Anthony J. Thibault
408f65100b
Bug fix for dropping near-grabbed entities via thump press.
2016-06-20 13:34:05 -07:00
Anthony J. Thibault
8792812884
Change raw for loop to Array.prototype.forEach instead
2016-06-20 13:26:41 -07:00
Anthony J. Thibault
359483d9ba
coding standard fix
2016-06-20 11:43:42 -07:00
Anthony J. Thibault
a14bbe4e68
Remove /* style multi-line comments
2016-06-20 11:40:59 -07:00
Anthony J. Thibault
35276c3893
Use Array.prototype.filter instead of my hand rolled filter function
2016-06-20 11:30:40 -07:00
Anthony J. Thibault
7ccbc9e6eb
Primary thumb press can be used to drop an equipped object
2016-06-20 11:22:56 -07:00
Anthony J. Thibault
14efd5dc12
Disable WANT_DEBUG_STATE
2016-06-20 10:44:09 -07:00
Anthony J. Thibault
1759132377
Use trigger to both grab and equip objects
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* Removed entry into HOLD state via secondary aka grip buttons.
* Changed equip logic to prioritize equip over near over far grabs.
* Added drop gesture, upside down controller + slight shake + trigger press
* Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master)
2016-06-20 10:39:07 -07:00
Howard Stearns
4aa5e87a26
Merge pull request #8093 from jherico/vive-toolbars
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Support toolbar API
2016-06-17 13:43:16 -07:00
Howard Stearns
aeebe8b3fb
Merge pull request #8094 from howard-stearns/fix-depth-request
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fix depth request
2016-06-17 13:26:07 -07:00
Howard Stearns
e104429fa1
Merge pull request #8096 from hyperlogic/bug-fix/reticle-focus
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Change rendering of reticle when in HMD mode
2016-06-17 13:25:26 -07:00
Bradley Austin Davis
ec615caa80
Support toolbar API
2016-06-17 13:06:42 -07:00
Anthony J. Thibault
e04d86a75a
Change rendering of reticle when in HMD mode
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Properly take the overlay model matrix into account.
Reticle depth is now relative to the eye, not relative to the overlay sphere.
2016-06-17 12:10:26 -07:00
howard-stearns
74a3db4e1c
When setting Reticle.depth, don't assume that we're in the center of the
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HUD.
2016-06-17 11:14:56 -07:00
Bradley Austin Davis
5bc8b53d1b
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-17 10:56:53 -07:00
Brad Hefta-Gaub
d8d4eb65ec
Merge pull request #8059 from Atlante45/feat/steamworks
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Initial Steamworks integration
2016-06-16 18:49:51 -07:00
Brad Hefta-Gaub
3b132e7376
Merge pull request #8076 from ZappoMan/reduceLogSpam
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don't log spam on empty URL
2016-06-16 18:25:54 -07:00
Brad Hefta-Gaub
99a0804429
Merge pull request #8086 from imgntn/activeElement
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Fix some edit.js errors and log messages
2016-06-16 18:25:20 -07:00
Brad Hefta-Gaub
7d0cd38c8e
Merge pull request #8075 from ctrlaltdavid/20970
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fix reporting of JSON export failure
2016-06-16 18:24:48 -07:00
Brad Hefta-Gaub
fd163ecc20
Merge pull request #8089 from ctrlaltdavid/20973
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make audio device selection available without advanced menus enabled
2016-06-16 18:24:36 -07:00
David Rowe
77976281ab
Make audio device selection available without advanced menus enabled
2016-06-17 09:58:44 +12:00
Brad Hefta-Gaub
d7cd82a24e
Merge pull request #8085 from ZappoMan/fixShaders
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fix v1 procedural shaders
2016-06-16 13:06:15 -07:00
James B. Pollack
96d6cb12ac
supress some messages and errors
2016-06-16 12:27:03 -07:00
Howard Stearns
4f6d65a961
Merge pull request #8082 from jherico/explicit_overlay_alpha
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Hand Controller UI Tweaks
2016-06-16 10:35:51 -07:00
Brad Hefta-Gaub
5dae20975a
fix v1 procedural shaders
2016-06-16 09:18:44 -07:00
Bradley Austin Davis
067539ff6d
Fix overlay stuck to face
2016-06-15 17:44:58 -07:00
Bradley Austin Davis
33e9caa636
Simplify overlay conductor, menu interation
2016-06-15 17:24:39 -07:00
Bradley Austin Davis
6ad1008a56
Allow explicit overlay alpha from scripts
2016-06-15 17:24:32 -07:00
Howard Stearns
faa2624ca7
Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
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Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
Howard Stearns
0915d1287f
Merge pull request #8079 from howard-stearns/no-laser-without-trigger
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No laser without trigger
2016-06-15 16:06:56 -07:00
Howard Stearns
357b9353dc
Merge pull request #8074 from jherico/lasers
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Vive hand controller updates
2016-06-15 16:06:49 -07:00
Howard Stearns
980eafb972
Merge pull request #8065 from hyperlogic/feature/grab-script-preliminaries
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grab script preliminaries
2016-06-15 16:06:06 -07:00
howard-stearns
6f671b7cde
see comment.
2016-06-15 15:17:34 -07:00
Bradley Austin Davis
87dc6649ce
Better track keyboard open state, fix text replacement
2016-06-15 15:16:29 -07:00
howard-stearns
1e3b20b66d
Explicit check enumerated states instead of relying on order, per
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feedback.
2016-06-15 15:06:36 -07:00
David Rowe
775656eb1d
Delete comment
2016-06-16 08:48:30 +12:00
howard-stearns
2c7642a367
Do not make ReticleClick when we enter an overlay with the trigger
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pressed.
2016-06-15 12:28:42 -07:00
Bradley Austin Davis
bc838ac0b4
Fix vive json
2016-06-15 11:41:28 -07:00
howard-stearns
6366ca7508
Go red for full trigger.
2016-06-15 11:08:59 -07:00
Bradley Austin Davis
60035486d3
Build fix
2016-06-15 10:48:48 -07:00
Bradley Austin Davis
0b0977f362
Support keyboard suppresion, control suppresion while in keyboard mode
2016-06-15 10:48:48 -07:00
Bradley Austin Davis
71bf9384ce
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-15 10:45:51 -07:00
Clément Brisset
6ed972257f
Merge pull request #8077 from birarda/api-recheck-on-fail
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clear domain connection refusals on hard reset only
2016-06-15 10:24:39 -07:00
Stephen Birarda
59912012c6
clear domain connection refusals on hard reset, not soft
2016-06-15 09:48:53 -07:00
Brad Hefta-Gaub
3e459085ac
don't log spam on empty URL
2016-06-15 09:25:46 -07:00
Howard Stearns
b9754c8564
continue grabbing through overlays
2016-06-14 20:17:52 -07:00
David Rowe
657f8fdad5
Fix reporting of JSON export failure
2016-06-15 14:12:49 +12:00
Howard Stearns
ae65790bf3
no laser (or mouse cursor) from hand controllers unless trigger squeezed
2016-06-14 18:07:08 -07:00
Bradley Austin Davis
3525498550
Merge branch 'rc12-merge'
2016-06-14 17:44:24 -07:00
Bradley Austin Davis
21adf4fe68
Merge branch 'master' into rc12-merge
2016-06-14 17:42:22 -07:00