "GLCanvas.h"
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#include "PacketHeaders.h"
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#include "PieMenu.h"
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#include "SerialInterface.h"
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#include "Stars.h"
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#include "Swatch.h"
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#include "ToolsPalette.h"
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@ -43,11 +42,12 @@
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#include "VoxelPacketProcessor.h"
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#include "VoxelSystem.h"
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#include "VoxelImporter.h"
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#include "Webcam.h"
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#include "avatar/Avatar.h"
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#include "avatar/MyAvatar.h"
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#include "avatar/HandControl.h"
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#include "devices/Faceshift.h"
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#include "devices/SerialInterface.h"
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#include "devices/Webcam.h"
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#include "renderer/AmbientOcclusionEffect.h"
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#include "renderer/GeometryCache.h"
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#include "renderer/GlowEffect.h"
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@ -13,7 +13,6 @@
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#include <NodeList.h>
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#include <NodeTypes.h>
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#include <OculusManager.h>
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#include <PacketHeaders.h>
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#include <SharedUtil.h>
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@ -23,6 +22,7 @@
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#include "Head.h"
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#include "Physics.h"
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#include "world.h"
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#include "devices/OculusManager.h"
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#include "ui/TextRenderer.h"
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using namespace std;
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@ -22,10 +22,9 @@
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#include "Head.h"
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#include "InterfaceConfig.h"
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#include "Skeleton.h"
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#include "SerialInterface.h"
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#include "Transmitter.h"
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#include "world.h"
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#include "devices/SerialInterface.h"
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#include "devices/Transmitter.h"
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static const float MAX_SCALE = 1000.f;
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static const float MIN_SCALE = .005f;
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@ -17,7 +17,6 @@
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#include "Avatar.h"
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#include "Head.h"
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#include "Face.h"
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#include "Webcam.h"
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#include "renderer/ProgramObject.h"
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using namespace cv;
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@ -8,17 +8,22 @@
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#ifndef hifi_Hand_h
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#define hifi_Hand_h
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#include <vector>
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#include <QAction>
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#include <glm/glm.hpp>
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#include <SharedUtil.h>
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#include <AvatarData.h>
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#include <HandData.h>
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#include "Balls.h"
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#include "world.h"
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#include "InterfaceConfig.h"
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#include "SerialInterface.h"
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#include "ParticleSystem.h"
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#include <SharedUtil.h>
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#include <vector>
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#include "world.h"
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#include "devices/SerialInterface.h"
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enum RaveLightsSetting {
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RAVE_LIGHTS_AVATAR = 0,
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@ -17,11 +17,11 @@
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#include <VoxelConstants.h>
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#include "Face.h"
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#include "BendyLine.h"
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#include "Face.h"
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#include "InterfaceConfig.h"
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#include "SerialInterface.h"
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#include "world.h"
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#include "devices/SerialInterface.h"
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enum eyeContactTargets {
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LEFT_EYE,
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@ -6,20 +6,19 @@
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#include "MyAvatar.h"
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#include <vector>
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#include <glm/gtx/vector_angle.hpp>
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#include <NodeList.h>
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#include <NodeTypes.h>
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#include <OculusManager.h>
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#include <PacketHeaders.h>
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#include <SharedUtil.h>
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#include "Application.h"
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#include "MyAvatar.h"
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#include "Physics.h"
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#include "devices/OculusManager.h"
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#include "ui/TextRenderer.h"
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using namespace std;
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