August Rosedale
8613cd35ea
entity script to push entities with hands
2016-12-30 07:11:02 -08:00
Brad Hefta-Gaub
b1d556aee2
more debugging of bow
2016-12-29 19:21:18 -08:00
Brad Hefta-Gaub
65c8d4b16b
more debugging of bow
2016-12-29 19:16:55 -08:00
Brad Hefta-Gaub
1bf3965223
more debugging of bow
2016-12-29 19:03:29 -08:00
Brad Hefta-Gaub
73cb100d76
more debugging of bow
2016-12-29 19:00:06 -08:00
Brad Hefta-Gaub
6c86675f24
tweaks to bow script to debug judder
2016-12-29 18:36:32 -08:00
Brad Hefta-Gaub
4b9345d7c6
cleanup accidental change
2016-12-29 16:45:16 -08:00
Brad Hefta-Gaub
84eca0159e
Merge branch 'master' of https://github.com/highfidelity/hifi into improveInterval
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Conflicts:
tests/networking/src/ResourceTests.cpp
2016-12-29 16:42:52 -08:00
Brad Hefta-Gaub
0c22fcb5c4
better handling of timers
2016-12-29 16:41:14 -08:00
Zach Pomerantz
198c361f2a
Merge pull request #9279 from zzmp/cmake/quazip
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Use supplied libquazip5.so for Debug builds
2016-12-29 19:32:34 -05:00
Zach Pomerantz
0e9da87549
FetchSortCull->FetchCullSort
2016-12-29 19:27:37 -05:00
Andrew Meadows
ff19bdceaa
Merge pull request #9281 from AndrewMeadows/unit-test-cleanup
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fix bitrot in unit tests
2016-12-29 16:21:35 -08:00
Zach Pomerantz
c75dd236f2
rm unused forward pipelines
2016-12-29 19:11:06 -05:00
Zach Fox
3bd68f5e3e
Checkpoint for removing userData
2016-12-29 16:09:31 -08:00
Zach Pomerantz
d00ae05e26
add background to forward renderer
2016-12-29 19:09:06 -05:00
Zach Fox
be4050aa78
One bug down!
2016-12-29 15:43:42 -08:00
Zach Fox
f96508e197
Gotta fix these bugs...
2016-12-29 14:19:40 -08:00
Brad Davis
775c6d542a
Merge pull request #9280 from Atlante45/oculus
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Track dropped frames as reported by the Oculus SDK
2016-12-29 13:33:28 -08:00
Zach Fox
10b5b957f2
Ahh...It's beautiful and simple now.
2016-12-29 13:09:40 -08:00
Zach Fox
24eac77115
I'm about to refactor this.
2016-12-29 11:57:51 -08:00
Zach Fox
bb2b48d424
Getting very close.
2016-12-29 11:35:20 -08:00
Atlante45
e5901fa875
Make getHardwareStats thread safe
2016-12-29 11:13:55 -08:00
Atlante45
f46b8f3e6d
Track compositor dropped frames as well.
2016-12-29 10:17:40 -08:00
Brad Hefta-Gaub
a72f60152b
audit use of QTimer intervals to make sure we're using Qt::PreciseTimer when appropriate
2016-12-29 08:53:37 -08:00
Andrew Meadows
be0ca41eb3
make implicit cast explicit
2016-12-28 18:27:34 -08:00
Andrew Meadows
1e38170ba9
fix bitrot from AudioRingBuffer API change
2016-12-28 18:12:22 -08:00
Andrew Meadows
96a9ef8f44
fix bitrot after UDT overhaul
2016-12-28 18:11:54 -08:00
Andrew Meadows
39538db63a
fix bitrot from changed glm::vec3 API?
2016-12-28 18:10:45 -08:00
Andrew Meadows
9763566bdb
fix bitrot from April 2016
2016-12-28 18:09:31 -08:00
Andrew Meadows
522403cf48
fix build error on linux
2016-12-28 18:08:17 -08:00
Zach Fox
af1c67a252
Progress!
2016-12-28 17:23:56 -08:00
Zach Fox
d3700fc922
Fix merge errors
2016-12-28 15:47:28 -08:00
Zach Fox
e26d347682
It seems to be working, minus removing from list
2016-12-28 15:15:39 -08:00
Zach Fox
46e8bf5283
First steps, holding off til Howard finishes
2016-12-28 15:12:21 -08:00
Zach Fox
800389cf20
Remove HRS logging
2016-12-28 14:37:19 -08:00
Atlante45
f79c6e08f5
Track dropped frames as reported by the Oculus SDK
2016-12-28 14:18:23 -08:00
Zach Fox
d3c2ba5199
Fix throttling extra data
2016-12-28 13:39:53 -08:00
Zach Pomerantz
0bb82d2b73
use libquazip5.so in debug
2016-12-28 16:06:32 -05:00
Andrew Meadows
b56a15b60a
Merge pull request #9273 from kencooke/audio-ambisonic-src2
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Improved audio resampler
2016-12-27 17:07:56 -08:00
Andrew Meadows
f9c0595d87
Merge pull request #9274 from jherico/cpu_opt_scene
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Optimizations: using SIMD matrix operations to improve skinned model calculations
2016-12-27 17:06:20 -08:00
Brad Davis
901c020aae
Optimizations, SIMD and const correctness
2016-12-27 15:39:38 -08:00
Brad Davis
53b64b9877
Merge pull request #9276 from AndrewMeadows/fix-animated-entities
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fix animated entities
2016-12-27 15:35:28 -08:00
Andrew Meadows
e674be9c8c
fix animated entities
2016-12-27 15:15:11 -08:00
David Kelly
4fdc093cfa
Throttle extra avatar data
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When PAL is open, we send AvatarData for avatars out of view, or
those who have ignored us (if we are an admin). For those out of
view, we really don't need their info at 45hz, so this is a super
simple way to get it less often. Chose 1/10th (4.5 hz) randomly
and could be much lower. Just wanted to push this and get the
conversation going on how best to do it.
2016-12-27 10:17:40 -08:00
David Kelly
38a3ee4104
Some code review feedback
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more to come
2016-12-27 10:17:39 -08:00
howard-stearns
7faa689d1d
avatar body goes away when ignored, and comes back when unignored
2016-12-27 10:17:39 -08:00
howard-stearns
a9e781f565
naming consistentcy. No functional changes.
2016-12-27 10:17:39 -08:00
howard-stearns
8b9c1446cd
protocol versions
2016-12-27 10:17:39 -08:00
howard-stearns
768b747b3a
Make avatar go away when ignored, even when pal is up. (But currently, it
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comes back!)
2016-12-27 10:17:39 -08:00
howard-stearns
2f2940b7cc
fixes
2016-12-27 10:14:28 -08:00