Overte open source virtual worlds platform.
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2013-04-29 15:06:46 -07:00
audio-mixer remove the debugging to confirm that distance attenuation is working 2013-04-26 17:11:51 -07:00
avatar-mixer don't add agents in DS packet to avatar mixer agent list 2013-04-29 15:06:46 -07:00
cmake pass ROOT_DIR to IncludeGLM macro instead of MACRO_DIR, include glm for AM 2013-04-15 16:08:35 -07:00
domain-server AgentList type squishes across project 2013-04-25 16:25:49 -07:00
eve improved collisions between avatars 2013-04-27 09:33:58 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector removes leftover something and misplaced const-qualification that keeps it from compiling 2013-04-24 13:33:53 +02:00
interface Merge branch 'master' of https://github.com/worklist/hifi 2013-04-29 13:22:25 -07:00
libraries Merge pull request #163 from birarda/no-avatars 2013-04-29 14:53:24 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools cleanup of packet header constants 2013-04-08 19:54:14 -07:00
voxel-server AgentList type squishes across project 2013-04-25 16:25:49 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt stub setup for eve 2013-04-22 11:39:38 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.