Commit graph

24008 commits

Author SHA1 Message Date
Ryan Huffman
df5a03b447 Update script editor to set icons programatically 2015-04-02 09:10:47 -07:00
Andrew Meadows
fc4e6e9355 merge upstream/master into andrew/bispinor 2015-04-02 09:04:15 -07:00
Andrew Meadows
f4f219ca36 tweak jump velocity and hover transition 2015-04-02 09:03:33 -07:00
Andrew Meadows
f804b2311d remove hover-friendly behavior 2015-04-02 08:40:47 -07:00
Clément Brisset
01dc1b058c Merge pull request #4580 from birarda/master
use non-persistent settings to avoid lobby crash confusion
2015-04-02 17:37:24 +02:00
Seth Alves
17f110172f more command-line flags for v-hacd parameters 2015-04-02 06:57:47 -07:00
Seth Alves
57a4f3abe3 clear _saveNonCollisionGeometry when it's not needed, remove some debug prints 2015-04-02 06:57:27 -07:00
Brad Davis
c198cd9c26 Update to reflect new required package 2015-04-02 00:33:31 -07:00
David Rowe
349cc3241d Restore minimized windows to view 2015-04-01 18:59:34 -07:00
David Rowe
49de54de48 Use improved WebWindowClass for friends window 2015-04-01 18:58:59 -07:00
Seth Alves
9e1a276077 Merge branch 'master' of github.com:highfidelity/hifi into island 2015-04-01 18:58:31 -07:00
Seth Alves
d3561f031f Merge pull request #4581 from jherico/oculus2
Fixing build problem on linux
2015-04-01 18:48:46 -07:00
Bradley Austin Davis
4a7fd318c3 Fixing build problem on linux 2015-04-01 18:45:50 -07:00
Seth Alves
abf83bcf9e Merge branch 'master' of github.com:highfidelity/hifi into island 2015-04-01 18:26:26 -07:00
Seth Alves
eb78fa0f85 if switching to the mode where collision hulls are drawn, updateGeometry and simulate 2015-04-01 18:24:25 -07:00
Seth Alves
997f7251c7 dont need _collisionGeometryScale 2015-04-01 18:23:43 -07:00
Seth Alves
78af7f900e don't need _collisionGeometryScale 2015-04-01 18:23:25 -07:00
Stephen Birarda
12cacad8f8 remove a stray message call in cmake file 2015-04-01 18:02:48 -07:00
Seth Alves
06b38615d5 sort meshes into the order they appeared in the model file so that start and end arguments mean something usefil 2015-04-01 17:53:33 -07:00
Seth Alves
bfab522ee7 debuging render mode 2015-04-01 17:52:30 -07:00
Seth Alves
8940ba0c2a new member variables related to rendering collision hulls 2015-04-01 17:52:18 -07:00
Seth Alves
00449ef7c0 new member variable to remember the order in which meshes appeared in the model file 2015-04-01 17:50:35 -07:00
Seth Alves
36cd69c38a new member variable to remember the order in which meshes appeared in the model file 2015-04-01 17:50:20 -07:00
Stephen Birarda
69f0c50a3c fix cleanup order to ensure environment is re-rendered 2015-04-01 17:50:12 -07:00
Seth Alves
420424a5ee make it possible to sort meshes into the same order they appear in the model file 2015-04-01 17:49:49 -07:00
Seth Alves
81200bb2a0 save collision hull scaling in model 2015-04-01 17:49:01 -07:00
Seth Alves
79b1a6aeb0 comma key toggles rendering of collision hulls 2015-04-01 17:45:47 -07:00
Stephen Birarda
862f26a095 put the friendly lobby back in default scripts 2015-04-01 17:41:17 -07:00
Stephen Birarda
40f7e683da don't attach iron man helmet while in lobby 2015-04-01 17:38:32 -07:00
Stephen Birarda
b27a86fb25 always render yourself, handle change of render values elsewhere 2015-04-01 17:36:43 -07:00
Stephen Birarda
03292fd869 allow developerMenuItems to handle new render options 2015-04-01 17:26:56 -07:00
Andrew Meadows
b537625e59 Merge pull request #4574 from ZappoMan/crashOnExit
fix crash on shutdown related to entity scripts connecting to signals
2015-04-01 17:26:33 -07:00
Brad Hefta-Gaub
ad27d7353b Merge pull request #4386 from jherico/oculus_old_renderer
DO NOT MERGE - Update Oculus SDK integration
2015-04-01 17:17:32 -07:00
Stephen Birarda
560f53b842 use new API to toggle environment from lobby 2015-04-01 17:08:15 -07:00
Stephen Birarda
ee088e12f3 leverage scene scripting values to toggle rendering 2015-04-01 17:06:06 -07:00
Philip Rosedale
55d47bbaa0 Merge pull request #4579 from huffman/edit-spinner-style
Update styling of property spinners in edit.js
2015-04-01 16:55:12 -07:00
Stephen Birarda
3f4a9c64f9 add render bools to the scene scripting interface 2015-04-01 16:53:17 -07:00
Brad Hefta-Gaub
e5757575de Merge pull request #4578 from samcake/orange
tweak the default specular value for the Primitive entities to less shiny
2015-04-01 16:36:53 -07:00
Bradley Austin Davis
58908f44ef Fixing crash on exit when using (or used) VR mode 2015-04-01 16:05:46 -07:00
Ryan Huffman
775bbdaebb Remove unnecessary css 2015-04-01 16:04:52 -07:00
Ryan Huffman
0f518b6dbd Update styling of property spinners in edit.js 2015-04-01 16:02:21 -07:00
Sam Gateau
4a6046b07c tweak the default specular value for the Primitive entities (sphere and cubes) so they do not shine so much 2015-04-01 15:50:04 -07:00
Bradley Austin Davis
fd47d4f3a5 Working on putting some more timing measurement into the code 2015-04-01 15:47:51 -07:00
Andrew Meadows
b37384d759 exit hover now not quite automatic when over floor
remove MyAvatar::jump() method for more general API
2015-04-01 15:13:27 -07:00
David Rowe
96e888864a Merge branch 'master' into 20422 2015-04-01 14:56:48 -07:00
ZappoMan
d87fe9efff fix typo 2015-04-01 14:47:04 -07:00
Stephen Birarda
6d05e87da0 Merge pull request #4577 from birarda/master
fix for signup link from login dialog
2015-04-01 14:45:16 -07:00
Stephen Birarda
526c9217a1 fix signup link from login dialog 2015-04-01 14:43:56 -07:00
ZappoMan
c66db5d8e4 another approach 2015-04-01 14:43:27 -07:00
ZappoMan
d7188bac0b another approach 2015-04-01 14:38:01 -07:00