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fix bitrot from changed glm::vec3 API?
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1 changed files with 3 additions and 3 deletions
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@ -255,11 +255,11 @@ void GeometryUtilTests::testTwistSwingDecomposition() {
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glm::quat measuredTwistRotation;
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glm::quat measuredSwingRotation;
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swingTwistDecomposition(totalRotation, twistAxis, measuredSwingRotation, measuredTwistRotation);
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// dot decomposed with components
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float twistDot = fabsf(glm::dot(twistRotation, measuredTwistRotation));
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float swingDot = fabsf(glm::dot(swingRotation, measuredSwingRotation));
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// the dot products should be very close to 1.0
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const float MIN_ERROR = 1.0e-6f;
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QCOMPARE_WITH_ABS_ERROR(1.0f, twistDot, MIN_ERROR);
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@ -277,7 +277,7 @@ void GeometryUtilTests::testSphereCapsulePenetration() {
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glm::vec3 capsuleEnd(0.0f, 10.0f, 0.0f);
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float capsuleRadius = 1.0f;
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glm::vec3 penetration(glm::vec3::_null);
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glm::vec3 penetration(0.0f);
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bool hit = findSphereCapsulePenetration(sphereCenter, sphereRadius, capsuleStart, capsuleEnd, capsuleRadius, penetration);
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QCOMPARE(hit, true);
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QCOMPARE_WITH_ABS_ERROR(penetration, glm::vec3(-0.5f, 0.0f, 0.0f), EPSILON);
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