Zach Fox
40038ce54b
Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays
2017-07-25 09:33:07 -07:00
vladest
615a3c52e4
Ooops..
2017-07-21 21:26:33 +02:00
Zach Fox
a800f6c05a
No magic numbers; Move (i) based on laser hand; Tablet to Tab key
2017-07-21 11:48:19 -07:00
vladest
33a8ab2d58
Adjusted according discussion in PR
2017-07-21 18:18:23 +02:00
Dante Ruiz
6f30cb1825
Merge branch 'master' of github.com:highfidelity/hifi into vive-in-desktop
2017-07-01 00:48:49 +01:00
Dante Ruiz
577969481d
head puck working
2017-06-30 23:43:12 +01:00
David Rowe
3bdf267900
Implement fingers control
2017-06-22 23:32:06 +12:00
David Rowe
5b6a5525b6
Initial control of avatar hand positions
2017-06-18 13:03:54 +12:00
Seth Alves
48ee546545
Merge branch 'master' of github.com:highfidelity/hifi into head-controller
2017-06-01 16:15:03 -07:00
Seth Alves
7a47250aa7
oops missed a comma
2017-05-31 10:21:10 -07:00
Dante Ruiz
b3401d9762
making some final changes
2017-05-30 23:55:45 +01:00
Seth Alves
ffe844a8e7
Merge branch 'master' of github.com:highfidelity/hifi into head-controller
2017-05-30 13:42:20 -07:00
Seth Alves
af5ba3a90a
ask display-plugins if they are head-controllers
2017-05-25 15:14:10 -07:00
Dante Ruiz
8538c700b5
saving head work
2017-05-25 21:41:41 +01:00
Dante Ruiz
8cb9bfcc81
fixed merge conflict
2017-05-24 19:35:41 +01:00
Dante Ruiz
ac3c9655ec
added arms
2017-05-24 01:28:08 +01:00
Dante Ruiz
78f6d2e850
fix low velocity filter
2017-05-18 21:22:42 +01:00
Dante Ruiz
90ddc16d09
add calibration data to filters
2017-05-18 17:07:28 +01:00
Dante Ruiz
25b1bb0633
adjusted values
2017-05-16 23:34:46 +01:00
Dante Ruiz
bb4c0d972d
head routed through the vive input plugin
2017-05-10 00:10:26 +01:00
Dante Ruiz
31f6038e45
limbs tracking pucks
2017-05-03 20:08:42 +01:00
Seth Alves
0cd2863df4
start on routing HMD position and rotation through controller interface
...
(cherry picked from commit bca5241bae7674ff7e41c037d84bb78e5152046a)
2017-04-25 11:01:52 -07:00
ZappoMan
53c439ffba
add foot IK targets as actions
2017-03-30 19:11:16 -07:00
Stephen Birarda
1fe02477b0
fix LX behaviour in snap/advanced/basic
2017-03-14 14:21:21 -07:00
Stephen Birarda
0926b2df2a
add LX snap turn to standard mapping
2017-03-13 15:14:20 -07:00
mike
6cba2049dd
Made jumping easier on the Vive
2017-02-07 19:46:16 -08:00
Anthony J. Thibault
0ab956a0c1
A and B buttons on oculus touch no longer trigger UI Nav events
2017-01-23 17:08:25 -08:00
Anthony J. Thibault
584a9a3c98
UI navigation work with game pads
...
The tablet UI can be long lived, unlike the previous VRMenu.
So instead of using a dynamic mapping that was only enabled when the VRMenu was shown, standard_navigation.json.
standard_navigation is always active. Also, standard_navigation.json has been changed.
Left and Right click and stick events never become UINav events. Only Dpad A, B, X, Y, LB and RB are mapped to UINav events.
2017-01-23 15:22:49 -08:00
Brad Hefta-Gaub
a2ba03284e
Merge pull request #9186 from ZappoMan/kinectPlugin
...
Kinect Plugin
2016-12-13 15:29:41 -08:00
Atlante45
5def039bd4
Swap start/back xbox controller mapping to conform to Oculus standard
2016-12-09 16:41:42 -08:00
Brad Hefta-Gaub
4959a88581
first cut at kinect input plugin
2016-12-08 22:13:56 -08:00
Seth Alves
a04b486dfc
Merge pull request #9123 from druiz17/touchBug
...
fixed context menu showing up in the correct location with oculus touch
2016-12-06 10:34:00 -08:00
Bradley Austin Davis
f112d345e8
Add dead zone to yaw controls
2016-12-06 09:38:30 -08:00
Dante Ruiz
2d28ae1ffe
fixed context menu showing up in the correct location
2016-11-29 18:15:40 +00:00
Dante Ruiz
e22c36b4b7
fixed menu pop up delay
2016-11-07 17:16:24 +00:00
Chris Collins
6698b1617b
Merge pull request #8945 from thoys/patch-8
...
Fix Oculus hand controllers to only work in HMD
2016-10-31 11:02:40 -07:00
Thijs Wenker
597e52636a
Fix Oculus hand controllers to only work in HMD
2016-10-28 19:22:44 +02:00
Thijs Wenker
2dcbe18e5b
Fix for weird avatar Switch Vive -> Desktop mode
2016-10-28 04:07:20 +02:00
Brad Hefta-Gaub
c50cd865e5
add RTClick and LTClick support to gamepad
2016-10-18 09:50:35 -07:00
Chris Collins
b41d72a9fd
Merge pull request #8777 from hyperlogic/bug-fix/oculus-touch-fixes
...
Bug fixes in oculus_touch default mapping
2016-10-13 10:57:27 -07:00
Anthony J. Thibault
aa52963e5d
Made the Grip buttons less sensitive to inadvertent squeezes.
2016-10-12 12:59:43 -07:00
Brad Hefta-Gaub
f532affdf3
hardwire xbox to match help
2016-10-11 14:39:45 -07:00
Anthony J. Thibault
ace8639f5b
Bug fixes in oculus_touch default mapping
...
* Made sticks less sensitive. Raised deadSpot min from 0.05 to 0.3.
* Fixed problem were grip and trigger was mapped to Standard triggers. This was causing all sorts of problems
with the handControllerGrab script. Including double lasers and a stuck right hand laser.
* mapped grip to standard grip. So now you can use the grip button to drop equipped objects.
* increased deadZone on grip to make inadvertent drops less likely to happen.
2016-10-10 18:42:06 -07:00
James B. Pollack
402bad3417
Merge remote-tracking branch 'upstream/master' into demo_movement
2016-08-18 13:43:54 -07:00
James B. Pollack
1eaac8605f
invert the structure and make it work with oculus
2016-08-18 10:43:37 -07:00
James B. Pollack
a7ba4ce1f9
jumping
2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1
demo changes
2016-08-17 15:08:43 -07:00
James B. Pollack
5a2c7cf58e
cleanup
2016-08-16 09:58:18 -07:00
James B. Pollack
f143c62e9c
whoops
2016-08-15 11:53:32 -07:00
James B. Pollack
a078b20f9d
make it work with click
2016-08-15 10:24:24 -07:00