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update for sound
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a170436c8c
commit
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2 changed files with 56 additions and 10 deletions
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@ -16,7 +16,7 @@
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var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
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print('crowd-agent version 1');
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print('crowd-agent version 2');
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/* Observations:
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- File urls for AC scripts silently fail. Use a local server (e.g., python SimpleHTTPServer) for development.
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@ -24,9 +24,26 @@ print('crowd-agent version 1');
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- JSON.stringify(Avatar) silently fails (even when Agent.isAvatar)
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*/
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function messageSend(message) {
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Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
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}
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function getSound(data, callback) { // callback(sound) when downloaded (which may be immediate).
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var sound = SoundCache.getSound(data.url);
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if (sound.downloaded) {
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return callback(sound);
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}
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sound.ready.connect(function () { callback(sound); });
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}
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function onFinishedPlaying() {
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messageSend({key: 'finishedSound'});
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}
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var MILLISECONDS_IN_SECOND = 1000;
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function startAgent(parameters) { // Can also be used to update.
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print('crowd-agent starting params', JSON.stringify(parameters), JSON.stringify(Agent));
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Agent.isAvatar = true;
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Agent.isListeningToAudioStream = true; // Send silence when not chattering.
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if (parameters.position) {
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Avatar.position = parameters.position;
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}
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@ -36,6 +53,12 @@ function startAgent(parameters) { // Can also be used to update.
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if (parameters.skeletonModelURL) {
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Avatar.skeletonModelURL = parameters.skeletonModelURL;
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}
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if (parameters.soundData) {
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getSound(parameters.soundData, function (sound) {
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Script.setTimeout(onFinishedPlaying, sound.duration * MILLISECONDS_IN_SECOND);
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Agent.playAvatarSound(sound);
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});
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}
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if (parameters.animationData) {
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data = parameters.animationData;
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Avatar.startAnimation(data.url, data.fps || 30, 1.0, (data.loopFlag === undefined) ? true : data.loopFlag, false, data.startFrame || 0, data.endFrame);
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@ -47,9 +70,6 @@ function stopAgent(parameters) {
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print('crowd-agent stopped', JSON.stringify(parameters), JSON.stringify(Agent));
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}
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function messageSend(message) {
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Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
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}
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function messageHandler(channel, messageString, senderID) {
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if (channel !== MESSAGE_CHANNEL) {
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return;
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@ -18,15 +18,25 @@ var label = "summon";
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function debug() {
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print.apply(null, [].concat.apply([label, version], [].map.call(arguments, JSON.stringify)));
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}
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var MINIMUM_AVATARS = 25;
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var MINIMUM_AVATARS = 25; // We will summon agents to produce this many total. (Of course, there might not be enough agents.)
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var DENSITY = 0.3; // square meters per person. Some say 10 sq ft is arm's length (0.9m^2), 4.5 is crowd (0.4m^2), 2.5 is mosh pit (0.2m^2).
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var SOUND_DATA = {url: "http://howard-stearns.github.io/models/sounds/piano1.wav"};
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var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND at once.
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var NEXT_SOUND_SPREAD = 500; // millisecond range of how long to wait after one sound finishes, before playing the next
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var spread = Math.sqrt(MINIMUM_AVATARS * DENSITY); // meters
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var turnSpread = 90; // How many degrees should turn from front range over.
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function coord() { return (Math.random() * spread) - (spread / 2); } // randomly distribute a coordinate zero += spread/2.
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function contains(array, item) { return array.indexOf(item) >= 0; }
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function without(array, itemsToRemove) { return array.filter(function (item) { return !contains(itemsToRemove, item); }); }
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function nextAfter(array, id) { // Wrapping next element in array after id.
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var index = array.indexOf(id) + 1;
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return array[(index >= array.length) ? 0 : index];
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}
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var summonedAgents = [];
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var chattering = [];
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var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
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function messageSend(message) {
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Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
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@ -48,15 +58,20 @@ function messageHandler(channel, messageString, senderID) {
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switch (message.key) {
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case "hello":
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// There can be avatars we've summoned that do not yet appear in the AvatarList.
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avatarIdentifiers = AvatarList.getAvatarIdentifiers().filter(function (id) { return summonedAgents.indexOf(id) === -1; });
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avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
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debug('present', avatarIdentifiers, summonedAgents);
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if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS ) {
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var chatter = chattering.length < AVATARS_CHATTERING_AT_ONCE;
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if (chatter) {
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chattering.push(senderID);
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}
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summonedAgents.push(senderID);
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messageSend({
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key: 'SUMMON',
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rcpt: senderID,
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0)/*,
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA/*
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// No need to specify skeletonModelURL
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//skeletonModelURL: "file:///c:/Program Files/High Fidelity Release/resources/meshes/being_of_light/being_of_light.fbx",
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//skeletonModelURL: "file:///c:/Program Files/High Fidelity Release/resources/meshes/defaultAvatar_full.fst"/,
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@ -71,6 +86,16 @@ function messageHandler(channel, messageString, senderID) {
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});
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}
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break;
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case "finishedSound": // Give someone else a chance.
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chattering = without(chattering, [senderID]);
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Script.setTimeout(function () {
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messageSend({
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key: 'SUMMON',
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rcpt: nextAfter(without(summonedAgents, chattering), senderID),
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soundData: SOUND_DATA
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});
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}, Math.random() * NEXT_SOUND_SPREAD);
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break;
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case "HELO":
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Window.alert("Someone else is summoning avatars.");
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break;
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@ -93,11 +118,12 @@ Script.scriptEnding.connect(function () {
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messageSend({key: 'HELO'}); // Ask agents to report in now.
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Script.setTimeout(function () {
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var total = AvatarList.getAvatarIdentifiers().length;
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if (0 === summonedAgents.length) {
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Window.alert("No agents reported.\n\Please run " + MINIMUM_AVATARS + " instances of\n\
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http://cdn.highfidelity.com/davidkelly/production/scripts/tests/performance/crowd-agent.js\n\
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on your domain server.");
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} else if (summonedAgents.length < MINIMUM_AVATARS) {
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Window.alert("Only " + summonedAgents.length + " of the expected " + MINIMUM_AVATARS + " agents reported in.");
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} else if (total < MINIMUM_AVATARS) {
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Window.alert("Only " + summonedAgents.length + " of the expected " + (MINIMUM_AVATARS - total) + " agents + reported in.");
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}
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}, 5000);
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