fix canRez logic in tribble script: only need canRezTemp, and fail hard rather than retry

This commit is contained in:
Howard Stearns 2016-10-03 10:16:06 -07:00
parent 4c5bf3119e
commit 76d9d4c635

View file

@ -54,42 +54,46 @@ function randomVector(range) {
};
}
Script.setInterval(function () {
if (!Entities.serversExist() || !Entities.canRez()) {
return;
}
if (totalCreated >= NUMBER_TO_CREATE) {
print("Created " + totalCreated + " tribbles.");
Script.stop();
}
if (!Entities.canRezTmp()) {
Window.alert("Cannot create temp objects here.");
Script.stop();
} else {
Script.setInterval(function () {
if (!Entities.serversExist()) {
return;
}
if (totalCreated >= NUMBER_TO_CREATE) {
print("Created " + totalCreated + " tribbles.");
Script.stop();
}
var i, numToCreate = RATE_PER_SECOND * (SCRIPT_INTERVAL / 1000.0);
var parameters = JSON.stringify({
moveTimeout: MOVE_TIMEOUT,
moveRate: MOVE_RATE,
editTimeout: EDIT_TIMEOUT,
editRate: EDIT_RATE,
debug: {flow: false, send: false, receive: false}
});
for (i = 0; (i < numToCreate) && (totalCreated < NUMBER_TO_CREATE); i++) {
Entities.addEntity({
userData: parameters,
type: TYPE,
name: "tribble-" + totalCreated,
position: Vec3.sum(center, randomVector({ x: RANGE, y: RANGE, z: RANGE })),
dimensions: {x: SIZE, y: SIZE, z: SIZE},
color: {red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255},
velocity: VELOCITY,
angularVelocity: Vec3.multiply(Math.random(), ANGULAR_VELOCITY),
damping: DAMPING,
angularDamping: ANGULAR_DAMPING,
gravity: GRAVITY,
collisionsWillMove: true,
lifetime: LIFETIME,
script: Script.resolvePath("tribbleEntity.js")
var i, numToCreate = RATE_PER_SECOND * (SCRIPT_INTERVAL / 1000.0);
var parameters = JSON.stringify({
moveTimeout: MOVE_TIMEOUT,
moveRate: MOVE_RATE,
editTimeout: EDIT_TIMEOUT,
editRate: EDIT_RATE,
debug: {flow: false, send: false, receive: false}
});
for (i = 0; (i < numToCreate) && (totalCreated < NUMBER_TO_CREATE); i++) {
Entities.addEntity({
userData: parameters,
type: TYPE,
name: "tribble-" + totalCreated,
position: Vec3.sum(center, randomVector({ x: RANGE, y: RANGE, z: RANGE })),
dimensions: {x: SIZE, y: SIZE, z: SIZE},
color: {red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255},
velocity: VELOCITY,
angularVelocity: Vec3.multiply(Math.random(), ANGULAR_VELOCITY),
damping: DAMPING,
angularDamping: ANGULAR_DAMPING,
gravity: GRAVITY,
collisionsWillMove: true,
lifetime: LIFETIME,
script: Script.resolvePath("tribbleEntity.js")
});
totalCreated++;
}
}, SCRIPT_INTERVAL);
totalCreated++;
}
}, SCRIPT_INTERVAL);
}