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increase max renderable web entity FPS to 30
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@ -113,7 +113,7 @@ bool RenderableWebEntityItem::buildWebSurface(QSharedPointer<EntityTreeRenderer>
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// FIXME, the max FPS could be better managed by being dynamic (based on the number of current surfaces
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// and the current rendering load)
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_webSurface->setMaxFps(10);
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_webSurface->setMaxFps(30);
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// The lifetime of the QML surface MUST be managed by the main thread
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// Additionally, we MUST use local variables copied by value, rather than
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