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https://github.com/overte-org/overte.git
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Getting something done today
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parent
728a4cb112
commit
2a487a79a3
6 changed files with 125 additions and 19 deletions
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@ -934,7 +934,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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_textureContent.insert(filename, content);
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}
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} else if (object.name == "Material") {
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FBXMaterial material(glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(0.02f), glm::vec3(), glm::vec2(0.f, 1.0f), 96.0f, 1.0f);
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FBXMaterial material;
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foreach (const FBXNode& subobject, object.children) {
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bool properties = false;
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QByteArray propertyName;
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@ -954,9 +954,17 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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if (property.name == propertyName) {
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if (property.properties.at(0) == "DiffuseColor") {
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material.diffuseColor = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "Diffuse") {
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material.diffuseColor = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "DiffuseFactor") {
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// material.diffuseFactor = property.properties.at(index).value<double>();
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} else if (property.properties.at(0) == "SpecularColor") {
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material.specularColor = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "Specular") {
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material.specularColor = getVec3(property.properties, index);
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} else if (property.properties.at(0) == "SpecularFactor") {
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// material.specularFactor = property.properties.at(index).value<double>();
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} else if (property.properties.at(0) == "Emissive") {
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material.emissiveColor = getVec3(property.properties, index);
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@ -137,21 +137,24 @@ public:
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class FBXMaterial {
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public:
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FBXMaterial() {};
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FBXMaterial(const glm::vec3& diffuseColor, const glm::vec3& specularColor, const glm::vec3& emissiveColor,
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const glm::vec2& emissiveParams, float shininess, float opacity) :
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diffuseColor(diffuseColor),
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specularColor(specularColor),
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emissiveColor(emissiveColor),
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emissiveParams(emissiveParams),
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shininess(shininess),
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opacity(opacity) {}
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FBXMaterial(const glm::vec3& diffuseColor, const glm::vec3& specularColor, const glm::vec3& emissiveColor,
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const glm::vec2& emissiveParams, float shininess, float opacity) :
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diffuseColor(diffuseColor),
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specularColor(specularColor),
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emissiveColor(emissiveColor),
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emissiveParams(emissiveParams),
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shininess(shininess),
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opacity(opacity) {}
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glm::vec3 diffuseColor;
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glm::vec3 specularColor;
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glm::vec3 emissiveColor;
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glm::vec2 emissiveParams;
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float shininess;
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float opacity;
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glm::vec3 diffuseColor{ 1.0f };
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float diffuseFactor{ 1.0f };
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glm::vec3 specularColor{ 0.02f };
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float specularFactor{ 1.0f };
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glm::vec3 emissiveColor{ 0.0f };
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glm::vec2 emissiveParams{ 0.0f, 1.0f };
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float shininess{ 23.0f };
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float opacity{ 1.0f };
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QString materialID;
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model::MaterialPointer _material;
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@ -134,13 +134,17 @@ void FBXReader::consolidateFBXMaterials() {
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// Finally create the true material representation
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material._material = std::make_shared<model::Material>();
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material._material->setEmissive(material.emissiveColor);
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if (glm::all(glm::equal(material.diffuseColor, glm::vec3(0.0f)))) {
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material._material->setDiffuse(material.diffuseColor);
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auto diffuse = material.diffuseColor;
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diffuse *= material.diffuseFactor;
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if (glm::all(glm::equal(diffuse, glm::vec3(0.0f)))) {
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material._material->setDiffuse(diffuse);
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} else {
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material._material->setDiffuse(material.diffuseColor);
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material._material->setDiffuse(diffuse);
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}
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float metallic = std::max(material.specularColor.x, std::max(material.specularColor.y, material.specularColor.z));
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metallic *= material.specularFactor;
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material._material->setMetallic(metallic);
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material._material->setGloss(material.shininess);
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@ -230,12 +230,15 @@ NetworkTexture::TextureLoaderFunc NetworkTexture::getTextureLoader() const {
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return TextureLoaderFunc(model::TextureUsage::createNormalTextureFromBumpImage);
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break;
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}
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case NORMAL_TEXTURE: {
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return TextureLoaderFunc(model::TextureUsage::createNormalTextureFromNormalImage);
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break;
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}
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case CUSTOM_TEXTURE: {
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return _textureLoader;
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break;
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}
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case DEFAULT_TEXTURE:
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case NORMAL_TEXTURE:
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case SPECULAR_TEXTURE:
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case EMISSIVE_TEXTURE:
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default: {
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@ -137,6 +137,93 @@ gpu::Texture* TextureUsage::create2DTextureFromImage(const QImage& srcImage, con
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return theTexture;
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}
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gpu::Texture* TextureUsage::createNormalTextureFromNormalImage(const QImage& srcImage, const std::string& srcImageName) {
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QImage image = srcImage;
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int imageArea = image.width() * image.height();
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int opaquePixels = 0;
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int translucentPixels = 0;
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//bool isTransparent = false;
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int redTotal = 0, greenTotal = 0, blueTotal = 0, alphaTotal = 0;
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const int EIGHT_BIT_MAXIMUM = 255;
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QColor averageColor(EIGHT_BIT_MAXIMUM, EIGHT_BIT_MAXIMUM, EIGHT_BIT_MAXIMUM);
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if (!image.hasAlphaChannel()) {
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if (image.format() != QImage::Format_RGB888) {
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image = image.convertToFormat(QImage::Format_RGB888);
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}
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// int redTotal = 0, greenTotal = 0, blueTotal = 0;
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for (int y = 0; y < image.height(); y++) {
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for (int x = 0; x < image.width(); x++) {
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QRgb rgb = image.pixel(x, y);
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redTotal += qRed(rgb);
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greenTotal += qGreen(rgb);
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blueTotal += qBlue(rgb);
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}
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}
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if (imageArea > 0) {
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averageColor.setRgb(redTotal / imageArea, greenTotal / imageArea, blueTotal / imageArea);
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}
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}
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else {
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if (image.format() != QImage::Format_ARGB32) {
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image = image.convertToFormat(QImage::Format_ARGB32);
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}
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// check for translucency/false transparency
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// int opaquePixels = 0;
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// int translucentPixels = 0;
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// int redTotal = 0, greenTotal = 0, blueTotal = 0, alphaTotal = 0;
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for (int y = 0; y < image.height(); y++) {
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for (int x = 0; x < image.width(); x++) {
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QRgb rgb = image.pixel(x, y);
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redTotal += qRed(rgb);
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greenTotal += qGreen(rgb);
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blueTotal += qBlue(rgb);
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int alpha = qAlpha(rgb);
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alphaTotal += alpha;
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if (alpha == EIGHT_BIT_MAXIMUM) {
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opaquePixels++;
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}
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else if (alpha != 0) {
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translucentPixels++;
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}
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}
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}
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if (opaquePixels == imageArea) {
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qCDebug(modelLog) << "Image with alpha channel is completely opaque:" << QString(srcImageName.c_str());
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image = image.convertToFormat(QImage::Format_RGB888);
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}
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averageColor = QColor(redTotal / imageArea,
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greenTotal / imageArea, blueTotal / imageArea, alphaTotal / imageArea);
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//isTransparent = (translucentPixels >= imageArea / 2);
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}
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gpu::Texture* theTexture = nullptr;
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if ((image.width() > 0) && (image.height() > 0)) {
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bool isLinearRGB = true;
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gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::UINT8, (isLinearRGB ? gpu::RGB : gpu::SRGB));
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gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::UINT8, (isLinearRGB ? gpu::RGB : gpu::SRGB));
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if (image.hasAlphaChannel()) {
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formatGPU = gpu::Element(gpu::VEC4, gpu::UINT8, (isLinearRGB ? gpu::RGBA : gpu::SRGBA));
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formatMip = gpu::Element(gpu::VEC4, gpu::UINT8, (isLinearRGB ? gpu::BGRA : gpu::SBGRA));
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}
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theTexture = (gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
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theTexture->assignStoredMip(0, formatMip, image.byteCount(), image.constBits());
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theTexture->autoGenerateMips(-1);
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}
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return theTexture;
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}
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int clampPixelCoordinate(int coordinate, int maxCoordinate) {
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return coordinate - ((int)(coordinate < 0) * coordinate) + ((int)(coordinate > maxCoordinate) * (maxCoordinate - coordinate));
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}
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@ -32,6 +32,7 @@ public:
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int _environmentUsage = 0;
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static gpu::Texture* create2DTextureFromImage(const QImage& image, const std::string& srcImageName);
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static gpu::Texture* createNormalTextureFromNormalImage(const QImage& image, const std::string& srcImageName);
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static gpu::Texture* createNormalTextureFromBumpImage(const QImage& image, const std::string& srcImageName);
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static gpu::Texture* createCubeTextureFromImage(const QImage& image, const std::string& srcImageName);
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};
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