samcake
|
73b458c72e
|
Cleaning the normal texture load path
|
2015-09-29 09:38:01 -07:00 |
|
samcake
|
2a487a79a3
|
Getting something done today
|
2015-09-28 17:24:31 -07:00 |
|
Brad Hefta-Gaub
|
52842cb287
|
more warnings fixes
|
2015-09-22 20:34:40 -07:00 |
|
Brad Hefta-Gaub
|
5bb908f081
|
remove dead code and fix warning
|
2015-09-22 12:34:47 -07:00 |
|
samcake
|
4513b64b00
|
fixing review comments
|
2015-09-21 22:42:24 -07:00 |
|
samcake
|
a485d3d6de
|
Fixing the rendering of ProceduralSkybox
|
2015-09-21 15:21:48 -07:00 |
|
samcake
|
fa9b0930d2
|
Bring back the procedural skybox
|
2015-09-21 14:25:32 -07:00 |
|
samcake
|
d3b1bcb86d
|
Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |
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samcake
|
2875cb99bb
|
Fixing the compilation issue
|
2015-09-21 09:47:00 -07:00 |
|
samcake
|
6a714f405c
|
Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
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2015-09-21 00:53:48 -07:00 |
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samcake
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3614812681
|
MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
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2015-09-20 23:31:59 -07:00 |
|
samcake
|
6914caac9d
|
Renaming TextureStorage.x to TextureMap.x
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2015-09-20 18:14:03 -07:00 |
|
samcake
|
9a8dc6ca5d
|
Fix compilation issues on mac
|
2015-09-19 08:59:47 -07:00 |
|
samcake
|
8941741508
|
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
|
2015-09-18 18:47:18 -07:00 |
|
Sam Gateau
|
9074d0d6e1
|
very first version of the TextureStorage working
|
2015-09-14 09:29:46 -07:00 |
|
Sam Gateau
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c37cdce750
|
Merging back with master
|
2015-09-10 17:53:50 -07:00 |
|
Brad Davis
|
5f1affaff9
|
Procedural skybox work
|
2015-09-08 14:31:16 -07:00 |
|
Sam Gateau
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4f7b857130
|
Merge
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2015-08-27 10:01:39 -07:00 |
|
Sam Gateau
|
f6953f8e02
|
REfining th eTextureMap design but still with the issue of the lightmapped model
|
2015-08-27 09:52:07 -07:00 |
|
Seth Alves
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695ffa29c7
|
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
|
2015-08-26 11:09:59 -07:00 |
|
Sam Gateau
|
84d0be134e
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2015-08-25 22:13:22 -07:00 |
|
Sam Gateau
|
1e9fce2a61
|
Drafting the materials for FBXReader
|
2015-08-25 22:12:51 -07:00 |
|
Brad Davis
|
380b0cb23c
|
Removing tabs from our javascript and C++
|
2015-08-24 15:26:46 -07:00 |
|
Sam Gateau
|
a6db88f257
|
converting material and mesh from srgb to linear in pipeline
|
2015-08-24 14:00:48 -07:00 |
|
Sam Gateau
|
c9ddaf78a1
|
Very simple draft of the Asset concept in model library
|
2015-08-24 10:22:32 -07:00 |
|
Sam Gateau
|
d9e326258f
|
Take 0
|
2015-08-21 23:24:33 -07:00 |
|
Sam Gateau
|
799a3cae55
|
adding the top model Asset
|
2015-08-21 20:14:06 -07:00 |
|
Sam Gateau
|
518cf3be15
|
Improve the light attenuation formulae
|
2015-08-21 16:28:38 -07:00 |
|
Seth Alves
|
c25082d86f
|
use -fsanitize=address in all code rather than just the top-level links
|
2015-08-20 10:14:16 -07:00 |
|
Brad Davis
|
180f912924
|
Merge remote-tracking branch 'upstream/master' into core
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
|
2015-08-01 20:01:59 -07:00 |
|
Brad Davis
|
b84eef93c9
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
|
ZappoMan
|
1dd6c1117d
|
change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
|
2015-08-01 11:29:28 -07:00 |
|
Sam Gateau
|
ca4dbdb996
|
Merging with upstream and compiling on windows
|
2015-07-31 16:14:53 -07:00 |
|
Brad Davis
|
aea07fe671
|
Merge branch 'master' into gl4_1
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
|
2015-07-31 15:08:37 -07:00 |
|
Andrew Meadows
|
77a12eb50e
|
compile on linux with GLEW
|
2015-07-28 17:53:01 -07:00 |
|
Sam Gateau
|
66cd17ec66
|
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
|
2015-07-23 23:09:40 -07:00 |
|
Atlante45
|
8d6ff2d9f9
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-20 14:50:44 -07:00 |
|
Atlante45
|
256c786e28
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-17 17:59:19 -07:00 |
|
Stephen Birarda
|
2bec2f0590
|
make model depend on octree for ViewFrustum
|
2015-07-14 17:21:46 -07:00 |
|
Atlante45
|
80fe090a94
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-10 20:20:03 -07:00 |
|
Sam Gateau
|
7fc9fd97ff
|
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
|
2015-07-10 11:03:12 -07:00 |
|
samcake
|
1f13106f51
|
FIxed the issue on mac due to the abs function not correctly executing
|
2015-07-09 15:05:03 -07:00 |
|
Sam Gateau
|
8314fe8c7f
|
FInally getting a nice spot light volume working for all angles
|
2015-07-09 03:45:19 -07:00 |
|
samcake
|
4019a216d4
|
Fixed the viewport expressed in int not getting to the shader, needed to be convert to float
|
2015-07-03 12:12:54 -07:00 |
|
Atlante45
|
7b5a5a339a
|
Use make_shared/create to make shared pointers
|
2015-07-01 19:46:06 -07:00 |
|
Sam Gateau
|
c41ebcae78
|
Covering all the case for rendering the light passes
|
2015-06-26 15:40:08 -07:00 |
|
Brad Davis
|
d4b9a739f5
|
Still working on GL update
|
2015-06-23 09:49:10 -07:00 |
|
Brad Davis
|
fbf3a0cbe6
|
Working on GL 4
|
2015-06-23 09:48:16 -07:00 |
|
Bradley Austin Davis
|
0000b5a8c8
|
Working on GL 4.1 core
|
2015-06-23 09:48:15 -07:00 |
|
Brad Davis
|
f51c43f90d
|
Working on GL 4.1
|
2015-06-23 09:47:18 -07:00 |
|