Ryan Huffman
224c35d568
Clean up launch server in main.cpp
2016-10-04 16:47:59 -07:00
Ryan Huffman
0aba1d3e54
Fix server arguments causing crash on startup
2016-10-04 16:47:58 -07:00
Ryan Huffman
fe6382d1b6
Update server content path to be relative
2016-10-04 16:47:58 -07:00
Ryan Huffman
392ecb0dae
Update interface to launch server
2016-10-04 16:47:58 -07:00
Ryan Huffman
847a5cc7a1
Remove old texture setting code in ModelOverlay
2016-10-04 16:25:48 -07:00
Ryan Huffman
93d995a5ae
Fix model overlay visible not working
2016-10-04 16:25:40 -07:00
Ryan Huffman
c683c82817
Fix setting textures in model overlays
2016-10-04 16:24:43 -07:00
Anthony J. Thibault
aab974e6ae
Merge branch 'master' into out-of-body-experience
2016-10-04 11:17:52 -07:00
Anthony Thibault
60aff44f33
Merge pull request #8717 from hyperlogic/bug-fix/near-grab-lag-fix
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Remove frame lag and jitter from near grabbed physical objects.
2016-10-04 11:14:22 -07:00
Anthony J. Thibault
dcd425a165
Add an entityTree lock around the AvatarHoldAction::lateAvatarUpdate calls
2016-10-04 10:56:44 -07:00
Brad Davis
8c5028158f
Fix crash on destroying web entities and overlays
2016-10-03 18:02:21 -07:00
Brad Davis
ca3572f991
Support external GL textures with proper fencing
2016-10-03 17:09:10 -07:00
Anthony J. Thibault
327fcc970b
Remove frame lag from near grabbed physical objects.
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In the game loop, physics occurs before avatar update.
Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when
the physics is run on the next update.
After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update.
2016-10-03 16:01:54 -07:00
Ryan Huffman
b5eb943c1d
Add hmd stats to stats event
2016-10-03 15:12:14 -07:00
Ryan Huffman
dafb5c5bab
Add processor information to launch user activity event
2016-10-03 15:11:56 -07:00
David Rowe
caf1a93354
Merge branch 'master' into 21055
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Conflicts:
libraries/entities-renderer/src/RenderableWebEntityItem.cpp
2016-10-04 10:51:14 +13:00
howard-stearns
4fcddfdf2b
Merge branch 'davidkelly-dk/triggerMenuInScriptPlus' into domain-check
2016-10-03 13:02:32 -07:00
howard-stearns
0809484e33
Merge branch 'dk/triggerMenuInScriptPlus' of https://github.com/davidkelly/hifi into davidkelly-dk/triggerMenuInScriptPlus
2016-10-03 13:01:51 -07:00
David Rowe
4818ad2615
Merge branch 'master' into 21055
2016-10-04 08:46:30 +13:00
samcake
0189e3aea7
Github is borked ?
2016-10-03 11:29:17 -07:00
samcake
5adedbbb8b
replace the simple log by a unique log
2016-10-03 11:27:15 -07:00
samcake
0df69b8e15
Protecting the usage of the defaultSkyboxTexture in case its creation has failed to avoid crash on the first usage, removing an uncorrect assert in GL45BackendTexture that would trigger in debug
2016-10-03 10:06:58 -07:00
Clément Brisset
becee3bba3
Merge pull request #8685 from thoys/ac-fixes
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Assignment Client fixes
2016-09-30 11:05:58 -07:00
David Kelly
621e3fc000
Expose triggerOption to scripts, plus _physicsEnabled
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Now any menu item can be triggered. Plus you can do a
Window.isPhysicsEnabled to detect when we are done loading assets and
such. Whee!
2016-09-30 09:06:17 -07:00
Anthony J. Thibault
eccd01e88f
Merge remote-tracking branch 'upstream/master' into out-of-body-experience
2016-09-29 16:36:25 -07:00
Thijs Wenker
3d14a32d17
fix controller::ScriptingInterface not found warning in AC
2016-09-29 22:11:12 +02:00
Andrew Meadows
d29386c43f
better tracking of avatar gravity setting
2016-09-29 11:14:19 -07:00
Brad Hefta-Gaub
38eccd32a8
add developer menu support to enable/disable dynamic texture management
2016-09-29 10:18:54 -07:00
David Rowe
f8572096b1
Merge branch 'master' into 21055
2016-09-28 20:00:04 +13:00
Anthony J. Thibault
62dc250237
removed DebugDraw calls
2016-09-27 16:48:15 -07:00
Anthony J. Thibault
961d262df1
Improved body follow behavior
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* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).
This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Zach Pomerantz
b9c4018b8e
expose AudioStats to qml/js
2016-09-26 15:35:29 -07:00
Anthony J. Thibault
0a72805874
Tuned transition from idle to back to reduce foot sliding
2016-09-26 10:41:16 -07:00
Anthony J. Thibault
203ff95849
Animation tuning to reduce foot sliding.
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* Navigation walk speed has been reduced
* Tuned IdleToWalk timescale and interp time to reduce foot sliding
* Tuned fwd, back and lateral characteristicSpeeds to better match the
animations. This reduces foot sliding when moving forward and backward.
* Reduced rig state machine hysteresis to 1/60th of a second.
2016-09-26 09:59:50 -07:00
Anthony Thibault
10c5da5728
Smooth transition of hands from in-body to out-of-body modes.
2016-09-24 14:28:56 -07:00
Anthony Thibault
27e6c0f872
Added debug draw path trace for left and right feet
2016-09-24 13:01:16 -07:00
Anthony J. Thibault
f4c4b3474b
capsule projection and distance tests now work for non-vertical capsules
2016-09-23 16:55:38 -07:00
Anthony J. Thibault
9567ec11af
Prevent character from walking when pinned against collision.
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This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.
This should prevent the character f
2016-09-23 15:22:52 -07:00
Chris Collins
be33524990
Merge pull request #8636 from zzmp/clean/audio-config
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strip unused audio settings, hide the rest
2016-09-23 15:08:48 -07:00
Zach Pomerantz
277eefafd7
remove the audio stats dialog
2016-09-23 14:39:07 -07:00
Zach Pomerantz
d0f4a29031
Merge branch 'master' of github.com:highfidelity/hifi into fix/local-audio-injection
2016-09-23 13:12:39 -07:00
Zach Pomerantz
a9318d052b
Merge branch 'master' of github.com:highfidelity/hifi into clean/audio-config
2016-09-23 13:11:52 -07:00
Brad Davis
f33d3a3b36
Migrate logging functionality to shared library
2016-09-23 12:04:58 -07:00
Brad Davis
a7f0ba24ed
Dynamic texture memory management
2016-09-23 12:04:42 -07:00
Anthony J. Thibault
b68dbab994
Fix for incorrect hand offset when backing into collision.
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We know properly account for the offset of the head due to clamping from a small maxHipsOffset.
This means the hands should look more natural when you are out-of-body and are moving your hand controllers.
2016-09-23 11:47:44 -07:00
Anthony J. Thibault
98ffea2fb9
Merge branch 'master' into out-of-body-experience
2016-09-22 18:08:23 -07:00
Andrew Meadows
06ff984f90
sky-hook for walking up steps
2016-09-22 09:48:59 -07:00
Brad Hefta-Gaub
5d3d4bdbd9
add support for redirection on domain at max capacity
2016-09-21 18:12:38 -07:00
Zach Pomerantz
e2ff738fc3
strip unused audio settings
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- remove parameters on the jitter buffer algorithm, these are now static
- remove parameters on the output starve detection algorithm, now static
- move interface audio settings to the Developer menu
2016-09-21 17:35:27 -07:00
Zach Pomerantz
9e2ec27b29
always play audio injectors locally
2016-09-21 17:20:51 -07:00
Ken Cooke
b14f43b11e
Merge pull request #8610 from zzmp/test/audio-jitter
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add audio jitter simulator testing tool
2016-09-21 16:43:36 -07:00
Anthony J. Thibault
1f7dc25f12
MyAvatar.addThrust() works again.
2016-09-21 11:48:54 -07:00
Anthony J. Thibault
4c99848f29
disable vertical re-centering behavior
2016-09-20 17:05:01 -07:00
Anthony J. Thibault
4afd60f22a
Flying behavior now works again
2016-09-20 16:01:39 -07:00
Seth Alves
2468b56079
Merge branch 'master' of github.com:highfidelity/hifi into qml-keyboard
2016-09-20 13:28:20 -07:00
Andrew Meadows
7258835f3f
restore orientation from physics to Avatar
2016-09-20 09:14:11 -07:00
Andrew Meadows
59e6ca8f8d
avatar follows HMD using velocity motor
2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b
fix kinematic motion for ground and hover
2016-09-20 08:29:55 -07:00
Andrew Meadows
80b970f2d9
adding MyAvatar::_canonicalScale, but not used yet
2016-09-20 08:29:55 -07:00
Andrew Meadows
e6d40e6e4d
Merge pull request #8625 from hyperlogic/bug-fix/oobe-desktop-motor-fix
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Fixed motor velocity
2016-09-19 17:04:54 -07:00
Anthony J. Thibault
6f0acb3826
Fixed motor velocity in HMD mode
2016-09-19 16:56:36 -07:00
Anthony J. Thibault
a028d3ba58
Remove hacks for debug rendering of IK targets
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A AnimContext class was introduced. This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.
2016-09-19 15:03:46 -07:00
Brad Hefta-Gaub
fd474f6319
add basic support for master vs stable builds
2016-09-19 14:14:32 -07:00
Chris Collins
3d9f231543
Merge pull request #8609 from zzmp/fix/audio-stats
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fix audio network stats
2016-09-19 09:08:35 -07:00
Andrew Meadows
c77f6a7c16
Merge pull request #8614 from hyperlogic/out-of-body-experience
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Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
20418d5f58
fix hips sweep test
2016-09-15 18:39:57 -07:00
Zach Pomerantz
bbbe070af1
bring audio network latencies to standard
2016-09-15 18:19:58 -07:00
Zach Pomerantz
5b03d3e13d
render audio network stats immediately
2016-09-15 18:19:57 -07:00
Zach Pomerantz
177466e4c7
calculate unplayed ms on all streams/buffers as max
2016-09-15 17:54:41 -07:00
Anthony J. Thibault
c7caf9fe06
Turn and drive the HMD with linear velocity
2016-09-15 17:08:36 -07:00
Andrew Meadows
83157b573a
measure max hips offset and clamp it in IK
2016-09-15 14:55:04 -07:00
Zach Pomerantz
53f5899a69
add audio jitter simulator
2016-09-15 14:51:39 -07:00
Anthony J. Thibault
d51898f60d
Merge branch 'out-of-body-experience' of github.com:highfidelity/hifi into out-of-body-experience
2016-09-15 14:23:38 -07:00
Zach Pomerantz
9792d025fa
clean up audio stats
2016-09-15 13:09:06 -07:00
Seth Alves
d67701f7bb
new logging category for deadlock debug prints
2016-09-15 13:02:18 -07:00
Andrew Meadows
821570fa76
fix Windows build and minor format/namechange
2016-09-15 09:32:03 -07:00
Seth Alves
4470338663
catagorize some qDebugs
2016-09-14 21:39:45 -07:00
Andrew Meadows
f5c5c68937
adding kinematic character controller demo
2016-09-14 11:43:52 -07:00
Seth Alves
59db640cb5
add explaining comment
2016-09-14 11:33:03 -07:00
Seth Alves
8734661a0e
add explaining comment
2016-09-14 11:28:22 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Seth Alves
e6a1c14de6
Merge branch 'master' of github.com:highfidelity/hifi into qml-keyboard
2016-09-14 09:43:19 -07:00
Ryan Huffman
e506491026
Remove blank lines
2016-09-13 16:35:13 -07:00
Ryan Huffman
23450e929b
Add special avatar id for attaching overlays
2016-09-13 16:33:58 -07:00
Anthony J. Thibault
bc130eaf26
ramp support with comfort mode option
2016-09-13 16:26:10 -07:00
Anthony J. Thibault
0fde3a2d76
Fix for TRUNCATE_IK_CAPSULE globals
2016-09-13 10:26:38 -07:00
Anthony J. Thibault
362e185098
Revert "When out-of-body have your avatar face toward your HMD."
...
This reverts commit ffb1bae1f0
.
2016-09-13 09:54:19 -07:00
Andrew Meadows
954d690b8a
expose setting avatar collisionless
2016-09-12 16:24:08 -07:00
Anthony J. Thibault
ffb1bae1f0
When out-of-body have your avatar face toward your HMD.
2016-09-12 16:20:13 -07:00
David Rowe
fe8b3b4d0d
Merge branch 'master' into 21040
2016-09-13 09:12:47 +12:00
Anthony J. Thibault
baee5180c1
Moved outOfBody detection into MyAvatar::FollowHelper
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in preparation for different follow behavior for in-body and out-of-body.
2016-09-12 11:52:27 -07:00
Anthony J. Thibault
5e0c2286ec
Use OUTOFBODY_HACK as searchable token
2016-09-12 10:58:06 -07:00
Seth Alves
51fe9b2a80
Merge branch 'master' of github.com:highfidelity/hifi into qml-keyboard
2016-09-12 09:59:19 -07:00
Howard Stearns
b949c83a05
remove jpg error popup behavior
2016-09-10 11:18:14 -07:00
Anthony J. Thibault
86351ca21c
Teleport bugs
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* made HMD.setPosition thread safe
* changed script to use HMD.position = foo;
2016-09-09 17:32:02 -07:00
Andrew Meadows
97623f489c
expose setting HMD sensorToWorld from JS script
2016-09-09 16:32:57 -07:00
Andrew Meadows
0f248c4540
expose MyAvatar::setSensorToWorldMatrix()
2016-09-09 16:31:36 -07:00
Brad Hefta-Gaub
258c83f864
Merge pull request #8551 from jherico/texture_load_test_pbo
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Stuttering: Sparse Textures
2016-09-09 13:47:27 -07:00
Anthony J. Thibault
7e7803c648
Added developer option to draw IK targets in world.
2016-09-09 12:50:34 -07:00
Brad Hefta-Gaub
dbf29ba79d
Merge pull request #8569 from jherico/gli
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Stuttering: Upgrade GLM & add GLI integration
2016-09-09 12:11:08 -07:00
Seth Alves
f6398315b1
avoid a crash-on-exit
2016-09-09 11:48:14 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Brad Hefta-Gaub
fddbeb6d11
Merge pull request #8588 from zzmp/test/audio-jitter
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add a test for audio jitter in DEV/PR builds
2016-09-09 10:17:34 -07:00
David Rowe
ce58edc4e0
Add frustum property to JavaScript Camera object
2016-09-09 18:56:05 +12:00
Brad Davis
bc6b43b7be
Add debug option to lower texture resolution
2016-09-08 22:19:17 -07:00
Brad Hefta-Gaub
b56ad737d4
Merge pull request #8567 from hyperlogic/feature/tablet-ui-foundation
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Web Entities Virtual Keyboard + Event Bridge support
2016-09-08 18:36:46 -07:00
Brad Hefta-Gaub
3d54600843
Merge pull request #8513 from Atlante45/feat/network-port
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Add settings to change local port
2016-09-08 18:10:32 -07:00
Zach Pomerantz
e785c0cdf8
add test for audio jitter
2016-09-08 17:50:11 -07:00
Andrew Meadows
bc56df0be1
out-of-body with reduced recovery speeds
2016-09-08 14:31:31 -07:00
Seth Alves
624cc655dd
disable code that backs-up in time to pick release velocity
2016-09-07 13:24:53 -07:00
Anthony J. Thibault
dc0d0c2d5c
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-07 09:49:55 -07:00
SamGondelman
99176588cc
remove old webwindowclass that relied on qwebkit
2016-09-06 17:36:59 -07:00
SamGondelman
716647037e
removed unused code
2016-09-06 17:36:54 -07:00
SamGondelman
9d447d4dcc
enabled qnetworkrequest redirects everywhere I could find them
2016-09-06 17:35:06 -07:00
Brad Davis
20deae3242
Working on Qt 5.6 compatibility
2016-09-06 17:35:04 -07:00
Atlante45
eb007b24cd
Use invalid port to signal no value passed
2016-09-06 11:59:07 -07:00
Atlante45
9f07511fd8
Move setter to LimitedNodeList
2016-09-06 10:18:42 -07:00
Atlante45
fcf44911a3
Fix Windows warning
2016-09-06 10:18:42 -07:00
Atlante45
a8de6f0a57
Add settings to change local port
2016-09-06 10:18:42 -07:00
Seth Alves
37db1cba26
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-06 09:38:44 -07:00
Anthony J. Thibault
9122a33fff
only raise the webEntity virtual keyboard in HMD mode
2016-09-02 16:53:40 -07:00
Seth Alves
342f7edff3
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-02 16:12:41 -07:00
Brad Davis
94210d2e69
Use dynamic count for global thread pool
2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c
Updating stats display for threaded rendering
2016-09-02 14:41:49 -07:00
Seth Alves
25f6e1d79d
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-01 15:06:52 -07:00
Brad Hefta-Gaub
b3e5e21f40
Merge pull request #8559 from birarda/android-interface
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create a foundation for interface target compile on android
2016-09-01 13:10:45 -07:00
Seth Alves
1a9f43cb67
fix AvatarActionHold's idea of where the controllers are when the avatar has been scaled
2016-09-01 12:17:34 -07:00
Seth Alves
dc31525794
remove some left-over code
2016-08-31 16:39:57 -07:00
Seth Alves
280b603747
remove some leftover code
2016-08-31 16:30:51 -07:00
Seth Alves
74dc2ce493
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-31 16:26:21 -07:00
Chris Collins
02afa460ff
Merge pull request #8557 from jherico/location_bar
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Don't show address bar when starting up in a connected state
2016-08-31 16:03:37 -07:00
Brad Davis
b9a97712d5
Don't show address bar when starting up in a connected state
2016-08-31 15:17:57 -07:00
Stephen Birarda
feef76cbab
add tools, no plugins, add InterfaceActivity
2016-08-31 11:31:07 -07:00
Zach Pomerantz
441005bba0
use existing defaults for zoneless keylight
2016-08-31 09:47:53 -07:00
Zach Pomerantz
372c52fea5
restore default ambient skybox
2016-08-30 17:07:34 -07:00
Seth Alves
cdd08bd38e
more anti-jitter changes
2016-08-30 14:59:30 -07:00
Seth Alves
78f54a7f33
get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away
2016-08-30 14:39:11 -07:00
Seth Alves
5bda94b2ba
use same data as used for drawing show-hand-targets for controller joints in MyAvatar
2016-08-30 12:39:30 -07:00
Seth Alves
2a9ffc1529
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-30 10:26:14 -07:00
Stephen Birarda
74fac8c7c9
Merge pull request #8512 from birarda/shareable-address
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add shareable address from default name, leverage for steam join/invite
2016-08-30 09:35:24 -07:00
Seth Alves
87fbbd68ae
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-29 17:37:58 -07:00
Brad Hefta-Gaub
f3d157c396
Merge pull request #8500 from jherico/gl_context
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Custom OpenGL context creation
2016-08-29 16:22:21 -07:00
Howard Stearns
a1ae9eebf2
Merge pull request #8534 from howard-stearns/silence-address-bar-log-warning
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Silence address bar log warning
2016-08-29 11:48:43 -07:00
Brad Davis
617633b85c
Moving to custom context creation
2016-08-29 11:21:54 -07:00
howard-stearns
01af8899bf
silence address bar dialog qml warning
2016-08-29 10:47:22 -07:00
Seth Alves
178a68c967
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-29 10:21:07 -07:00
Seth Alves
3fb10d0eea
action for arrow flight, etc
2016-08-28 19:08:13 -07:00
Seth Alves
76b72e32f0
Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers
2016-08-27 09:06:45 -07:00
Brad Davis
587d015c57
Give names to offscreen contexts for easier debugging
2016-08-26 19:09:26 -07:00
Brad Hefta-Gaub
3d6691f3d1
Merge pull request #8527 from zzmp/fix/skybox-default-color
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fix skybox default
2016-08-26 15:14:44 -07:00