Commit graph

12559 commits

Author SHA1 Message Date
Brad Davis
1bb15e28d6 Fixing differing highlights between left and right eyes in stereo modes 2015-09-14 11:24:28 -07:00
Brad Hefta-Gaub
1f8599de13 Merge pull request #5790 from sethalves/quiet-compiler
quiet compiler
2015-09-14 09:24:08 -07:00
Brad Davis
61fb9924bf Fix procedural vec3 uniforms 2015-09-12 13:19:33 -07:00
Seth Alves
93dc0714f7 quiet compiler 2015-09-12 10:10:53 -07:00
Seth Alves
49ee251238 quiet compiler 2015-09-12 09:59:25 -07:00
Seth Alves
e65ef93663 Merge pull request #5778 from jherico/homer
Fixing some entity race condition crashes
2015-09-11 17:54:53 -07:00
Howard Stearns
4ffe2d0747 Merge pull request #5786 from AndrewMeadows/ik-with-constraints
inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Ryan Huffman
2bb633d370 Merge pull request #5788 from birarda/master
make node timeout less brittle (by giving it more time)
2015-09-11 16:59:04 -07:00
Andrew Meadows
94b0074165 Merge pull request #5765 from ctrlaltdavid/20669-tidy
Move cubic interpolation method to shared library
2015-09-11 16:58:22 -07:00
Andrew Meadows
9c6060160a Merge pull request #5784 from howard-stearns/rationalize-rig-settings
Rationalize rig settings
2015-09-11 16:56:44 -07:00
Brad Davis
2daa5c3bf6 PR comment, fix extra variable decl 2015-09-11 16:54:18 -07:00
Andrew Meadows
1500a36f72 oops forgot to uncomment constraint initialization 2015-09-11 16:49:49 -07:00
Stephen Birarda
6da388f2af cleanup UDT_CONNECTION_DEBUG, add time for node timeout 2015-09-11 16:38:14 -07:00
Brad Davis
9b81842850 Merge branch 'master' into homer
Conflicts:
	assignment-client/src/octree/OctreeSendThread.cpp
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTreeElement.cpp
	libraries/entities/src/EntityTreeElement.h
	libraries/entities/src/EntityTreeHeadlessViewer.cpp
	libraries/entities/src/RecurseOctreeToMapOperator.cpp
	libraries/octree/src/Octree.h
	libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Howard Stearns
140ecc8e2c Get rid of implicit int->bool cast. 2015-09-11 16:28:41 -07:00
Brad Davis
e458eb7ae9 Merge pull request #5734 from sethalves/octree-shared-pointers
octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
d01c5d1ae5 fix crash bug 2015-09-11 15:01:31 -07:00
Andrew Meadows
2ba446d309 fix IK and constriants 2015-09-11 13:22:12 -07:00
Andrew Meadows
b0520acea9 remove warning about out-of-order-init 2015-09-11 13:22:11 -07:00
Andrew Meadows
334fdeefd5 remove old incorrect comment 2015-09-11 13:22:11 -07:00
Andrew Meadows
8d5106b072 improved debug render of hand coordinates
also cleaned up includes in Hand.h
2015-09-11 13:22:11 -07:00
Howard Stearns
5314e0c744 Remove unused. 2015-09-11 13:20:56 -07:00
Howard Stearns
841e23e29d Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings 2015-09-11 12:59:19 -07:00
Brad Davis
19806c16a7 Fix debug building 2015-09-11 12:31:32 -07:00
Brad Davis
fd1cfadc47 Fixing potential access to null object 2015-09-11 12:02:57 -07:00
Brad Hefta-Gaub
5c6d8da97b Revert "Make sure all entity script callbacks happen on the Entities script engine thread" 2015-09-11 11:55:36 -07:00
Howard Stearns
02fba12a48 Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings 2015-09-11 11:53:19 -07:00
Howard Stearns
67ce0966d1 Rationalize the rig state setters. 2015-09-11 11:52:20 -07:00
Brad Davis
244795b629 Merge branch 'homer' into temp
Conflicts:
	interface/src/Application.cpp
2015-09-11 11:21:29 -07:00
Seth Alves
218225e4a5 Merge pull request #5781 from hyperlogic/tony/head-ik
Added head target to AnimGraph IK node.
2015-09-11 10:58:53 -07:00
Anthony J. Thibault
8e504e63b0 Removed unused variable, changed glm::vec3(0) to glm::vec3() 2015-09-11 10:43:49 -07:00
Brad Davis
327d698b44 Merge pull request #5780 from ZappoMan/entityScriptCrashes
prevent sending signals in the entities script engine
2015-09-11 10:08:05 -07:00
Brad Hefta-Gaub
20a733b9f5 prevent sending signals in the entities script engine 2015-09-11 10:06:06 -07:00
Anthony J. Thibault
7996a02bd8 Added head target to AnimGraph IK node.
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
  default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Brad Hefta-Gaub
b9d5412aad prevent sending signals in the entities script engine 2015-09-11 09:48:42 -07:00
Stephen Birarda
a286f4e7d0 Merge pull request #5772 from Atlante45/protocol
Asset server node JSON stats
2015-09-11 09:35:39 -07:00
Seth Alves
b1c5a04531 respond to code review 2015-09-11 09:29:52 -07:00
Ryan Huffman
9ab603e9a5 Merge pull request #5773 from birarda/master
fail asset request if hash does not match
2015-09-11 09:09:56 -07:00
Brad Davis
2f679a3526 Merge pull request #5779 from ZappoMan/entityScriptCrashes
Make sure all entity script callbacks happen on the Entities script engine thread
2015-09-11 08:34:08 -07:00
Atlante45
449d6a04d8 CR 2015-09-11 14:21:56 +02:00
Atlante45
8c1fb67825 Lock nodeHash mutex for node lookup 2015-09-11 14:21:55 +02:00
Atlante45
0037a1f4a7 Win build fix 2015-09-11 14:21:55 +02:00
Atlante45
15f7745bcc JSON stats reliable and ordered 2015-09-11 14:21:54 +02:00
Atlante45
08e0a8d705 AssetServer JSON stats 2015-09-11 14:21:53 +02:00
Atlante45
5808658958 Make NodeJSONStats reliable 2015-09-11 14:21:53 +02:00
Brad Davis
2a15726aaf More PR comments 2015-09-10 22:29:40 -07:00
Brad Davis
b7ffb96adf Working on thread safety for the entity tree 2015-09-10 22:28:50 -07:00
Brad Davis
3bc9e8c98d Fixing some entity race condition crashes 2015-09-10 20:43:41 -07:00
Brad Hefta-Gaub
92a5a999c6 quiet some debug 2015-09-10 19:52:44 -07:00
Brad Hefta-Gaub
ee30fe4a56 quiet some debug 2015-09-10 19:48:41 -07:00