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Remove unused variables.
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2 changed files with 0 additions and 9 deletions
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@ -443,14 +443,7 @@ void Avatar::setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction) {
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}
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void Avatar::updateHandMovementAndTouching(float deltaTime, bool enableHandMovement) {
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glm::quat orientation = getOrientation();
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// reset hand and arm positions according to hand movement
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glm::vec3 right = orientation * IDENTITY_RIGHT;
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glm::vec3 up = orientation * IDENTITY_UP;
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glm::vec3 front = orientation * IDENTITY_FRONT;
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enableHandMovement |= updateLeapHandPositions();
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//constrain right arm length and re-adjust elbow position as it bends
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@ -828,9 +828,7 @@ void MyAvatar::updateHandMovementAndTouching(float deltaTime, bool enableHandMov
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glm::quat orientation = getOrientation();
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// reset hand and arm positions according to hand movement
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glm::vec3 right = orientation * IDENTITY_RIGHT;
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glm::vec3 up = orientation * IDENTITY_UP;
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glm::vec3 front = orientation * IDENTITY_FRONT;
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if (enableHandMovement) {
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// confine to the approximate shoulder plane
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