expose setting HMD sensorToWorld from JS script

This commit is contained in:
Andrew Meadows 2016-09-09 16:32:57 -07:00
parent 0f248c4540
commit 97623f489c
2 changed files with 22 additions and 2 deletions

View file

@ -90,6 +90,16 @@ glm::vec3 HMDScriptingInterface::getPosition() const {
return glm::vec3();
}
void HMDScriptingInterface::setPosition(const glm::vec3& position) {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
glm::mat4 hmdToSensor = myAvatar->getHMDSensorMatrix();
glm::mat4 sensorToWorld = myAvatar->getSensorToWorldMatrix();
glm::mat4 hmdToWorld = sensorToWorld * hmdToSensor;
setTranslation(hmdToWorld, position);
sensorToWorld = hmdToWorld * glm::inverse(hmdToSensor);
myAvatar->setSensorToWorldMatrix(sensorToWorld);
}
glm::quat HMDScriptingInterface::getOrientation() const {
if (qApp->getActiveDisplayPlugin()->isHmd()) {
return glm::normalize(glm::quat_cast(getWorldHMDMatrix()));
@ -139,3 +149,8 @@ bool HMDScriptingInterface::isKeyboardVisible() {
void HMDScriptingInterface::centerUI() {
QMetaObject::invokeMethod(qApp, "centerUI", Qt::QueuedConnection);
}
void HMDScriptingInterface::snapToAvatar() {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
myAvatar->updateSensorToWorldMatrix();
}

View file

@ -25,7 +25,7 @@ class QScriptEngine;
class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency {
Q_OBJECT
Q_PROPERTY(glm::vec3 position READ getPosition)
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
Q_PROPERTY(glm::quat orientation READ getOrientation)
Q_PROPERTY(bool mounted READ isMounted)
@ -58,6 +58,8 @@ public:
// rotate the overlay UI sphere so that it is centered about the the current HMD position and orientation
Q_INVOKABLE void centerUI();
// snap HMD to align with Avatar's current position in world-frame
Q_INVOKABLE void snapToAvatar();
public:
HMDScriptingInterface();
static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);
@ -68,7 +70,10 @@ public:
private:
// Get the position of the HMD
glm::vec3 getPosition() const;
// Set the position of the HMD
void setPosition(const glm::vec3& position);
// Get the orientation of the HMD
glm::quat getOrientation() const;