Commit graph

12944 commits

Author SHA1 Message Date
Ryan Huffman
b4ca03ac3f Merge pull request #5940 from ericrius1/polyLineFix
Made polyline painting experience smoother- no more flickering
2015-09-29 18:22:01 -07:00
ericrius1
1760720b2b added check for normals and vertices 2015-09-29 17:42:20 -07:00
ericrius1
5ce3b13a4c Fixed spacing issues 2015-09-29 17:31:02 -07:00
ericrius1
d1b016b483 untabbified lines 2015-09-29 16:38:21 -07:00
Eric Levin
614312f04f Update PolyLineEntityItem.cpp 2015-09-29 16:32:07 -07:00
Eric Levin
36be35a836 Update RenderablePolyLineEntityItem.cpp 2015-09-29 16:30:42 -07:00
Seth Alves
58d98d3ce4 Merge pull request #5932 from howard-stearns/default-animation-and-quieter
Set default animation and quiet state logging
2015-09-29 16:12:28 -07:00
ericrius1
e7834365f5 Made polyline painting experience smoother- no more flickering 2015-09-29 15:33:39 -07:00
Brad Hefta-Gaub
04115052b3 Merge pull request #5938 from samcake/calvin
Fixing the lighting view matrix for stereo again
2015-09-29 15:08:41 -07:00
samcake
1bd07b58c3 Fixing the lighting view matrix for stereo again 2015-09-29 14:40:37 -07:00
Brad Hefta-Gaub
00c32fc7cd Merge pull request #5924 from jherico/marge
Support for accessing IPD in scripts
2015-09-29 14:24:53 -07:00
Brad Davis
9b13aac37d PR comments 2015-09-29 14:23:56 -07:00
Howard Stearns
96e3c722ed Quiet once/second logging/updating of other people's default avatars. 2015-09-29 13:04:59 -07:00
Howard Stearns
745a59af1c Default animation is anim graph.
Remove state change logging from animation graph state machine.
2015-09-29 12:48:57 -07:00
samcake
a7e3ec58b9 Merge pull request #5927 from ZappoMan/fixSkybox
fix skybox not always loading when you haven't moved or if the texture is slow in loading
2015-09-29 10:04:49 -07:00
Brad Hefta-Gaub
dccf121cd3 Merge pull request #5928 from jherico/homer
Disabling vertex attrib format due to crashes
2015-09-29 10:01:36 -07:00
Brad Davis
daf803e8ea Disabling vertex attrib format due to crashes 2015-09-29 09:52:41 -07:00
samcake
73b458c72e Cleaning the normal texture load path 2015-09-29 09:38:01 -07:00
Brad Hefta-Gaub
2040fb4507 fix skybox not always loading when you haven't moved or if the texture is slow in loading 2015-09-29 09:32:34 -07:00
samcake
103e1c76b3 Member initialization respecting the standard 2015-09-29 09:26:29 -07:00
samcake
8a8411c8d1 Merge branch 'master' of https://github.com/highfidelity/hifi into calvin 2015-09-29 09:15:53 -07:00
Brad Hefta-Gaub
8da52e2f17 Merge pull request #5906 from kencooke/audio-src
Algorithmic optimization of new resampler
2015-09-28 20:44:27 -07:00
samcake
833c31a6a6 Merge pull request #5923 from jherico/lisa
Fix broken textures in stereo/HMD
2015-09-28 18:21:08 -07:00
samcake
1e9c19d535 Clean the Material FBX code and how we use the factor components for diffuse and specular 2015-09-28 17:46:48 -07:00
Brad Davis
adee97b95c Merge pull request #5922 from ZappoMan/fixFlicker
fix the slight flicker that's being caused by error in calculating the model inverse matrix
2015-09-28 17:37:32 -07:00
Brad Hefta-Gaub
670df7e443 fix coding standard issue and comment 2015-09-28 17:36:42 -07:00
Brad Hefta-Gaub
bd52b17861 Merge pull request #5914 from jherico/homer
Remove duplicate DeferredBufferWrite.slh
2015-09-28 17:29:33 -07:00
samcake
202d2944ab Merge branch 'master' of https://github.com/highfidelity/hifi into calvin 2015-09-28 17:24:59 -07:00
samcake
2a487a79a3 Getting something done today 2015-09-28 17:24:31 -07:00
Eric Levin
e8e9957846 Merge pull request #5911 from ZappoMan/rayIntersectionWork
adding surface normals to ray intersection
2015-09-28 17:21:40 -07:00
Brad Davis
375d783997 Better fix for texture issues in stereo 2015-09-28 17:13:51 -07:00
Brad Davis
7b1c04512a Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
Brad Davis
88d48994ed Disabling glVertexAttribFormat for now because of an issue with instancing 2015-09-28 16:17:56 -07:00
Brad Hefta-Gaub
32b56a4bf7 fix the slight flicker that's being caused by error in calculating the model inverse matrix 2015-09-28 16:09:57 -07:00
Howard Stearns
e6b9cbacf7 Merge pull request #5910 from hyperlogic/tony/small-anim-debug-improvements
Fix for Head when switching between HMD and Desktop mode
2015-09-28 14:13:03 -07:00
Brad Davis
e284cbe355 Remove duplicate DeferredBufferWrite.slh 2015-09-28 13:24:47 -07:00
samcake
728a4cb112 Adding the comment to the glActiveBindTexture call 2015-09-28 12:45:39 -07:00
samcake
95ea874d43 Minor fixes to the way the specular color is interpreted 2015-09-28 12:43:15 -07:00
Brad Davis
203c601e95 Fix for bad textures when using _glActiveBindTexture 2015-09-28 12:26:11 -07:00
Anthony J. Thibault
a495a45ed0 unset "lean" when headParams.enableLean is false
Also added AnimVariantMap::dump() which will print out all the
currently set anim vars and their values.
2015-09-28 11:10:22 -07:00
Brad Hefta-Gaub
3e758f3c6b fix Triangle::getNormal, add normal display to rayPickExample 2015-09-28 09:05:39 -07:00
Brad Hefta-Gaub
ce3da099f6 normalize the surface normal from the triangle, coding standard fix, update example 2015-09-28 08:30:49 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Ken Cooke
aa01dca0a8 Fix compiler warnings 2015-09-27 19:14:31 -07:00
Anthony J. Thibault
c970ff0c0c Reset joint priorities back to 0 for new animation system.
Added Rig::clearJointStatePriorities() to do this.
2015-09-27 18:25:28 -07:00
Anthony J. Thibault
4b31d87bf5 renamed magic constant to FRAMES_PER_SECOND. 2015-09-27 17:52:53 -07:00
Anthony J. Thibault
5a24a020ca Fix for HMD rotation sticking between 2d & HMD mode
The main fix for this was to set the JointState animation priority to 3.0
The secondary fix was only noticed when we changed the animation priority
Basically, the debugRendering was using the JointStates after they were
manipulated by SkeletonModel to 'relax' them toward thier default pose for
IK purposes.
2015-09-27 17:44:54 -07:00
Anthony J. Thibault
a2562c92f4 Small changes to Anim System for Debugging
* Added constant for Rig animation fade time
* Added index output for AnimSkeleton::dump()
2015-09-27 16:24:55 -07:00
Ken Cooke
7faada24a8 Moved table to the top, so it can be declared static 2015-09-27 15:45:00 -07:00
Ken Cooke
c000c635b1 CR feedback 2015-09-27 15:31:11 -07:00