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No glow on own avatar, only on others when farther than five units away.
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1b4daa8eb9
2 changed files with 4 additions and 6 deletions
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@ -465,15 +465,16 @@ void Avatar::render(bool lookingInMirror, bool renderAvatarBalls) {
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renderDiskShadow(_position, glm::vec3(0.0f, 1.0f, 0.0f), _scale * 0.1f, 0.2f);
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{
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// glow when moving
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Glower glower(_moving ? 1.0f : 0.0f);
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// glow when moving in the distance
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glm::vec3 toTarget = _position - Application::getInstance()->getAvatar()->getPosition();
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const float GLOW_DISTANCE = 5.0f;
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Glower glower(_moving && glm::length(toTarget) > GLOW_DISTANCE ? 1.0f : 0.0f);
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// render body
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renderBody(lookingInMirror, renderAvatarBalls);
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// render sphere when far away
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const float MAX_ANGLE = 10.f;
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glm::vec3 toTarget = _position - Application::getInstance()->getAvatar()->getPosition();
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glm::vec3 delta = _height * (_head.getCameraOrientation() * IDENTITY_UP) / 2.f;
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float angle = abs(angleBetween(toTarget + delta, toTarget - delta));
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@ -555,9 +555,6 @@ void MyAvatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
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return;
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}
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// glow when moving
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Glower glower(_moving ? 1.0f : 0.0f);
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if (_head.getFace().isFullFrame()) {
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// Render the full-frame video
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float alpha = getBallRenderAlpha(BODY_BALL_HEAD_BASE, lookingInMirror);
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