Brad Davis
1bb15e28d6
Fixing differing highlights between left and right eyes in stereo modes
2015-09-14 11:24:28 -07:00
Brad Hefta-Gaub
1f8599de13
Merge pull request #5790 from sethalves/quiet-compiler
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quiet compiler
2015-09-14 09:24:08 -07:00
Brad Davis
61fb9924bf
Fix procedural vec3 uniforms
2015-09-12 13:19:33 -07:00
Seth Alves
93dc0714f7
quiet compiler
2015-09-12 10:10:53 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
Seth Alves
e65ef93663
Merge pull request #5778 from jherico/homer
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Fixing some entity race condition crashes
2015-09-11 17:54:53 -07:00
Howard Stearns
4ffe2d0747
Merge pull request #5786 from AndrewMeadows/ik-with-constraints
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inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Ryan Huffman
2bb633d370
Merge pull request #5788 from birarda/master
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make node timeout less brittle (by giving it more time)
2015-09-11 16:59:04 -07:00
Andrew Meadows
94b0074165
Merge pull request #5765 from ctrlaltdavid/20669-tidy
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Move cubic interpolation method to shared library
2015-09-11 16:58:22 -07:00
Andrew Meadows
9c6060160a
Merge pull request #5784 from howard-stearns/rationalize-rig-settings
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Rationalize rig settings
2015-09-11 16:56:44 -07:00
Brad Davis
2daa5c3bf6
PR comment, fix extra variable decl
2015-09-11 16:54:18 -07:00
Andrew Meadows
1500a36f72
oops forgot to uncomment constraint initialization
2015-09-11 16:49:49 -07:00
Stephen Birarda
6da388f2af
cleanup UDT_CONNECTION_DEBUG, add time for node timeout
2015-09-11 16:38:14 -07:00
Brad Davis
9b81842850
Merge branch 'master' into homer
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Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Howard Stearns
140ecc8e2c
Get rid of implicit int->bool cast.
2015-09-11 16:28:41 -07:00
Brad Davis
e458eb7ae9
Merge pull request #5734 from sethalves/octree-shared-pointers
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octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
d01c5d1ae5
fix crash bug
2015-09-11 15:01:31 -07:00
Andrew Meadows
2ba446d309
fix IK and constriants
2015-09-11 13:22:12 -07:00
Andrew Meadows
b0520acea9
remove warning about out-of-order-init
2015-09-11 13:22:11 -07:00
Andrew Meadows
334fdeefd5
remove old incorrect comment
2015-09-11 13:22:11 -07:00
Andrew Meadows
8d5106b072
improved debug render of hand coordinates
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also cleaned up includes in Hand.h
2015-09-11 13:22:11 -07:00
Howard Stearns
5314e0c744
Remove unused.
2015-09-11 13:20:56 -07:00
Howard Stearns
841e23e29d
Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings
2015-09-11 12:59:19 -07:00
Brad Davis
19806c16a7
Fix debug building
2015-09-11 12:31:32 -07:00
Brad Davis
fd1cfadc47
Fixing potential access to null object
2015-09-11 12:02:57 -07:00
Brad Hefta-Gaub
5c6d8da97b
Revert "Make sure all entity script callbacks happen on the Entities script engine thread"
2015-09-11 11:55:36 -07:00
Howard Stearns
02fba12a48
Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings
2015-09-11 11:53:19 -07:00
Howard Stearns
67ce0966d1
Rationalize the rig state setters.
2015-09-11 11:52:20 -07:00
Brad Davis
244795b629
Merge branch 'homer' into temp
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Conflicts:
interface/src/Application.cpp
2015-09-11 11:21:29 -07:00
Seth Alves
218225e4a5
Merge pull request #5781 from hyperlogic/tony/head-ik
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Added head target to AnimGraph IK node.
2015-09-11 10:58:53 -07:00
Anthony J. Thibault
8e504e63b0
Removed unused variable, changed glm::vec3(0) to glm::vec3()
2015-09-11 10:43:49 -07:00
Brad Davis
327d698b44
Merge pull request #5780 from ZappoMan/entityScriptCrashes
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prevent sending signals in the entities script engine
2015-09-11 10:08:05 -07:00
Brad Hefta-Gaub
20a733b9f5
prevent sending signals in the entities script engine
2015-09-11 10:06:06 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
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* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Brad Hefta-Gaub
b9d5412aad
prevent sending signals in the entities script engine
2015-09-11 09:48:42 -07:00
Stephen Birarda
a286f4e7d0
Merge pull request #5772 from Atlante45/protocol
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Asset server node JSON stats
2015-09-11 09:35:39 -07:00
Seth Alves
b1c5a04531
respond to code review
2015-09-11 09:29:52 -07:00
Ryan Huffman
9ab603e9a5
Merge pull request #5773 from birarda/master
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fail asset request if hash does not match
2015-09-11 09:09:56 -07:00
Brad Davis
2f679a3526
Merge pull request #5779 from ZappoMan/entityScriptCrashes
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Make sure all entity script callbacks happen on the Entities script engine thread
2015-09-11 08:34:08 -07:00
Atlante45
449d6a04d8
CR
2015-09-11 14:21:56 +02:00
Atlante45
8c1fb67825
Lock nodeHash mutex for node lookup
2015-09-11 14:21:55 +02:00
Atlante45
0037a1f4a7
Win build fix
2015-09-11 14:21:55 +02:00
Atlante45
15f7745bcc
JSON stats reliable and ordered
2015-09-11 14:21:54 +02:00
Atlante45
08e0a8d705
AssetServer JSON stats
2015-09-11 14:21:53 +02:00
Atlante45
5808658958
Make NodeJSONStats reliable
2015-09-11 14:21:53 +02:00
Brad Davis
2a15726aaf
More PR comments
2015-09-10 22:29:40 -07:00
Brad Davis
b7ffb96adf
Working on thread safety for the entity tree
2015-09-10 22:28:50 -07:00
Brad Davis
3bc9e8c98d
Fixing some entity race condition crashes
2015-09-10 20:43:41 -07:00
Brad Hefta-Gaub
92a5a999c6
quiet some debug
2015-09-10 19:52:44 -07:00
Brad Hefta-Gaub
ee30fe4a56
quiet some debug
2015-09-10 19:48:41 -07:00