Commit graph

4993 commits

Author SHA1 Message Date
samcake
39f1649cdf refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing 2016-01-16 22:16:07 -08:00
samcake
fef5e3c8da Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-15 14:44:57 -08:00
Philip Rosedale
210b3ba1ec Merge pull request #6819 from sethalves/grab-script-fixes
grab script fixes
2016-01-15 09:40:57 -08:00
samcake
3f4f10c38c Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-15 09:21:13 -08:00
samcake
ae18bb8ef7 FIxed the stereo rendering 2016-01-14 19:23:29 -08:00
Philip Rosedale
c5556b1c29 Merge pull request #6841 from ericrius1/diceOverlay
added dice icon back to dice.js script
2016-01-14 17:49:04 -08:00
ericrius1
d4491a9ec2 added dice icon back to dice.js script 2016-01-14 17:13:07 -08:00
Brad Hefta-Gaub
a70adc8a57 Merge pull request #6823 from jherico/tool_window
Tool window in QML
2016-01-14 16:56:27 -08:00
Philip Rosedale
a8d13cb947 Merge pull request #6831 from hyperlogic/tony/squeeze-hands-part-deux
Simplify grab animation logic
2016-01-14 15:49:00 -08:00
samcake
577666da6e Merging upstream master 2016-01-14 15:10:54 -08:00
samcake
0285d48de3 Exposing many more controls of the AO in order to adjust the effect 2016-01-13 18:57:47 -08:00
Anthony J. Thibault
75b3523c33 Simplify grab animation logic
Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js

Deleted old hydra/squeezeHands.js to avoid confusion.

Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
U-GAPOS\andrew
3aa1837e07 disable collisions between arrow and bow
(the bow is currently kinematic while held)
2016-01-13 16:57:51 -08:00
Brad Davis
b6272b7824 Migrate tool window to overlay/QML 2016-01-13 15:40:37 -08:00
Seth Alves
699431a9ab testing something with chris 2016-01-12 17:27:36 -08:00
Seth Alves
1128982e65 pull grab script changes over from another branch 2016-01-12 17:16:56 -08:00
samcake
0d8e247626 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 16:56:51 -08:00
samcake
6779874da8 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 16:06:34 -08:00
Andrew Meadows
c52c543ab8 use strings for JS collisionGroup API 2016-01-12 15:11:27 -08:00
Andrew Meadows
00e5d040a2 use collision masks to prevent grab-bootstrap 2016-01-12 15:10:18 -08:00
Howard Stearns
d1a72e8d63 Merge pull request #6807 from hyperlogic/tony/grab-script-hand-animation
Move hand animation control into grab script
2016-01-12 13:02:59 -08:00
samcake
31bea5034c Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 10:02:15 -08:00
Howard Stearns
38b0fd2747 Merge pull request #6806 from PhilipRosedale/energybar
Energybar example script and test script for scaling
2016-01-12 09:36:14 -08:00
Philip Rosedale
3fdfa1b624 simpler loop 2016-01-11 17:49:46 -08:00
Philip Rosedale
40aecf3bf4 I was told there would be no math 2016-01-11 17:36:12 -08:00
samcake
38e9d2281d Merging with master 2016-01-11 15:49:16 -08:00
Brad Hefta-Gaub
ddd9b0826b Merge pull request #6798 from ericrius1/menuTweaks
separating out marketplace icon from edit toolbar and making directory icon from directory.js movable and persistent
2016-01-11 12:20:12 -08:00
Anthony J. Thibault
3d8f8e5618 Set WANT_DEBUG_STATE to false 2016-01-11 10:39:27 -08:00
Anthony J. Thibault
8f78a0624c Merge branch 'master' into tony/grab-script-hand-animation 2016-01-11 10:16:51 -08:00
Philip Rosedale
b8565358ff Added basic energy bar example 2016-01-11 09:16:33 -08:00
ericrius1
8182372e02 Made drag selection area bigger for marketplace and directory icons. Added marketplace.js to default scripts 2016-01-11 08:39:34 -08:00
Philip Rosedale
e4855b7595 Script that drops different kinds of entities near you 2016-01-10 15:34:46 -08:00
samcake
1517d792ae Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-10 09:39:37 -08:00
ericrius1
a66bc791a3 directory.js - icon is now movable and persistent 2016-01-08 16:33:51 -08:00
ericrius1
7e7424ec2b Removed marketplace icon from edit menu 2016-01-08 16:22:10 -08:00
ericrius1
b3f19ef4d6 separating out marketplace 2016-01-08 16:08:43 -08:00
Anthony J. Thibault
4c1ad6900d handControllerGrab.js: removed previous animationStateHandler
Which was conflicting with the new HandAnimationBuddy animationStateHandler
2016-01-08 11:28:02 -08:00
Brad Hefta-Gaub
b9068d0738 fix selectAudioDevice.js to honor new menu spec 2016-01-08 11:22:21 -08:00
Brad Hefta-Gaub
fb484584e4 fix edit.js to honor new menu spec 2016-01-08 11:21:55 -08:00
samcake
97071288ed Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-08 09:23:55 -04:00
Anthony J. Thibault
cac19b8579 grab animation work
Hand animations now have 5 states:

* idle
* open
* grasp
* point
* farGrasp

The handControllerGrab.js script now chooses one of these five animations, based on the state of the HandController object.

Also, removed hand trigger AnimVar setting from C++ Rig class.
2016-01-07 19:36:57 -08:00
Anthony J. Thibault
c2736cb68c Merge branch 'master' into tony/grab-script-hand-animation 2016-01-07 16:58:10 -08:00
Anthony J. Thibault
5d19de76ab Added avatarAttachmentTest.js script 2016-01-07 16:15:24 -08:00
Brad Hefta-Gaub
a78d5274e7 Merge pull request #6780 from jherico/z_order
Address some z-ordering issues in overlay windows
2016-01-06 20:08:52 -08:00
Anthony J. Thibault
1251be1b2b Merge branch 'master' into tony/grab-script-hand-animation 2016-01-06 16:26:56 -08:00
Anthony J. Thibault
b42fe22e03 Fixing bad line ending. 2016-01-06 16:26:16 -08:00
Seth Alves
01c9de4f9d Merge pull request #6771 from ericrius1/directDistanceGrab
Squeezing bumper while distance grabbing now brings object to your hand in all cases
2016-01-06 15:30:23 -08:00
ericrius1
1f6e45d135 Fix for close grab jumping 2016-01-06 15:10:53 -08:00
ericrius1
67f4c250fd Search sphere goes away on far to near grab 2016-01-06 14:59:31 -08:00
ericrius1
cb03eda6d1 Instant far to near grabbing now works by using the bumper, or equip, button 2016-01-06 13:37:26 -08:00