Commit graph

2034 commits

Author SHA1 Message Date
Stephen Birarda
6ca21d96d1 don't add agents in DS packet to avatar mixer agent list 2013-04-29 15:06:46 -07:00
birarda
b7a746648a Merge pull request #166 from birarda/master
fix agent type for agents added to avatar mixer
2013-04-29 15:00:02 -07:00
Stephen Birarda
d1a7a20e4c agents added to avatar-mixer are of type avatar 2013-04-29 14:59:24 -07:00
ZappoMan
ea219cdd16 Merge pull request #163 from birarda/no-avatars
remove half-baked ping reply setup from avatar mixer
2013-04-29 14:53:24 -07:00
ZappoMan
a638542aa0 added support for LOD scanned sendding order of voxel scene 2013-04-29 14:34:17 -07:00
Jeffrey Ventrella
6b66d8e789 Merge remote-tracking branch 'upstream/master' 2013-04-29 14:12:01 -07:00
Jeffrey Ventrella
fe9ab0a213 improved collisions 2013-04-29 14:11:33 -07:00
Philip Rosedale
30414fb433 Merge pull request #164 from ey6es/master
To fix chat crash, lock agent list when updating from network, simulating, or rendering.
2013-04-29 13:56:42 -07:00
Andrzej Kapolka
c9c32630e8 Merge branch 'master' of https://github.com/worklist/hifi 2013-04-29 13:22:25 -07:00
Andrzej Kapolka
0fe4d57ad7 I think this is the least intrusive fix for the chat crashes: lock the agent
list when we're updating from the network, simulating, or rendering.  I think
there are likely to be other synchronization issues, but this is a start.
2013-04-29 13:17:39 -07:00
Stephen Birarda
c3c9616afb avatar mixer still needs to check in with DS 2013-04-29 12:53:05 -07:00
Stephen Birarda
be0bf37109 remove the unused avatarIndex variable 2013-04-29 12:48:19 -07:00
Stephen Birarda
7b8d377eb4 simplify the avatar mixer communication while publicly accessible 2013-04-29 12:47:03 -07:00
Stephen Birarda
1ceda66ab8 remove added debugging in avatar-mixer, light refactoring 2013-04-29 12:38:46 -07:00
Philip Rosedale
da4d541ecb Merge pull request #162 from Ventrella/master
improved hand holding algorithm
2013-04-29 12:06:19 -07:00
Stephen Birarda
b7189ef263 add debug to avatar mixer to figure out invisible avatars 2013-04-29 12:04:53 -07:00
Jeffrey Ventrella
9924be9188 Merge remote-tracking branch 'upstream/master' 2013-04-29 10:41:58 -07:00
Jeffrey Ventrella
4e4521325d added 'isCollidable' to avatar bone so that some bones do not collide (for handshaking) 2013-04-29 10:38:29 -07:00
ZappoMan
e7296e1851 made tempOutputBuffer static, added some comments 2013-04-29 08:00:31 -07:00
ZappoMan
781721b79c clean up constants for voxels 2013-04-29 06:49:57 -07:00
ZappoMan
78e8751a79 use constant for 'V' header 2013-04-29 06:31:06 -07:00
ZappoMan
7c180c800f printf/pringLog cleanup 2013-04-29 06:28:19 -07:00
ZappoMan
ff996c9946 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-29 06:18:25 -07:00
Philip Rosedale
84a8af4808 Merge pull request #154 from PhilipRosedale/master
Code cleanup, better gyro look, removed cloud/field
2013-04-28 14:51:00 -07:00
Philip Rosedale
3787c93142 Fixes per review 2013-04-28 14:49:08 -07:00
Jeffrey Ventrella
caac600030 improved hand holding algorithm 2013-04-27 22:00:02 -07:00
Philip Rosedale
b9234b0a02 Merge remote-tracking branch 'upstream/master' 2013-04-27 17:19:55 -07:00
Philip Rosedale
bb4500886b Merge pull request #160 from Ventrella/master
made camera first-person prototype and improved avatar collisions
2013-04-27 17:18:22 -07:00
Jeffrey Ventrella
37e304fd14 Merge remote-tracking branch 'upstream/master' 2013-04-27 16:45:58 -07:00
Philip Rosedale
5e737ce5d4 Merge remote-tracking branch 'upstream/master' 2013-04-27 16:39:19 -07:00
Philip Rosedale
f6ef117788 Merge pull request #157 from tschw/19165
19165
2013-04-27 16:37:46 -07:00
ZappoMan
0ebf339562 removed some dead code 2013-04-27 15:25:44 -07:00
ZappoMan
2f9c3da914 removed some dead code 2013-04-27 15:22:50 -07:00
ZappoMan
628b74b8e1 removed some dead code 2013-04-27 15:21:40 -07:00
ZappoMan
7fda49a5e1 removed some dead code 2013-04-27 15:17:59 -07:00
ZappoMan
7155557127 removed some dead code 2013-04-27 15:13:24 -07:00
ZappoMan
c364ec0dc7 removed mutex locking from VoxelTree for now 2013-04-27 15:09:32 -07:00
ZappoMan
9d6c53a535 remove mutex locking from VoxelTree for now, isn't needed 2013-04-27 15:08:17 -07:00
ZappoMan
e55993abf1 removed accidental whitespace 2013-04-27 15:04:08 -07:00
ZappoMan
e373a8b866 removed accidentally added whitespace 2013-04-27 14:59:58 -07:00
ZappoMan
2d518520f5 removed extra AgentList() constructor which got accidentally included in merge mistake 2013-04-27 14:58:38 -07:00
ZappoMan
94bb6a1b0f removed some testing/debug code 2013-04-27 14:57:23 -07:00
ZappoMan
999930743e removed some debug code 2013-04-27 14:55:34 -07:00
ZappoMan
2f2af7ec09 removed some debug code 2013-04-27 14:53:08 -07:00
ZappoMan
e4c39369aa Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-27 14:49:03 -07:00
ZappoMan
2fb172f3db added support for command line option to use OLD or NEW voxel distribution schemes
- moved new voxel distribution strategy to helper function
- added back old technique
- added "--newVoxelDistributor" command line option
- fixed crashing bug for derefrencing NULL pointer in case where server is started
  which interface agents already in the domain. Basically agentData may not yet
  be setup properly
- added proper cleanup support to node bag in case where voxel tree is erased
- first cut at new version of sphere scene, we will make it richer in case of
  new distribution
- bumped packets per interval to 5
2013-04-27 12:12:43 -07:00
ZappoMan
82c5c3706a Latest work on new voxel sending strategy
- removed mutex locking for now. do we need this?
- fixed bug in createMissingNode() where we would accidentally stomp on
  a previously created peer tree while creating a new node
- improved printTreeForDebugging() to include more details
- fixed a bug in readBitstreamToTree() for multi-tree case where we
  weren't correctly walking through the buffer
2013-04-27 12:08:50 -07:00
ZappoMan
d49607b4cd fix typo 2013-04-27 12:05:38 -07:00
ZappoMan
5758e42870 Added deleteAll() member to VoxelNodeBag class 2013-04-27 12:04:33 -07:00
ZappoMan
70818bd3fe Added some new debugging code, removed some old debugging code, some small coding standard tweaks 2013-04-27 12:03:20 -07:00