Anthony J. Thibault
c3b05d6477
Added attachment support to crowd-agent
2016-10-19 15:02:55 -07:00
howard-stearns
69a1415873
specify avatar skeleton
2016-10-19 12:29:18 -07:00
howard-stearns
579c95b5dd
pr feedback
2016-10-12 14:42:41 -07:00
samcake
eea5118eab
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-11 16:19:00 -07:00
howard-stearns
884d22a59b
make agent avatar animations work again, and use them in crowds
2016-10-11 16:06:55 -07:00
howard-stearns
7c5dd89372
typo
2016-10-07 15:27:58 -07:00
howard-stearns
c5f889a34d
update for sound
2016-10-07 15:13:37 -07:00
sam
567adf651a
FOund 2 bugs causing the empty clusters. now back to working
2016-10-07 05:02:04 -07:00
samcake
ac54533433
Adding more counters to understand the cullign bug
2016-10-06 18:15:32 -07:00
samcake
ba88db1b14
Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
2016-10-05 18:28:19 -07:00
samcake
e6572a42e3
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-05 09:31:55 -07:00
howard-stearns
cdd658d4dd
report results
2016-10-04 11:31:49 -07:00
howard-stearns
1c73b3c043
Merge branch 'domain-check' of https://github.com/highfidelity/hifi into summon-crowd
2016-10-04 10:40:48 -07:00
howard-stearns
5ea4d48e36
poll for ready, and include physics in definition of ready, based on #8723
2016-10-04 10:23:10 -07:00
howard-stearns
8388e1044a
cleanup to use script-driven cache cleaning
2016-10-03 14:09:52 -07:00
howard-stearns
e55d4f97b3
Merge branch 'davidkelly-dk/testScriptRelocation' into domain-check
2016-10-03 13:10:50 -07:00
howard-stearns
654461e97a
Merge branch 'tribble-rez' of https://github.com/howard-stearns/hifi into howard-stearns-tribble-rez
2016-10-03 13:06:50 -07:00
howard-stearns
43c29500bf
ac script to provide an on-demand crowd, and an interface script to summon
...
it
2016-10-03 12:03:23 -07:00
samcake
002d58d607
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-03 11:47:01 -07:00
David Kelly
70a63417cf
point to tribbles.js on aws
...
For now, anyways. Just temporary until dev is complete.
2016-10-03 11:40:50 -07:00
Howard Stearns
ee801f4cc2
initial domain-check script
2016-10-03 10:29:33 -07:00
Howard Stearns
76d9d4c635
fix canRez logic in tribble script: only need canRezTemp, and fail hard rather than retry
2016-10-03 10:16:06 -07:00
Zach Pomerantz
247fad5bfe
clean up jitter stats
2016-09-27 17:24:34 -07:00
Zach Pomerantz
c391c26805
improve contrast by changing plotperf opacity
2016-09-27 10:29:35 -07:00
Zach Pomerantz
6cee473376
format and color audio stats
2016-09-27 10:22:32 -07:00
Zach Pomerantz
239b0c2181
fix PlotPerf reset
2016-09-26 19:27:03 -07:00
Zach Pomerantz
f40e46ac92
limit percentages to two decimals
2016-09-26 19:26:54 -07:00
samcake
9b94a025fc
Refining the voxelization of the sphere in the view frustum grid
2016-09-26 18:41:53 -07:00
Zach Pomerantz
6035374004
add graphs to audio stats
2016-09-26 16:37:11 -07:00
Zach Pomerantz
e6c0baa1ff
remake audio stats in qml
2016-09-26 15:35:45 -07:00
samcake
124060d31a
Cleaning up a bit
2016-09-13 17:44:19 -07:00
samcake
e8c2dc10f1
best state for now
2016-09-13 14:59:23 -07:00
samcake
821072bb76
REarrange the light stage construction and light frame usage to produce the light clusters
2016-09-12 11:07:55 -07:00
samcake
7a7a60a5c4
INtroducing a true stage for updating the light cluster and ui to debug
2016-09-11 00:17:34 -07:00
Clément Brisset
4437b1b5d6
Merge pull request #8573 from Atlante45/master
...
Fix toolBar.js relative path
2016-09-08 14:22:18 -07:00
Ken Cooke
9457d49103
Merge branch 'master' of https://github.com/highfidelity/hifi into low-latency-audio
2016-09-06 20:56:20 -07:00
Atlante45
e7ebcc0467
Fix toolBar.js relative path
2016-09-06 17:08:23 -07:00
Ken Cooke
72535ce237
Fix reverbTest.js which was broken due to missing helper script
2016-08-31 13:09:06 -07:00
samcake
2a5ee5d6b1
Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots
2016-08-30 14:28:52 -07:00
samcake
c553e5f2fe
fine tune the scripts for proper presentation of the timing values
2016-08-30 13:57:47 -07:00
samcake
faef8a9930
Adding the timing for GPU support with a simpelr JobConfig
2016-08-30 12:22:21 -07:00
sam
1e84f9dc90
back to noise seeded in image space
2016-08-21 23:37:24 -07:00
sam
db8bf78dd1
Good state
2016-08-08 02:28:25 -07:00
sam
e6c74b29c7
WTF...
2016-08-07 19:48:23 -07:00
sam
e92e69d963
More changes
2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a
Testiung more variations
2016-08-05 09:26:48 -07:00
samcake
b4e5b60656
fixing ao
2016-08-03 15:45:22 -07:00
samcake
4ec971b449
MOre debugging
2016-08-01 23:17:32 -07:00
samcake
beb42332ef
save the current state of adding debug and evolving the ao job
2016-07-31 16:05:25 -07:00
samcake
2618741505
Merging with upstream master and updating my old PR
2016-07-21 17:59:00 -07:00
samcake
7f169b8e4f
Adjust qml positions and fix one shader bug
2016-07-19 13:20:19 -07:00
samcake
36d58a2b82
Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
2016-07-19 10:34:06 -07:00
samcake
ff132fa712
Gathering the diffusion passes in the SUrfaceGEometryPAss job
2016-07-19 02:11:22 -07:00
samcake
34f2a96888
Adding the check for Obscurrance
2016-07-18 18:11:51 -07:00
samcake
80587ca8a3
using the textureGather lookup
2016-07-18 12:52:21 -07:00
samcake
5a0ce81516
Performing the curvature generation and diffusion at half the resolution
2016-07-18 03:54:05 -07:00
samcake
cfa51ae1f5
REmoving problematic timers for mac
2016-07-17 18:32:43 -07:00
samcake
9332f82d54
Carrefully improving the curvature generation performances
2016-07-17 17:13:07 -07:00
samcake
076b8cd297
Instrumenting the GPU git status
2016-07-15 17:47:54 -07:00
samcake
800d2db8f1
New plots to watch the GPU load"
...
"
2016-07-15 09:13:55 -07:00
samcake
89ec547161
Trying to get the gpu timer to work correctly
2016-07-14 18:20:20 -07:00
samcake
d69be5e4d2
Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
2016-07-14 16:45:56 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
samcake
8acc18ae8b
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-13 11:42:07 -07:00
samcake
51594fefa2
more clean up
2016-07-12 18:21:31 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
James B. Pollack
dc9c06a159
clean util
2016-07-11 15:14:19 -07:00
James B. Pollack
27f70e9d52
finish merge
2016-07-11 15:13:25 -07:00
samcake
2fbdb22493
Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
2016-07-08 18:14:05 -07:00
samcake
ed67fe4051
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-08 09:04:40 -07:00
James B. Pollack
f8ff0da901
trying to fix interaction with grab script...
2016-07-07 19:22:42 -07:00
samcake
1eb4acf815
Unifying the lighting pass for scaterring and not
2016-07-07 15:41:00 -07:00
Brad Hefta-Gaub
7724065298
Merge pull request #8196 from howard-stearns/loaded-machine
...
an objective test of basic performance on struggling machines
2016-07-07 09:02:31 -07:00
Howard Stearns
74ef82f800
add 'dynamic' property as a load
2016-07-06 16:15:02 -07:00
Howard Stearns
8ef9f48221
An objective test of basic performance on struggling machines.
2016-07-06 13:42:46 -07:00
samcake
16c5a085d8
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-05 10:50:04 -07:00
humbletim
b7874116b9
fix TypedArray byte ordering and .subarray end indexing
2016-07-02 23:36:08 -04:00
samcake
2a52f1db7f
Adding the lighting model class to configure accross the jobs the lighting
2016-07-01 18:36:51 -07:00
samcake
9a604d0ede
Bringing Beckmann specular to the lighting
2016-06-30 19:03:24 -07:00
Brad Davis
14784a6088
Remove default focus on text fields
2016-06-30 15:22:13 -07:00
samcake
ab21a5a5d5
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
2016-06-29 18:59:06 -07:00
samcake
d128af48db
Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
2016-06-28 13:47:55 -07:00
samcake
197d49fc03
introducing the depth aware blur
2016-06-27 17:04:37 -07:00
samcake
a619a142ed
Friday night build, working on getting the LUT generated on the GPU
2016-06-24 17:48:40 -07:00
samcake
ec68eba3cb
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-24 09:37:52 -07:00
samcake
884b9211c6
Curvature is looking correct now without artefact, moving on to the lighting
2016-06-23 17:13:48 -07:00
samcake
3ec14fd746
MErging and still trying to understand the curvature isssue
2016-06-22 18:06:55 -07:00
samcake
bd28498833
trying to fix the curvature artefact
2016-06-21 18:25:02 -07:00
Brad Davis
37e9f66639
Additional toolbar work
2016-06-20 15:41:21 -07:00
Bradley Austin Davis
ec615caa80
Support toolbar API
2016-06-17 13:06:42 -07:00
samcake
350f06465d
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
2016-06-16 18:28:08 -07:00
samcake
414c43c012
Current state
2016-06-13 19:10:50 -07:00
samcake
c325cc50dd
Adding the depth aware blur
2016-06-11 18:54:22 -07:00
samcake
28886f6ec3
Many improvments
2016-06-10 17:18:12 -07:00
samcake
75a2864845
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-09 14:36:28 -07:00
samcake
75a5f6bd89
Intoducing the bluring as a separate Job reusable and the first version of curvature
2016-06-07 18:13:40 -07:00
samcake
0ea1e7c6b5
Adding acleaner way to do all the deferred frame transform manipulation
2016-06-03 19:29:48 -07:00
samcake
681da201fc
COrrect the name of the Unlit dbug view
2016-06-02 16:25:14 -07:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
samcake
c627a555bf
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-16 16:27:51 -07:00
Brad Davis
85272a87ba
Merge pull request #7859 from samcake/lemon
...
Introduce the "Unlit" shading model support and apply it to Web Enitities
2016-05-12 15:09:50 -07:00
samcake
c6a081fb46
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-11 16:56:37 -07:00
Anthony J. Thibault
95ef543f25
viveTouchpadTest.js: don't throw if there is no Vive controller attached.
2016-05-11 13:35:17 -07:00
Anthony J. Thibault
09a4e0eaa8
Fix for vive controllers sometimes not working
...
* Fixed bug with input devices that where added, removed then re-added.
The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
samcake
303cade547
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-10 09:56:05 -07:00
samcake
a8347cac6e
Getting the unlit to work from the pipeline, and found the isLinear for texture bug!
2016-05-06 18:36:55 -07:00
Zach Pomerantz
0fbbbaa985
Add tex loadPerfTest.js
2016-05-06 15:08:45 -07:00
Zach Pomerantz
eee487723c
Fix headers of scriptableResource tests
2016-05-06 15:08:44 -07:00
Zach Pomerantz
83fad4c52f
Fix equalities in scriptableResource tests
2016-05-06 15:08:44 -07:00
Brad Hefta-Gaub
49d02b802a
Merge pull request #7719 from zzmp/feat/resource-prefetch
...
Add prefetching to exposed caches
2016-05-02 18:04:26 -07:00
Zach Pomerantz
29e0744b89
Fix equality in scriptableResource/lib
2016-05-02 09:40:08 -07:00
James B. Pollack
851f9b0914
move dev templates into a dif location
2016-04-28 16:23:32 -07:00
Zach Pomerantz
1e8d45aecb
Put ScriptableResource state enum in prototype
2016-04-27 19:20:43 -07:00
Zach Pomerantz
0c78d5bdd1
Change ScriptableResource signal to state
2016-04-27 19:20:42 -07:00
Zach Pomerantz
c2909946e6
Split test to prefetch, movie
2016-04-27 19:20:33 -07:00
Andrew Meadows
e87b06657c
remove whitespace and fix formatting
2016-04-26 11:24:38 -07:00
Andrew Meadows
3a9cde8510
use local paths rather than remote URLs
2016-04-26 11:21:11 -07:00
Andrew Meadows
50117e2ff4
add some new tutorial JS files
2016-04-25 17:53:10 -07:00
Andrew Meadows
3a2cb37ce2
move and rename some JS files
2016-04-25 17:50:35 -07:00
Andrew Meadows
0cc12fdaa6
move from examples/ to scripts/developer/
2016-04-25 17:36:35 -07:00