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Track compositor dropped frames as well.
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@ -159,6 +159,7 @@ void OculusDisplayPlugin::hmdPresent() {
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appDroppedFrames = frameStats.AppDroppedFrameCount;
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}
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_hardwareStats["app_dropped_frame_count"] = appDroppedFrames;
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_hardwareStats["compositor_dropped_frame_count"] = compositorDroppedFrames;
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}
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_presentRate.increment();
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}
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