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This commit is contained in:
Brad Davis 2015-09-10 22:29:40 -07:00
parent b7ffb96adf
commit 2a15726aaf

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@ -247,10 +247,12 @@ void PhysicalEntitySimulation::handleCollisionEvents(const CollisionEvents& coll
void PhysicalEntitySimulation::addAction(EntityActionPointer action) {
if (_physicsEngine) {
// FIXME put fine grain locking into _physicsEngine
QMutexLocker lock(&_mutex);
const QUuid& actionID = action->getID();
if (_physicsEngine->getActionByID(actionID)) {
qDebug() << "warning -- PhysicalEntitySimulation::addAction -- adding an action that was already in _physicsEngine";
{
QMutexLocker lock(&_mutex);
const QUuid& actionID = action->getID();
if (_physicsEngine->getActionByID(actionID)) {
qDebug() << "warning -- PhysicalEntitySimulation::addAction -- adding an action that was already in _physicsEngine";
}
}
EntitySimulation::addAction(action);
}