Brad Davis
37e9f66639
Additional toolbar work
2016-06-20 15:41:21 -07:00
Anthony J. Thibault
e5159ad213
Added "Developer > Hands > Drop Without Shake" menu option
2016-06-20 14:50:15 -07:00
Anthony J. Thibault
408f65100b
Bug fix for dropping near-grabbed entities via thump press.
2016-06-20 13:34:05 -07:00
Anthony J. Thibault
8792812884
Change raw for loop to Array.prototype.forEach instead
2016-06-20 13:26:41 -07:00
howard-stearns
cd1780efef
brush clearing
2016-06-20 13:21:06 -07:00
Anthony J. Thibault
359483d9ba
coding standard fix
2016-06-20 11:43:42 -07:00
Anthony J. Thibault
a14bbe4e68
Remove /* style multi-line comments
2016-06-20 11:40:59 -07:00
Anthony J. Thibault
35276c3893
Use Array.prototype.filter instead of my hand rolled filter function
2016-06-20 11:30:40 -07:00
Anthony J. Thibault
7ccbc9e6eb
Primary thumb press can be used to drop an equipped object
2016-06-20 11:22:56 -07:00
Anthony J. Thibault
14efd5dc12
Disable WANT_DEBUG_STATE
2016-06-20 10:44:09 -07:00
Anthony J. Thibault
1759132377
Use trigger to both grab and equip objects
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* Removed entry into HOLD state via secondary aka grip buttons.
* Changed equip logic to prioritize equip over near over far grabs.
* Added drop gesture, upside down controller + slight shake + trigger press
* Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master)
2016-06-20 10:39:07 -07:00
Brad Hefta-Gaub
c297fa7c0e
Merge pull request #8060 from imgntn/usersUpdates
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Hide users.js options when logged out
2016-06-17 14:17:42 -07:00
Brad Hefta-Gaub
852eda3101
Merge pull request #8066 from imgntn/faceCameraText
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Add face camera option to edit.js text entity properties
2016-06-17 14:14:06 -07:00
Howard Stearns
4aa5e87a26
Merge pull request #8093 from jherico/vive-toolbars
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Support toolbar API
2016-06-17 13:43:16 -07:00
Howard Stearns
aeebe8b3fb
Merge pull request #8094 from howard-stearns/fix-depth-request
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fix depth request
2016-06-17 13:26:07 -07:00
Bradley Austin Davis
ec615caa80
Support toolbar API
2016-06-17 13:06:42 -07:00
howard-stearns
74a3db4e1c
When setting Reticle.depth, don't assume that we're in the center of the
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HUD.
2016-06-17 11:14:56 -07:00
Bradley Austin Davis
5bc8b53d1b
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-17 10:56:53 -07:00
Brad Hefta-Gaub
99a0804429
Merge pull request #8086 from imgntn/activeElement
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Fix some edit.js errors and log messages
2016-06-16 18:25:20 -07:00
Zach Pomerantz
aca3d4d90b
add example script for metadata from metaverse
2016-06-16 15:22:34 -07:00
David Rowe
77976281ab
Make audio device selection available without advanced menus enabled
2016-06-17 09:58:44 +12:00
Ryan Huffman
c2ebcd1f77
Make activity logging from scripts only available for certain events
2016-06-16 13:49:25 -07:00
Zach Pomerantz
0f9c637c5a
Wireframe a metadata overlay tutorial
2016-06-16 13:27:36 -07:00
Ryan Huffman
bce05df56b
Update enabled_edit to only get sent when you have permission
2016-06-16 13:25:14 -07:00
Ryan Huffman
56c84bbc27
Add opened_marketplace and enabled_edit to edit.js
2016-06-16 13:18:08 -07:00
James B. Pollack
96d6cb12ac
supress some messages and errors
2016-06-16 12:27:03 -07:00
Howard Stearns
faa2624ca7
Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
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Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
Howard Stearns
0915d1287f
Merge pull request #8079 from howard-stearns/no-laser-without-trigger
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No laser without trigger
2016-06-15 16:06:56 -07:00
Howard Stearns
980eafb972
Merge pull request #8065 from hyperlogic/feature/grab-script-preliminaries
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grab script preliminaries
2016-06-15 16:06:06 -07:00
howard-stearns
6f671b7cde
see comment.
2016-06-15 15:17:34 -07:00
howard-stearns
1e3b20b66d
Explicit check enumerated states instead of relying on order, per
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feedback.
2016-06-15 15:06:36 -07:00
howard-stearns
2c7642a367
Do not make ReticleClick when we enter an overlay with the trigger
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pressed.
2016-06-15 12:28:42 -07:00
howard-stearns
6366ca7508
Go red for full trigger.
2016-06-15 11:08:59 -07:00
Bradley Austin Davis
71bf9384ce
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-15 10:45:51 -07:00
Howard Stearns
b9754c8564
continue grabbing through overlays
2016-06-14 20:17:52 -07:00
Howard Stearns
ae65790bf3
no laser (or mouse cursor) from hand controllers unless trigger squeezed
2016-06-14 18:07:08 -07:00
Anthony J. Thibault
071584597d
Merge branch 'vive-ui' into feature/grab-script-preliminaries
2016-06-14 15:33:38 -07:00
Anthony J. Thibault
67aac09033
Set state debug flag to false
2016-06-14 14:59:29 -07:00
James B. Pollack
b97dc584ea
fix bug where buttons would show when minimized
2016-06-14 14:14:31 -07:00
howard-stearns
5759c2d29d
final
2016-06-14 11:28:44 -07:00
Brad Hefta-Gaub
1c391e626f
Merge pull request #8054 from ctrlaltdavid/20957
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fix model export continued
2016-06-14 10:57:25 -07:00
howard-stearns
35fac3ca56
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into use-system-pointer2
2016-06-14 10:47:23 -07:00
Bradley Austin Davis
175dbb8924
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-14 09:48:56 -07:00
James B. Pollack
3b2e0842b0
add face camera to text properties
2016-06-13 23:27:08 -07:00
Anthony J. Thibault
cb51d00c1d
Removed CONTINUE_FAR_TRIGGER and CONTINUE_NEAR_TRIGGER
2016-06-13 19:08:33 -07:00
Anthony J. Thibault
28b6cc2777
handControllerGrab.js is now eslint clean.
2016-06-13 18:54:21 -07:00
howard-stearns
dfd03d5e61
Prepare for working laser. But at this point, we still show the laser AND
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the Reticle.
2016-06-13 17:15:51 -07:00
howard-stearns
526fc7d062
Make handControllerGrab independent of whether we're using laser or
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Reticle.
2016-06-13 17:13:10 -07:00
howard-stearns
0366c891cc
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into use-system-pointer
2016-06-13 17:06:43 -07:00
Anthony J. Thibault
b01eb0439d
removed sticky thumb equip states.
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* removed STATE_WAITING_FOR_EQUIP_THUMB_RELEASE and waitingForEquipThumbRelease
* removed STATE_EQUIP
* removed STATE_WAITING_FOR_RELEASE_THUMB_RELEASE and waitingForReleaseThumbRelease
* removed 'Hifi-Object-Manipulation' 'loaded' support and checkNewlyLoaded method.
2016-06-13 16:49:38 -07:00
James B. Pollack
5ac9460592
fix branching
2016-06-13 16:43:33 -07:00
Anthony J. Thibault
fe65df350b
Combined the release and off states.
2016-06-13 15:05:34 -07:00
Anthony J. Thibault
bd3326d2fc
Collapse continueNearGrabbing and nearGrabbing into a single state.
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* Moved the update logic from STATE_NEAR_GRABBING, STATE_HOLD & STATE_EQUIP into the entryMethods
for those states.
* Removed STATE_CONTINUE_NEAR_GRABBING, STATE_CONTINUE_HOLD & STATE_CONTINUE_EQUIP states
This functionality has been moved into the updateMethod for their respective states.
This *should* be a pure re-factor no functionality was changed.
2016-06-13 14:40:30 -07:00
Anthony J. Thibault
6d2181f0f1
Combine DISTANCE_HOLDING and CONTINUE_DISTANCE_HOLDING states.
2016-06-13 14:40:30 -07:00
James B. Pollack
188590a891
cleanup
2016-06-13 13:08:22 -07:00
James B. Pollack
567118f4a9
cleanup
2016-06-13 13:08:12 -07:00
James B. Pollack
342fc07d29
select active element in edit.js after change
2016-06-13 13:06:56 -07:00
Brad Davis
0ddee876c3
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-13 13:03:46 -07:00
Howard Stearns
b0f6b59207
Merge pull request #8040 from hyperlogic/bug-fix/equip-hotspot-render
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Only render equip-hotspots for objects with attach points.
2016-06-13 11:29:39 -07:00
Howard Stearns
357ccc17aa
Merge pull request #8030 from howard-stearns/fix-paused-interactions-with-mouse
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fix paused interactions with mouse
2016-06-13 11:28:47 -07:00
David Rowe
58f89c88a2
Remember last directory used for Window.browse() and Window.save()
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Use last directory if not specified in method call. Default to desktop.
2016-06-11 16:45:17 +12:00
howard-stearns
4344a35c60
Use the new system pointer functionality.
2016-06-10 16:00:16 -07:00
howard-stearns
542cfb2e11
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into fix-paused-interactions-with-mouse
2016-06-10 13:02:49 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
howard-stearns
82cc219ab8
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into fix-paused-interactions-with-mouse
2016-06-09 13:30:28 -07:00
David Rowe
0fe93a1e89
Fix capitalization of import and export dialog titles
2016-06-09 16:12:11 +12:00
Brad Hefta-Gaub
262e0262fc
Merge pull request #7889 from samcake/color
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add support for ambient occlusion texture and lightmap texture for fbx exported from Blender
2016-06-08 17:38:45 -07:00
Brad Hefta-Gaub
69ae33ad9a
Merge pull request #7997 from SamGondelman/touchFixes
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Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
Anthony J. Thibault
42068cf2dd
Only render equip-hotspots for objects with attach points.
2016-06-08 15:01:53 -07:00
Brad Davis
0565d3aea1
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-08 14:59:58 -07:00
James B. Pollack
65e2cdbbf3
clear dead code
2016-06-08 13:44:53 -07:00
howard-stearns
3138c4041b
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into fix-paused-interactions-with-mouse
2016-06-08 11:54:00 -07:00
howard-stearns
f8353fb082
New button content and initial positions.
2016-06-08 11:11:18 -07:00
James B. Pollack
6573b3c71e
remove bricabrac from dressing room shelves for now
2016-06-07 14:37:19 -07:00
howard-stearns
74c5ddd49f
fix paused interactions with mouse
2016-06-07 09:50:10 -07:00
SamGondelman
1994eabc98
grip buttons on vive and touch will make you active in away.js
2016-06-06 16:22:02 -07:00
Anthony J. Thibault
b836a580ff
Updated some debug print information
2016-06-06 14:40:58 -07:00
Anthony J. Thibault
6d462a477d
Change equip-hotspot to a green sphere.
2016-06-06 14:40:57 -07:00
Anthony J. Thibault
c9f440a49d
handControllerGrab: initial rendering of equip hot-spots
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* When trigger is depressed, any entities that are marked with a wearable equip-point
will become highlighted by a wireframe box (temporary art).
* The grab state machine is now defined by the CONTROLLER_STATE_MACHINE object.
this includes each state's name and updateMethod name.
* Support was added for entry and exit methods when changing states, this
functionality is used to draw and delete the hot spots when entering
and exiting the searching state.
2016-06-06 14:40:57 -07:00
James B. Pollack
15745eb5b2
Merge remote-tracking branch 'upstream/master' into moreshelfstuff
2016-06-06 12:00:41 -07:00
Brad Davis
b7d1659852
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-06 09:32:33 -07:00
Howard Stearns
91450addd3
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into goto-button
2016-06-05 10:46:18 -07:00
Howard Stearns
dbc688f445
Merge pull request #8005 from howard-stearns/pointer-cleanup
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pointer cleanup -- see comment on #8012
2016-06-05 10:17:36 -07:00
Brad Hefta-Gaub
eeb08fb401
Merge pull request #8014 from imgntn/leaphands
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add leap hands to /system
2016-06-04 16:43:30 -07:00
David Rowe
b6cb5617d3
Save toolbar position when moving it only when stopped moving it
2016-06-05 08:55:27 +12:00
SamGondelman
4fb8eac8ea
much better way of fixing script
2016-06-03 18:12:47 -07:00
James B. Pollack
da023bfbe3
leap
2016-06-03 15:40:04 -07:00
SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
howard-stearns
6881956117
Basic HMD toggle button.
2016-06-03 14:57:46 -07:00
James B. Pollack
9c63a6417e
fix attached entities manager and add to default scripts
2016-06-03 14:24:07 -07:00
howard-stearns
247286c71f
Basic address bar toggle button.
2016-06-03 11:55:33 -07:00
howard-stearns
3e919cb7ac
cleanup
2016-06-03 10:42:02 -07:00
Brad Davis
e9b359feb1
Make QML overlays disappear, use fade for non-window types
2016-06-02 19:15:19 -07:00
samcake
681da201fc
COrrect the name of the Unlit dbug view
2016-06-02 16:25:14 -07:00
howard-stearns
6d3fd4f208
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into click-on-trigger
2016-06-01 14:17:27 -07:00
howard-stearns
84fa4402fd
Click on full trigger, activate on partial trigger.
2016-06-01 14:03:49 -07:00
howard-stearns
9ad19a2eaf
Draw grab balls in front of entities (not just the lines as before).
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Don't intersect with grab balls (not just lasers as before).
Don't run grab lasers through (2d or 3d) overlays.
Don't try to manage reticle in handControllerGrab because other scripts
do.
2016-05-31 14:57:31 -07:00
Brad Hefta-Gaub
0ec7eae58c
fix shapes to property polymorph and persist
2016-05-27 16:59:42 -07:00
howard-stearns
a3f1ece978
Do button mapping in C++ and simplify vive.json accordingly. Vive and
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Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
howard-stearns
6b606759aa
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-hand-controllers-after-input-changes
2016-05-24 11:31:20 -07:00