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Fix for TRUNCATE_IK_CAPSULE globals
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2 changed files with 6 additions and 6 deletions
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@ -86,9 +86,9 @@ const float MyAvatar::ZOOM_DEFAULT = 1.5f;
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extern bool OUTOFBODY_HACK_ENABLE_DEBUG_DRAW_IK_TARGETS;
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// OUTOFBODY_HACK defined in SkeletonModel.cpp
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extern const glm::vec3 TRUNCATE_IK_CAPSULE_POSITION;
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extern const float TRUNCATE_IK_CAPSULE_LENGTH;
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extern const float TRUNCATE_IK_CAPSULE_RADIUS;
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extern glm::vec3 TRUNCATE_IK_CAPSULE_POSITION;
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extern float TRUNCATE_IK_CAPSULE_LENGTH;
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extern float TRUNCATE_IK_CAPSULE_RADIUS;
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MyAvatar::MyAvatar(RigPointer rig) :
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Avatar(rig),
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@ -23,9 +23,9 @@
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#include "InterfaceLogging.h"
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#include "AnimDebugDraw.h"
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const glm::vec3 TRUNCATE_IK_CAPSULE_POSITION(0.0f, 0.0f, 0.0f);
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const float TRUNCATE_IK_CAPSULE_LENGTH = 1000.0f;
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const float TRUNCATE_IK_CAPSULE_RADIUS = 0.5f;
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glm::vec3 TRUNCATE_IK_CAPSULE_POSITION(0.0f, 0.0f, 0.0f);
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float TRUNCATE_IK_CAPSULE_LENGTH = 1000.0f;
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float TRUNCATE_IK_CAPSULE_RADIUS = 0.5f;
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SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent, RigPointer rig) :
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Model(rig, parent),
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