don't attach iron man helmet while in lobby

This commit is contained in:
Stephen Birarda 2015-04-01 17:38:32 -07:00
parent b27a86fb25
commit 40f7e683da

View file

@ -45,8 +45,6 @@ var panelsCenterShift = Vec3.subtract(panelsCenter, orbCenter);
var ORB_SHIFT = { x: 0, y: -1.4, z: -0.8};
var HELMET_ATTACHMENT_URL = HIFI_PUBLIC_BUCKET + "models/attachments/IronManMaskOnly.fbx"
var LOBBY_PANEL_WALL_URL = HIFI_PUBLIC_BUCKET + "models/sets/Lobby/PanelWallForInterface.fbx";
var LOBBY_BLANK_PANEL_TEXTURE_URL = HIFI_PUBLIC_BUCKET + "models/sets/Lobby/Texture.jpg";
var LOBBY_SHELL_URL = HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyShellForInterface.fbx";
@ -136,9 +134,6 @@ function drawLobby() {
panelWall = Overlays.addOverlay("model", panelWallProps);
orbShell = Overlays.addOverlay("model", orbShellProps);
descriptionText = Overlays.addOverlay("text3d", descriptionTextProps);
// add an attachment on this avatar so other people see them in the lobby
MyAvatar.attach(HELMET_ATTACHMENT_URL, "Neck", {x: 0, y: 0, z: 0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.15);
if (droneSound.downloaded) {
// start the drone sound
@ -261,8 +256,6 @@ function cleanupLobby() {
places = {};
toggleEnvironmentRendering(true);
MyAvatar.detachOne(HELMET_ATTACHMENT_URL);
}
function actionStartEvent(event) {