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animation
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Merge pull request #5786 from AndrewMeadows/ik-with-constraints
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2015-09-11 17:34:50 -07:00 |
audio
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resolve conflicts on merge with upstream/master
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2015-09-04 12:31:46 -06:00 |
audio-client
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call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
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2015-08-26 11:09:59 -07:00 |
auto-updater
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call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
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2015-08-26 11:09:59 -07:00 |
avatars
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improved debug render of hand coordinates
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2015-09-11 13:22:11 -07:00 |
display-plugins
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quiet compiler
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2015-09-12 09:59:25 -07:00 |
embedded-webserver
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Merge pull request #5663 from birarda/master
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2015-08-27 12:46:24 -07:00 |
entities
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quiet compiler
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2015-09-12 10:10:53 -07:00 |
entities-renderer
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Merge branch 'master' into homer
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2015-09-11 16:31:18 -07:00 |
environment
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call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
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2015-08-26 11:09:59 -07:00 |
fbx
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quiet compiler
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2015-09-12 09:59:25 -07:00 |
gpu
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Fixing differing highlights between left and right eyes in stereo modes
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2015-09-14 11:24:28 -07:00 |
gpu-networking
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put back TextureCache headers
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2015-09-08 15:23:26 -07:00 |
input-plugins
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Toggle mute while holding the hydras
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2015-09-04 16:19:58 -07:00 |
model
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Procedural skybox work
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2015-09-08 14:31:16 -07:00 |
networking
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quiet compiler
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2015-09-12 09:59:25 -07:00 |
octree
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Merge branch 'master' into homer
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2015-09-11 16:31:18 -07:00 |
physics
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Merge pull request #5778 from jherico/homer
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2015-09-11 17:54:53 -07:00 |
plugins
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call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
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2015-08-26 11:09:59 -07:00 |
procedural
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Fix procedural vec3 uniforms
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2015-09-12 13:19:33 -07:00 |
render
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Add AA state to RenderContext and Menu
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2015-08-30 20:38:05 -07:00 |
render-utils
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Fixing differing highlights between left and right eyes in stereo modes
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2015-09-14 11:24:28 -07:00 |
script-engine
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quiet compiler
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2015-09-12 09:59:25 -07:00 |
shared
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quiet compiler
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2015-09-12 10:10:53 -07:00 |
ui
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quiet compiler
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2015-09-12 09:59:25 -07:00 |