Commit graph

155 commits

Author SHA1 Message Date
Seth Alves
021dc64789 merge from upstream 2015-06-18 15:03:09 -07:00
Seth Alves
53b5c8e6e7 more merge fallout 2015-06-18 10:19:12 -07:00
Seth Alves
b258aeaa3d merge from master 2015-06-18 10:04:14 -07:00
Atlante45
a9d2bb1e1c Coding standard 2015-06-18 15:23:50 +02:00
ZappoMan
fb59939cf4 CR feedback 2015-06-17 10:02:02 -07:00
ZappoMan
689e10cc27 build buster fix 2015-06-17 09:53:50 -07:00
ZappoMan
8162c37013 cleanup 2015-06-17 09:33:15 -07:00
ZappoMan
268bb370cc cleanup 2015-06-17 09:24:42 -07:00
ZappoMan
ea98581d22 reorganize files to cleanup headers 2015-06-17 09:18:00 -07:00
Seth Alves
0ec7d3ded8 fix some float/double jumble 2015-06-17 07:02:54 -07:00
ZappoMan
569971582d more hacking on trying to port atmospheres to the new pipeline 2015-06-16 18:39:35 -07:00
Seth Alves
508ae276c6 enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
ZappoMan
167e7d1377 first cut at atmospheres in batch (doesn't work) 2015-06-16 14:05:14 -07:00
Sam Gateau
2785f1a0e2 Fixing the blackout when entering a zone with a skybox thatis not loaded yet or just a constant color skybox 2015-06-10 01:50:52 -07:00
Sam Gateau
7de4c2eff7 first take on the materialKey 2015-06-09 12:17:10 -07:00
Seth Alves
8cb5717b86 formatting, cleanups 2015-05-27 15:16:15 -07:00
Seth Alves
66760afadb quiet compiler 2015-05-26 14:27:22 -07:00
Seth Alves
728e6d121b changes sam made to get normals to work on a mesh 2015-05-26 14:12:01 -07:00
Seth Alves
fd19c63449 fix bug in mesh 2015-05-21 14:26:40 -07:00
Seth Alves
138077ede9 hook up mesh renderer 2015-05-20 18:22:07 -07:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Brad Hefta-Gaub
d1f52231be Merge pull request #4863 from samcake/orange
Using the skymap for ambient lighting
2015-05-14 09:12:46 -07:00
David Rowe
2032d36b1f Fix double/float mismatch build warnings 2015-05-13 17:32:40 -07:00
Sam Cake
238d3751c5 cleaning up the SH generation 2015-05-13 16:00:05 -07:00
Sam Cake
65e83df214 Generating the SH from the cube map! 2015-05-13 11:08:18 -07:00
Sam Cake
536fff4502 Trying to create the SH from the skybox cubemap 2015-05-12 23:11:52 -07:00
Atlante45
00864afe53 Quiet compiler 2015-05-12 17:06:40 +02:00
samcake
449ca6df6d fix the color blending on Mac 2015-05-11 17:27:22 -07:00
Sam Gateau
e6bba04151 Enable the color blending for the skybox 2015-05-11 17:05:45 -07:00
Sam Gateau
6c606f630e adjust the alpha of the skybox to make it work with the glow effect 2015-05-11 15:22:13 -07:00
Sam Gateau
f1fcce3ea0 refactoring th ecube texure loading to support 2 different layouts 2015-05-11 10:47:45 -07:00
Sam Gateau
deb303838d Cleaning code 2015-05-07 17:15:45 -07:00
Sam Gateau
ce5295a55f THese is not final but we have a basic working framework so let's try to share 2015-05-07 17:06:15 -07:00
Sam Gateau
54c47fe3f9 merging 2015-05-07 11:35:58 -07:00
Sam Gateau
653d2e72b1 Skybox kind of working 2015-05-07 11:23:11 -07:00
ZappoMan
496da6fcd5 wire up the skybox color property to the new skybox renderer 2015-05-06 20:36:06 -07:00
Sam Gateau
8fd77f964c Fix include filke case for ubuntu... 2015-05-06 14:23:42 -07:00
Sam Gateau
0fbccf1d33 get ready for PR, SKY_DOME by default 2015-05-06 12:22:19 -07:00
samcake
06e1330e42 Clean up the includes in gpu, make the skybox shader works 2015-05-06 12:12:54 -07:00
Sam Gateau
fe3b5d1867 preparing for PR, back to the default background mode SKy_DOME 2015-05-06 10:27:31 -07:00
Sam Gateau
dc81a3ecc2 Cube texture are working with the GL backend, useing it in SKybox successfullly 2015-05-06 09:53:36 -07:00
Sam Gateau
b1fb05e543 merge 2015-05-05 12:04:30 -07:00
Sam Gateau
6d02d4d25e adding skybox step by step 2015-05-05 11:40:00 -07:00
Sam Gateau
ade404a74d getting rid of QSHaredPointer in favor of std::shared_ptr 2015-05-04 13:43:30 -07:00
Seth Alves
0fb1a83e3b quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
Sam Gateau
48364cb598 refined the names of the key light porperties in Stage 2015-04-21 11:04:14 -07:00
Sam Gateau
687ca7fee5 Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is working 2015-04-17 19:00:40 -07:00
Sam Gateau
b5b146b81b Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
2015-04-16 17:35:37 -07:00
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00
Sam Gateau
3b92910a91 Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the getters 2015-04-01 12:22:35 -07:00
Sam Gateau
c9e0360394 using gpu::Pipeline it s mostly working but still glUniforms to get rid of 2015-03-26 13:48:49 -07:00
Sam Gateau
6284159892 Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline 2015-03-24 14:58:41 -07:00
Sam Gateau
19a96c4815 Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :) 2015-03-23 22:33:25 -07:00
Sam Gateau
69667fb5ca making the state work 2015-03-23 10:21:35 -07:00
Sam Gateau
5f3c4b743f drafting a simple skybox 2015-03-22 19:04:33 -07:00
Sam Gateau
fdbf4e5288 cleaning code for review 2015-03-20 11:55:00 -07:00
Sam Gateau
5a40fcee17 set the defines for GPU profile correctly AGAIN 2015-03-17 16:51:59 -07:00
Sam Gateau
03da3aeab4 Clean up on the GPU Profile defines in order to control features 2015-03-17 16:15:10 -07:00
Stephen Birarda
471e55c8ce fix some lingering warnings 2015-03-12 12:36:39 -07:00
Sam Gateau
853cf75f60 adding the atmosphere in the directional lighting pass, debug 2015-03-10 09:37:13 -07:00
Sam Gateau
d9c071a2a9 trying to put the atmospheric effect in a shader header and use it on the directional lighting pass 2015-03-10 00:47:27 -07:00
samcake
ee5409b0a8 fixing compilation on macosx 2015-03-09 14:25:59 -07:00
Sam Gateau
cc85f468d6 splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu 2015-03-09 11:14:42 -07:00
Sam Gateau
23a6326aa1 testing the shader features in Model and refining the shader making workflow 2015-03-08 10:53:29 -07:00
Seth Alves
8a4339e57f stray control-Ms 2015-03-07 07:52:20 -08:00
Sam Gateau
d5f6129082 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis 2015-03-06 10:44:15 -08:00
Sam Gateau
c097c6aad2 Adding the self introspection of shaders 2015-03-06 10:41:53 -08:00
Brad Hefta-Gaub
9649ed9936 Merge pull request #4371 from huffman/light-radius
Update Light to set direction when setting orientation
2015-03-03 15:50:04 -08:00
Ryan Huffman
3fef8a1622 Update Light to set direction when setting orientation 2015-03-03 12:41:51 -08:00
Sam Gateau
cb737d64d3 Testing the gpu::Shader compilation and building steps, ready to be used for real 2015-03-01 15:20:32 -08:00
Sam Gateau
660d9237e6 First version of the Shader and the magical shader program 2015-02-28 13:07:16 -08:00
Sam Gateau
ea88cbd75f Merge with upstream master 2015-02-27 13:19:50 -08:00
Sam Gateau
f6a9bd1870 REfining the naming and introducing an orientation offset 2015-02-26 17:26:41 -08:00
Sam Gateau
e3b3c8e1ef Setting the defalt at a better time of the day 2015-02-26 16:09:21 -08:00
Sam Gateau
d8ebb0c5b9 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-02-26 14:19:23 -08:00
dev
b04dbf7a34 fixing compilation issue on macos 2015-02-26 11:27:40 -08:00
Sam Gateau
fcb293d0b2 CLean up before pr 2015-02-26 10:45:00 -08:00
Sam Gateau
a757229c0e Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-02-25 19:18:01 -08:00
Sam Gateau
4959e2924e add an example script to control the sun light 2015-02-25 19:17:38 -08:00
Sam Gateau
6b29e314c2 Adding the Stage of the Scene and exposing control of the sun light from javascript 2015-02-25 19:05:27 -08:00
Leonardo Murillo
006b3ed0ac Merge pull request #4300 from birarda/dependencies
NOT MERGEABLE - add some externals as cmake external projects
2015-02-25 13:22:49 -08:00
Sam Gateau
6070bf8a37 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-02-18 16:02:18 -08:00
Sam Gateau
11060ed273 trying to tackle the unenderstood transform value not going through corectly? 2015-02-18 16:00:37 -08:00
Stephen Birarda
b2e587dbbd remove use of include_dependency_includes and use cmake 2015-02-18 14:12:05 -08:00
Atlante45
5230b805d2 Fix warnings 2015-02-18 19:24:29 +01:00
Stephen Birarda
c110fcbfad merge with upstream/master 2015-02-17 17:34:48 -08:00
Stephen Birarda
e99012efbb updates to build guides to remove soxr 2015-02-17 10:33:12 -08:00
Andrew Meadows
53855c89e9 Merge pull request #4289 from birarda/dependencies
add gverb and glm as cmake external projects
2015-02-17 10:00:29 -08:00
Stephen Birarda
8c998a65ee use the glm find_package and check externals 2015-02-13 12:50:32 -08:00
Stephen Birarda
1d90c1c827 use glm external project in model library 2015-02-13 10:31:41 -08:00
Sam Gateau
e2e61c64b1 Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
Sam Gateau
11beb51ec1 Clean up comments 2015-02-09 18:02:34 -08:00
Sam Gateau
1b22a3ef36 connecting the globalLight info to the DeferredLightingEffect 2015-02-05 17:30:57 -08:00
Sam Gateau
9b0036d010 adding Light and replace glLights also for the first deferred pass 2015-02-05 14:10:06 -08:00
Sam Gateau
00a9f55bc3 lightings seems to work correctly now 2015-02-05 10:20:19 -08:00
Sam Gateau
8e1eebbbd4 FInally getting the angular attenuation 2015-02-04 17:24:23 -08:00
Sam Gateau
16f12dd267 working on the point light shader edge representation 2015-02-02 16:31:36 -08:00
Sam Gateau
b6836af071 improving on the poin light attenuatiion formula 2015-01-28 00:09:15 -08:00
Sam Gateau
db427cdf5e adding Light class in model and the shader in render utils 2015-01-27 15:45:10 -08:00
Sam Gateau
ae3233b119 in the middle of something 2015-01-27 15:44:10 -08:00