Commit graph

49452 commits

Author SHA1 Message Date
August Rosedale
8613cd35ea entity script to push entities with hands 2016-12-30 07:11:02 -08:00
Brad Hefta-Gaub
b1d556aee2 more debugging of bow 2016-12-29 19:21:18 -08:00
Brad Hefta-Gaub
65c8d4b16b more debugging of bow 2016-12-29 19:16:55 -08:00
Brad Hefta-Gaub
1bf3965223 more debugging of bow 2016-12-29 19:03:29 -08:00
Brad Hefta-Gaub
73cb100d76 more debugging of bow 2016-12-29 19:00:06 -08:00
Brad Hefta-Gaub
6c86675f24 tweaks to bow script to debug judder 2016-12-29 18:36:32 -08:00
Brad Hefta-Gaub
4b9345d7c6 cleanup accidental change 2016-12-29 16:45:16 -08:00
Brad Hefta-Gaub
84eca0159e Merge branch 'master' of https://github.com/highfidelity/hifi into improveInterval
Conflicts:
	tests/networking/src/ResourceTests.cpp
2016-12-29 16:42:52 -08:00
Brad Hefta-Gaub
0c22fcb5c4 better handling of timers 2016-12-29 16:41:14 -08:00
Zach Pomerantz
198c361f2a Merge pull request #9279 from zzmp/cmake/quazip
Use supplied libquazip5.so for Debug builds
2016-12-29 19:32:34 -05:00
Zach Pomerantz
0e9da87549 FetchSortCull->FetchCullSort 2016-12-29 19:27:37 -05:00
Andrew Meadows
ff19bdceaa Merge pull request #9281 from AndrewMeadows/unit-test-cleanup
fix bitrot in unit tests
2016-12-29 16:21:35 -08:00
Zach Pomerantz
c75dd236f2 rm unused forward pipelines 2016-12-29 19:11:06 -05:00
Zach Fox
3bd68f5e3e Checkpoint for removing userData 2016-12-29 16:09:31 -08:00
Zach Pomerantz
d00ae05e26 add background to forward renderer 2016-12-29 19:09:06 -05:00
Zach Fox
be4050aa78 One bug down! 2016-12-29 15:43:42 -08:00
Zach Fox
f96508e197 Gotta fix these bugs... 2016-12-29 14:19:40 -08:00
Brad Davis
775c6d542a Merge pull request #9280 from Atlante45/oculus
Track dropped frames as reported by the Oculus SDK
2016-12-29 13:33:28 -08:00
Zach Fox
10b5b957f2 Ahh...It's beautiful and simple now. 2016-12-29 13:09:40 -08:00
Zach Fox
24eac77115 I'm about to refactor this. 2016-12-29 11:57:51 -08:00
Zach Fox
bb2b48d424 Getting very close. 2016-12-29 11:35:20 -08:00
Atlante45
e5901fa875 Make getHardwareStats thread safe 2016-12-29 11:13:55 -08:00
Atlante45
f46b8f3e6d Track compositor dropped frames as well. 2016-12-29 10:17:40 -08:00
Brad Hefta-Gaub
a72f60152b audit use of QTimer intervals to make sure we're using Qt::PreciseTimer when appropriate 2016-12-29 08:53:37 -08:00
Andrew Meadows
be0ca41eb3 make implicit cast explicit 2016-12-28 18:27:34 -08:00
Andrew Meadows
1e38170ba9 fix bitrot from AudioRingBuffer API change 2016-12-28 18:12:22 -08:00
Andrew Meadows
96a9ef8f44 fix bitrot after UDT overhaul 2016-12-28 18:11:54 -08:00
Andrew Meadows
39538db63a fix bitrot from changed glm::vec3 API? 2016-12-28 18:10:45 -08:00
Andrew Meadows
9763566bdb fix bitrot from April 2016 2016-12-28 18:09:31 -08:00
Andrew Meadows
522403cf48 fix build error on linux 2016-12-28 18:08:17 -08:00
Zach Fox
af1c67a252 Progress! 2016-12-28 17:23:56 -08:00
Zach Fox
d3700fc922 Fix merge errors 2016-12-28 15:47:28 -08:00
Zach Fox
e26d347682 It seems to be working, minus removing from list 2016-12-28 15:15:39 -08:00
Zach Fox
46e8bf5283 First steps, holding off til Howard finishes 2016-12-28 15:12:21 -08:00
Zach Fox
800389cf20 Remove HRS logging 2016-12-28 14:37:19 -08:00
Atlante45
f79c6e08f5 Track dropped frames as reported by the Oculus SDK 2016-12-28 14:18:23 -08:00
Zach Fox
d3c2ba5199 Fix throttling extra data 2016-12-28 13:39:53 -08:00
Zach Pomerantz
0bb82d2b73 use libquazip5.so in debug 2016-12-28 16:06:32 -05:00
Andrew Meadows
b56a15b60a Merge pull request #9273 from kencooke/audio-ambisonic-src2
Improved audio resampler
2016-12-27 17:07:56 -08:00
Andrew Meadows
f9c0595d87 Merge pull request #9274 from jherico/cpu_opt_scene
Optimizations: using SIMD matrix operations to improve skinned model calculations
2016-12-27 17:06:20 -08:00
Brad Davis
901c020aae Optimizations, SIMD and const correctness 2016-12-27 15:39:38 -08:00
Brad Davis
53b64b9877 Merge pull request #9276 from AndrewMeadows/fix-animated-entities
fix animated entities
2016-12-27 15:35:28 -08:00
Andrew Meadows
e674be9c8c fix animated entities 2016-12-27 15:15:11 -08:00
David Kelly
4fdc093cfa Throttle extra avatar data
When PAL is open, we send AvatarData for avatars out of view, or
those who have ignored us (if we are an admin).  For those out of
view, we really don't need their info at 45hz, so this is a super
simple way to get it less often.  Chose 1/10th (4.5 hz) randomly
and could be much lower.  Just wanted to push this and get the
conversation going on how best to do it.
2016-12-27 10:17:40 -08:00
David Kelly
38a3ee4104 Some code review feedback
more to come
2016-12-27 10:17:39 -08:00
howard-stearns
7faa689d1d avatar body goes away when ignored, and comes back when unignored 2016-12-27 10:17:39 -08:00
howard-stearns
a9e781f565 naming consistentcy. No functional changes. 2016-12-27 10:17:39 -08:00
howard-stearns
8b9c1446cd protocol versions 2016-12-27 10:17:39 -08:00
howard-stearns
768b747b3a Make avatar go away when ignored, even when pal is up. (But currently, it
comes back!)
2016-12-27 10:17:39 -08:00
howard-stearns
2f2940b7cc fixes 2016-12-27 10:14:28 -08:00