Seth Alves
fcd2284dc8
Merge pull request #6843 from AndrewMeadows/sadness
...
fix bug causing grab to disappear objects
2016-01-15 09:27:02 -08:00
samcake
3f4f10c38c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-15 09:21:13 -08:00
Andrew Meadows
b9352d3eaa
prevent nan inside spring action
2016-01-15 08:44:52 -08:00
samcake
ae18bb8ef7
FIxed the stereo rendering
2016-01-14 19:23:29 -08:00
AlessandroSigna
41e6dd48e0
Overlay manager exposing findRayIntersection
2016-01-14 18:27:17 -08:00
AlessandroSigna
e4501e3a8f
Added cart, cash, inspect and readme
2016-01-14 18:23:39 -08:00
EdgarPironti
40279c8fc5
Item, Review, Shop and Vendor scripts.
2016-01-14 18:20:40 -08:00
Zach Pomerantz
e2158e48a1
Declare Corners explicitly
2016-01-14 18:03:58 -08:00
Philip Rosedale
c5556b1c29
Merge pull request #6841 from ericrius1/diceOverlay
...
added dice icon back to dice.js script
2016-01-14 17:49:04 -08:00
ericrius1
d4491a9ec2
added dice icon back to dice.js script
2016-01-14 17:13:07 -08:00
Philip Rosedale
0ec754cf5f
Merge pull request #6839 from hyperlogic/tony/squeeze-hands-part-deux
...
Updated animations for left hand grasp
2016-01-14 16:57:46 -08:00
Brad Hefta-Gaub
a70adc8a57
Merge pull request #6823 from jherico/tool_window
...
Tool window in QML
2016-01-14 16:56:27 -08:00
Brad Davis
98df0d8fcc
Merge pull request #6836 from ZappoMan/menuGroups
...
wire up audio show level meter menu
2016-01-14 19:27:47 -05:00
Anthony J. Thibault
90516d95f2
Updated animations for left hand grasp
2016-01-14 16:22:58 -08:00
Philip Rosedale
a8d13cb947
Merge pull request #6831 from hyperlogic/tony/squeeze-hands-part-deux
...
Simplify grab animation logic
2016-01-14 15:49:00 -08:00
samcake
577666da6e
Merging upstream master
2016-01-14 15:10:54 -08:00
Brad Davis
e76e13c05c
Removing close button on tool window, fixing dragging
2016-01-14 14:20:31 -08:00
Zach Pomerantz
ec496f1907
Return copy of Light from LightStage
2016-01-14 14:06:32 -08:00
Zach Pomerantz
c704a8d8c5
Add RenderShadowTask
2016-01-14 13:53:11 -08:00
Brad Hefta-Gaub
0ad39feeb6
juggle developer menus a bit
2016-01-14 13:31:01 -08:00
Brad Hefta-Gaub
2177765b09
wire up audio show level meter menu
2016-01-14 13:12:16 -08:00
Anthony J. Thibault
51d678670d
Updated grab animations for right hand
2016-01-14 12:57:30 -08:00
Zach Pomerantz
7744b89ba5
Prepare shadowMap pipeline to debug in color
2016-01-14 12:56:28 -08:00
Zach Pomerantz
b9b407fea0
Remove static shadowMap
2016-01-14 12:49:43 -08:00
Zach Pomerantz
0776ae7e72
Add LightStage for rendering lights
2016-01-14 12:49:42 -08:00
Zach Pomerantz
82f7ea515d
Clean up task construction
2016-01-14 12:49:42 -08:00
Seth Alves
58668654d0
Merge pull request #6835 from AndrewMeadows/fix-grab
...
fix problem where distance grab stops on slow movement
2016-01-14 10:56:07 -08:00
Andrew Meadows
72928fdbd6
fix problem where grab stops on slow movement
2016-01-14 10:42:27 -08:00
Brad Davis
d924e042bc
Merge pull request #6834 from ZappoMan/hmdFixes
...
fix issues with HMD lookout 2D, and cleanup
2016-01-14 12:42:23 -05:00
Howard Stearns
5c1eef6a65
Merge pull request #6830 from AndrewMeadows/fix-arrows
...
Fix for arrows that stop moving too early
2016-01-14 09:36:26 -08:00
Anthony J. Thibault
c267d672d2
Updated hand grab animations
...
Left hand is old squeeze hands poses
Right hand is new hydra grasp poses
2016-01-14 08:57:27 -08:00
Brad Hefta-Gaub
6b76cf484d
fix issues with HMD lookout 2D, and cleanup
2016-01-14 08:48:55 -08:00
Andrew Meadows
82e261480f
Merge pull request #6827 from howard-stearns/physics-timing
...
Physics timing
2016-01-14 08:39:29 -08:00
Zach Pomerantz
ed5c53f23c
Add getCorners to ViewFrustum
2016-01-14 01:29:49 -08:00
Brad Hefta-Gaub
8f8afabbfe
Merge pull request #6811 from Atlante45/master
...
Fix skybox not always rendering correctly
2016-01-13 21:00:48 -08:00
Philip Rosedale
30199106ec
Choice of hand ray pick or head pick
2016-01-13 20:47:05 -08:00
Brad Hefta-Gaub
ec344f7f86
Merge pull request #6822 from jherico/local_script_stop
...
Fix inability to stop local scripts
2016-01-13 20:26:36 -08:00
David Rowe
a59cbd1aca
Merge branch 'master' into 20763
2016-01-14 17:25:44 +13:00
samcake
0285d48de3
Exposing many more controls of the AO in order to adjust the effect
2016-01-13 18:57:47 -08:00
Zach Pomerantz
1436b4f6b1
Guard against unspecified deferredDebugMode
2016-01-13 18:17:40 -08:00
Anthony J. Thibault
75b3523c33
Simplify grab animation logic
...
Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js
Deleted old hydra/squeezeHands.js to avoid confusion.
Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
Zach Pomerantz
5c9c34377e
Move GL context sync to render Engine (from Task)
2016-01-13 17:53:15 -08:00
Zach Pomerantz
70cc7d87e4
Expose global light through DeferredLighting singleton
2016-01-13 17:52:02 -08:00
Zach Pomerantz
e471dcc90e
Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon
2016-01-13 17:50:34 -08:00
Zach Pomerantz
2938829167
Add shadow items to stats
2016-01-13 17:49:37 -08:00
Zach Pomerantz
ee69d8f817
Fix bitsetters for ShapeKey::Builder
2016-01-13 17:44:01 -08:00
samcake
1a2764a38c
Merge pull request #6829 from Atlante45/render-shape-update
...
Fix render engine memory leak
2016-01-13 17:18:28 -08:00
U-GAPOS\andrew
0126684a96
collisionMask shouldn't override ignoreForCollisions
2016-01-13 16:58:34 -08:00
U-GAPOS\andrew
3aa1837e07
disable collisions between arrow and bow
...
(the bow is currently kinematic while held)
2016-01-13 16:57:51 -08:00
Philip Rosedale
ac61a33b63
Merge pull request #6825 from ericrius1/handGrabPositioningTweaks
...
Adjusted relative hand grab data for gun, ping ponger, and bow to to …
2016-01-13 16:08:09 -08:00