Seth Alves
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4e10c28b41
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merge from upstream
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2015-06-05 10:31:13 -07:00 |
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Seth Alves
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edb3622c85
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Merge pull request #5037 from AndrewMeadows/inertia
collision groups for physical objects
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2015-06-05 10:26:28 -07:00 |
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Seth Alves
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08902d0ec9
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Merge pull request #5061 from jherico/skybox-jiggle
Fix the skybox jiggle in the HMD
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2015-06-05 10:14:07 -07:00 |
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Seth Alves
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51f5730e68
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formatting
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2015-06-05 10:05:11 -07:00 |
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Seth Alves
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eb912892dc
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code review
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2015-06-05 09:56:34 -07:00 |
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Brad Davis
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16f55c7557
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Fix the skybox jiggle in the HMD
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2015-06-05 09:52:56 -07:00 |
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Seth Alves
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2086a25f93
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oops
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2015-06-05 08:59:19 -07:00 |
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Seth Alves
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086b9d404a
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fix return-type in lambda
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2015-06-05 08:59:08 -07:00 |
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Andrew Meadows
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08b64666fe
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Merge pull request #5033 from howard-stearns/smooth-initial-crash-volume
Smooth initial crash volume
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2015-06-05 08:40:09 -07:00 |
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Seth Alves
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3dbf28b7b4
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use lambdas to remove some repeated code
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2015-06-05 07:33:39 -07:00 |
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Seth Alves
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b2db5f7fee
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update grab.js to use pull-to-point action, various other fixes
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2015-06-05 07:10:44 -07:00 |
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Philip Rosedale
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164df99f93
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Merge pull request #5056 from ericrius1/paint
marker ball now stays without mouse whether or not user is drawing
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2015-06-04 21:42:47 -07:00 |
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Eric Levin
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fd8126510d
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marker ball now stays without mouse whether or not user is drawing
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2015-06-04 21:41:19 -07:00 |
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Philip Rosedale
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84c03b29ef
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Merge pull request #5055 from ericrius1/paint
added redo and undo functionality to mouse component of paint script,…
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2015-06-04 21:15:11 -07:00 |
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Eric Levin
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9264ef980c
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added redo and undo functionality to mouse component of paint script, and fixed overlay not being deleted on script ending bug
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2015-06-04 21:13:16 -07:00 |
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Philip Rosedale
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8c32f8f396
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Merge pull request #5054 from ericrius1/paint
added paint.js and line rider script. Users can paint lines with hydr…
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2015-06-04 20:52:23 -07:00 |
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Philip Rosedale
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ead1b63f05
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Merge pull request #5050 from ericrius1/pointerFix
updated pointer.js script to work with new line entity
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2015-06-04 20:44:03 -07:00 |
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Seth Alves
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9a67f35b59
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Merge branch 'master' of github.com:highfidelity/hifi into actions
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2015-06-04 19:02:46 -07:00 |
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Eric Levin
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f276ca30cd
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refactoring for common functions. Fix for randFloat
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2015-06-04 17:55:55 -07:00 |
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Seth Alves
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ba42b0dcc4
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updateAction and deleteAction
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2015-06-04 17:51:59 -07:00 |
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Eric Levin
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241330442c
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added paint.js and line rider script. Users can paint lines with hydra or mouse, and then go on a ride over the line they just created.
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2015-06-04 17:35:26 -07:00 |
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Philip Rosedale
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6d29524610
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Merge pull request #5052 from ericrius1/lineSanitization
added sanitization for invalid line points data. Fixed bug where occa…
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2015-06-04 17:22:48 -07:00 |
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Eric Levin
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1fd0650955
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removing overlay on script ending
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2015-06-04 16:54:52 -07:00 |
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Eric Levin
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5e15c14539
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added sanitization for invalid line points data. Fixed bug where occasionally wrong view frustum would be sent to script"
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2015-06-04 16:45:32 -07:00 |
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Eric Levin
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a2ae51371b
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updated pointer.js script to work with new line entity
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2015-06-04 15:44:39 -07:00 |
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Howard Stearns
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407d3b6a6e
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Pitch is dependent on (largest dimension of) minimum bounding, not max.
Adjust sound range of full volume.
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2015-06-04 14:23:51 -07:00 |
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Howard Stearns
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5cbb5dadca
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More perspicacious zero.
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2015-06-04 14:21:12 -07:00 |
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Howard Stearns
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5727400b9a
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Sound toys script (in examples/soundToys.js)
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2015-06-04 14:20:19 -07:00 |
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Seth Alves
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5e5bc497d9
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remove debugging prints
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2015-06-04 12:44:08 -07:00 |
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Seth Alves
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5f60ad3b51
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put back unused variables as commented out -- there is a comment lower down that talks about them
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2015-06-04 12:39:48 -07:00 |
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Seth Alves
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66ab3d455f
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use shared pointers to keep track of action objects
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2015-06-04 12:29:05 -07:00 |
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Seth Alves
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8f19bad97d
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pull argument extracting code into EntityActionInterface
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2015-06-04 11:39:15 -07:00 |
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Seth Alves
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14026667f5
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script interface for creating an action now takes an action-type name rather than having a different call for each action
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2015-06-04 10:55:32 -07:00 |
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Seth Alves
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9cae11cc3c
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clean up actions when DeleteEntityOperator's list is processed rather than as it's made
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2015-06-04 09:55:25 -07:00 |
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Seth Alves
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57d85cece0
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get rid of simulation back-pointer in actions
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2015-06-04 09:41:32 -07:00 |
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Howard Stearns
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0b52f85c60
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Merge branch 'master' of https://github.com/highfidelity/hifi into smooth-initial-crash-volume
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2015-06-04 09:10:42 -07:00 |
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Seth Alves
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4414b67837
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Merge branch 'master' of github.com:highfidelity/hifi into actions
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2015-06-03 20:43:22 -07:00 |
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Seth Alves
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31bc106189
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remove unneeded include
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2015-06-03 20:43:11 -07:00 |
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Seth Alves
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d634663bb1
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simple action is working. destructor sequense is still suspicous
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2015-06-03 17:33:55 -07:00 |
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Brad Davis
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a12fd5c3d0
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Merge pull request #5023 from AndrewMeadows/bispinor
fix crash in ~OffscreenGlCanvas on linux shutdown
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2015-06-03 17:21:39 -07:00 |
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Stephen Birarda
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cf67d22ec7
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Merge pull request #5036 from venkatn93/master
Fixed snapshot bug. Snapshots now save and load ok
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2015-06-03 18:57:29 -04:00 |
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Niraj Venkat
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29a15453ac
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Visual studio tab issues fixed
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2015-06-03 15:35:04 -07:00 |
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Niraj Venkat
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4db110a6e1
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Final fixes. Snapshot should be good now
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2015-06-03 15:09:45 -07:00 |
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Niraj Venkat
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92248d23e7
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more indentation changes
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2015-06-03 14:59:07 -07:00 |
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Andrew Meadows
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b0ca2df3aa
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move API from PhysicsEngine to ObjectMotionState
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2015-06-03 14:56:04 -07:00 |
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Niraj Venkat
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694272ffaa
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"fixed" formatting issues and code cleanup
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2015-06-03 14:48:25 -07:00 |
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Niraj Venkat
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57004c61c7
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Fixed snapshot bug. Snapshots now save and load ok
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2015-06-03 14:29:39 -07:00 |
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Andrew Meadows
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8e61a10bcf
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compute collision group for entity
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2015-06-03 14:22:48 -07:00 |
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Andrew Meadows
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ec0b4a956a
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move collision group consts to shared lib
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2015-06-03 14:13:51 -07:00 |
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Andrew Meadows
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a989998816
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fix typo in comment
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2015-06-03 14:13:30 -07:00 |
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