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@ -245,6 +245,7 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
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// 4 -- ignore i of 1 2 3
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// 5 -- ignore i of 2 3 4
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// This code is now disabled, but I'm leaving it comment-out because I suspect it will come back.
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// if ((i + 1) % AvatarActionHold::velocitySmoothFrames == _measuredLinearVelocitiesIndex ||
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// (i + 2) % AvatarActionHold::velocitySmoothFrames == _measuredLinearVelocitiesIndex ||
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// (i + 3) % AvatarActionHold::velocitySmoothFrames == _measuredLinearVelocitiesIndex) {
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