Commit graph

21245 commits

Author SHA1 Message Date
Thijs Wenker
2f51e63554 Since the deck is currently only capable of handling one clip, add temporary _length reset in FIXME section 2017-03-07 01:29:20 +01:00
Zach Fox
5223f872c1 Merge pull request #9753 from zfox23/FB_3234_TakeTwo
Optimize AvatarMixer with respect to Identity and Avatar Data
2017-03-06 13:37:29 -08:00
Andrew Meadows
1b8f6b9835 Merge pull request #9784 from samcake/blue
Fixing Emissive on overlay for models (opaque and transparent)
2017-03-06 13:24:00 -08:00
samcake
21f36d7212 removing comments and restoring the correct behavior for Pal.js 2017-03-06 12:41:00 -08:00
Andrew Meadows
6ea6477c73 Merge pull request #9683 from jherico/cache_flush
Clear caches on domain switch
2017-03-06 11:05:44 -08:00
Zach Fox
718ecea404 Potential non-spammy solution using pseudo-state 2017-03-06 10:03:41 -08:00
Zach Fox
cfb8534d71 Comment 2017-03-06 10:03:41 -08:00
Zach Fox
c9c07c4269 Basically rebase and squash 2017-03-06 10:03:41 -08:00
sam
cffd838d1d merging with master 2017-03-05 12:57:13 -08:00
Ken Cooke
a5571bd49d redo unsafe optimization 2017-03-04 16:02:39 -08:00
Ken Cooke
44c1f8500d redo unsafe optimization 2017-03-04 15:55:53 -08:00
Ken Cooke
0bababf1f5 Safe replacement of glm_mat4_mul() for unaligned arguments instead of __m128 2017-03-04 14:53:07 -08:00
Anthony J. Thibault
45febe8565 Merge branch 'master' into feature/fingers-on-tablet 2017-03-03 09:04:43 -08:00
Seth Alves
807e15ade9 Merge pull request #9798 from AndrewMeadows/faster-avatar-updates-2
avoid animation blending for other avatars
2017-03-02 18:37:18 -08:00
Seth Alves
5f570c1ba8 fix up bounds handling in Line3DOverlay 2017-03-02 16:16:48 -08:00
Anthony J. Thibault
bc256f3e8f Fix for multi-threaded access to maps in DebugDraw. 2017-03-02 14:42:06 -08:00
Andrew Meadows
a55ab94cd9 other avatars use jointData no Rig animation 2017-03-02 07:52:02 -08:00
Stephen Birarda
b586926d09 Merge pull request #9755 from birarda/master
increase max renderable web entity FPS to 30 for Youtube.com
2017-03-01 18:09:16 -08:00
Anthony J. Thibault
01abb4bdb6 Exposed DebugDraw interface to Java Script 2017-03-01 13:14:29 -08:00
Howard Stearns
8424f151bf Merge pull request #9789 from davidkelly/dk/3313
Remember gain settings when pal is closed and reopened
2017-03-01 10:21:02 -08:00
David Kelly
efe44425a6 cr feedback, plus something I missed 2017-03-01 09:26:03 -07:00
samcake
664163eb17 Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-02-28 18:13:01 -08:00
samcake
6ac85aee7e Adding support for the unliti materials too for overlay's 2017-02-28 18:12:35 -08:00
Seth Alves
0d0c26ef64 Merge pull request #9759 from sethalves/voxel-paint-opti
no bullet shape for collisionless polyvox
2017-02-28 13:54:44 -08:00
David Kelly
c10b0389de Add a getAvatarGain method to NodeList and UsersScriptingInterface 2017-02-28 14:45:34 -07:00
Stephen Birarda
8562a294fa cleanup some extra spacing 2017-02-28 13:24:41 -08:00
Andrew Meadows
c6730f7c58 Merge pull request #9745 from AndrewMeadows/faster-avatar-updates
Faster avatar updates
2017-02-28 10:55:21 -08:00
Clément Brisset
7f9437dcc5 Merge pull request #9690 from Atlante45/feat/sit
Add hips pinning / Sit script
2017-02-28 10:41:22 -08:00
Seth Alves
6b230bad14 oops 2017-02-27 20:56:25 -08:00
Seth Alves
3b669089e4 Merge branch 'master' of github.com:highfidelity/hifi into voxel-paint-opti 2017-02-27 20:56:16 -08:00
Atlante45
e03368414e CR 2017-02-27 18:57:44 -08:00
samcake
576660f6ef Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-02-27 18:17:28 -08:00
Seth Alves
117be16c31 pull from upstream 2017-02-27 16:48:23 -08:00
Atlante45
2d8b71810e remove hips swing 2017-02-27 16:38:57 -08:00
Andrew Meadows
6991970044 relax lower spine for head IK when sitting
also: fix crash bug for bad parentJointIndex
also: reduce limit leakage for IK rotation
2017-02-27 16:38:57 -08:00
Atlante45
d9e2b3a20d Remove lower spine constrain while sitting, losen head 2017-02-27 16:38:56 -08:00
Atlante45
fcc924ce8e Add downward force on the hips to strech the spine. 2017-02-27 16:38:56 -08:00
Atlante45
36dc2dc49d Compute spine length on skeleton load 2017-02-27 16:38:56 -08:00
Atlante45
e9316d30d0 More IK smoothing experimentation 2017-02-27 16:38:56 -08:00
Atlante45
8c232b5abb Initialize max offset to infinity 2017-02-27 16:38:55 -08:00
Atlante45
187cd0d5cf Get IK error and stand up based on it 2017-02-27 16:38:55 -08:00
Atlante45
6821c8621f More sit work 2017-02-27 16:38:54 -08:00
Atlante45
cc5967e8f9 Pull part of the Out Of Body Exp code 2017-02-27 16:38:53 -08:00
samcake
f050cc31f2 Backing up from the rgba format to go back to a rgb 888 just to repair the broken normals on Seth's Avatar 2017-02-27 13:32:24 -08:00
Stephen Birarda
80af749b69 change max FPS for youtube on URL change 2017-02-27 11:09:17 -08:00
Stephen Birarda
d18936ea18 only force youtube web entities to 30 FPS 2017-02-27 09:44:34 -08:00
Stephen Birarda
2ceb3d85bd increase max renderable web entity FPS to 30 2017-02-27 09:33:49 -08:00
sam
709c2e4240 Fixing the emissive on overlayfor models 2017-02-27 02:52:00 -08:00
Seth Alves
88c850afa2 voxel-paint paints with capsules rather than spheres 2017-02-26 12:56:17 -08:00
Seth Alves
542cb7ab85 optimize RenderablePolyVoxEntityItem::compressVolumeDataAndSendEditPacket 2017-02-26 09:03:34 -08:00