Merge remote-tracking branch 'upstream/master' into moreshelfstuff

This commit is contained in:
James B. Pollack 2016-06-06 12:00:41 -07:00
commit 15745eb5b2
21 changed files with 906 additions and 165 deletions

View file

@ -739,7 +739,7 @@ void MyAvatar::saveData() {
settings.endGroup();
}
float loadSetting(QSettings& settings, const char* name, float defaultValue) {
float loadSetting(Settings& settings, const QString& name, float defaultValue) {
float value = settings.value(name, defaultValue).toFloat();
if (glm::isnan(value)) {
value = defaultValue;

View file

@ -25,6 +25,8 @@
#include "AudioRingBuffer.h"
#include "AudioLogging.h"
#include "AudioSRC.h"
#include "Sound.h"
QScriptValue soundSharedPointerToScriptValue(QScriptEngine* engine, const SharedSoundPointer& in) {
@ -89,49 +91,22 @@ void Sound::downSample(const QByteArray& rawAudioByteArray) {
// we want to convert it to the format that the audio-mixer wants
// which is signed, 16-bit, 24Khz
int numSourceSamples = rawAudioByteArray.size() / sizeof(AudioConstants::AudioSample);
int numChannels = _isStereo ? 2 : 1;
AudioSRC resampler(48000, AudioConstants::SAMPLE_RATE, numChannels);
if (_isStereo && numSourceSamples % 2 != 0){
// in the unlikely case that we have stereo audio but we seem to be missing a sample
// (the sample for one channel is missing in a set of interleaved samples)
// then drop the odd sample
--numSourceSamples;
}
// resize to max possible output
int numSourceFrames = rawAudioByteArray.size() / (numChannels * sizeof(AudioConstants::AudioSample));
int maxDestinationFrames = resampler.getMaxOutput(numSourceFrames);
int maxDestinationBytes = maxDestinationFrames * numChannels * sizeof(AudioConstants::AudioSample);
_byteArray.resize(maxDestinationBytes);
int numDestinationSamples = numSourceSamples / 2.0f;
if (_isStereo && numDestinationSamples % 2 != 0) {
// if this is stereo we need to make sure we produce stereo output
// which means we should have an even number of output samples
numDestinationSamples += 1;
}
int numDestinationBytes = numDestinationSamples * sizeof(AudioConstants::AudioSample);
int numDestinationFrames = resampler.render((int16_t*)rawAudioByteArray.data(),
(int16_t*)_byteArray.data(),
numSourceFrames);
// truncate to actual output
int numDestinationBytes = numDestinationFrames * numChannels * sizeof(AudioConstants::AudioSample);
_byteArray.resize(numDestinationBytes);
int16_t* sourceSamples = (int16_t*) rawAudioByteArray.data();
int16_t* destinationSamples = (int16_t*) _byteArray.data();
if (_isStereo) {
for (int i = 0; i < numSourceSamples; i += 4) {
if (i + 2 >= numSourceSamples) {
destinationSamples[i / 2] = sourceSamples[i];
destinationSamples[(i / 2) + 1] = sourceSamples[i + 1];
} else {
destinationSamples[i / 2] = (sourceSamples[i] + sourceSamples[i + 2]) / 2;
destinationSamples[(i / 2) + 1] = (sourceSamples[i + 1] + sourceSamples[i + 3]) / 2;
}
}
} else {
for (int i = 1; i < numSourceSamples; i += 2) {
if (i + 1 >= numSourceSamples) {
destinationSamples[(i - 1) / 2] = (sourceSamples[i - 1] + sourceSamples[i]) / 2;
} else {
destinationSamples[(i - 1) / 2] = ((sourceSamples[i - 1] + sourceSamples[i + 1]) / 4) + (sourceSamples[i] / 2);
}
}
}
}
//

View file

@ -599,11 +599,7 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
ShapeType type = getShapeType();
if (type != SHAPE_TYPE_COMPOUND) {
ModelEntityItem::computeShapeInfo(info);
info.setParams(type, 0.5f * getDimensions());
adjustShapeInfoByRegistration(info);
} else {
if (type == SHAPE_TYPE_COMPOUND) {
updateModelBounds();
// should never fall in here when collision model not fully loaded
@ -612,25 +608,27 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
const FBXGeometry& renderGeometry = _model->getFBXGeometry();
const FBXGeometry& collisionGeometry = _model->getCollisionFBXGeometry();
_points.clear();
unsigned int i = 0;
QVector<QVector<glm::vec3>>& points = info.getPoints();
points.clear();
uint32_t i = 0;
// the way OBJ files get read, each section under a "g" line is its own meshPart. We only expect
// to find one actual "mesh" (with one or more meshParts in it), but we loop over the meshes, just in case.
const uint32_t TRIANGLE_STRIDE = 3;
const uint32_t QUAD_STRIDE = 4;
foreach (const FBXMesh& mesh, collisionGeometry.meshes) {
// each meshPart is a convex hull
foreach (const FBXMeshPart &meshPart, mesh.parts) {
QVector<glm::vec3> pointsInPart;
points.push_back(QVector<glm::vec3>());
QVector<glm::vec3>& pointsInPart = points[i];
// run through all the triangles and (uniquely) add each point to the hull
unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
for (unsigned int j = 0; j < triangleCount; j++) {
unsigned int p0Index = meshPart.triangleIndices[j*3];
unsigned int p1Index = meshPart.triangleIndices[j*3+1];
unsigned int p2Index = meshPart.triangleIndices[j*3+2];
glm::vec3 p0 = mesh.vertices[p0Index];
glm::vec3 p1 = mesh.vertices[p1Index];
glm::vec3 p2 = mesh.vertices[p2Index];
uint32_t numIndices = (uint32_t)meshPart.triangleIndices.size();
assert(numIndices % TRIANGLE_STRIDE == 0);
for (uint32_t j = 0; j < numIndices; j += TRIANGLE_STRIDE) {
glm::vec3 p0 = mesh.vertices[meshPart.triangleIndices[j]];
glm::vec3 p1 = mesh.vertices[meshPart.triangleIndices[j + 1]];
glm::vec3 p2 = mesh.vertices[meshPart.triangleIndices[j + 2]];
if (!pointsInPart.contains(p0)) {
pointsInPart << p0;
}
@ -643,17 +641,13 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
}
// run through all the quads and (uniquely) add each point to the hull
unsigned int quadCount = meshPart.quadIndices.size() / 4;
assert((unsigned int)meshPart.quadIndices.size() == quadCount*4);
for (unsigned int j = 0; j < quadCount; j++) {
unsigned int p0Index = meshPart.quadIndices[j*4];
unsigned int p1Index = meshPart.quadIndices[j*4+1];
unsigned int p2Index = meshPart.quadIndices[j*4+2];
unsigned int p3Index = meshPart.quadIndices[j*4+3];
glm::vec3 p0 = mesh.vertices[p0Index];
glm::vec3 p1 = mesh.vertices[p1Index];
glm::vec3 p2 = mesh.vertices[p2Index];
glm::vec3 p3 = mesh.vertices[p3Index];
numIndices = (uint32_t)meshPart.quadIndices.size();
assert(numIndices % QUAD_STRIDE == 0);
for (uint32_t j = 0; j < numIndices; j += QUAD_STRIDE) {
glm::vec3 p0 = mesh.vertices[meshPart.quadIndices[j]];
glm::vec3 p1 = mesh.vertices[meshPart.quadIndices[j + 1]];
glm::vec3 p2 = mesh.vertices[meshPart.quadIndices[j + 2]];
glm::vec3 p3 = mesh.vertices[meshPart.quadIndices[j + 3]];
if (!pointsInPart.contains(p0)) {
pointsInPart << p0;
}
@ -670,14 +664,10 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
if (pointsInPart.size() == 0) {
qCDebug(entitiesrenderer) << "Warning -- meshPart has no faces";
points.pop_back();
continue;
}
// add next convex hull
QVector<glm::vec3> newMeshPoints;
_points << newMeshPoints;
// add points to the new convex hull
_points[i++] << pointsInPart;
++i;
}
}
@ -691,23 +681,26 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
// multiply each point by scale before handing the point-set off to the physics engine.
// also determine the extents of the collision model.
AABox box;
for (int i = 0; i < _points.size(); i++) {
for (int j = 0; j < _points[i].size(); j++) {
for (int i = 0; i < points.size(); i++) {
for (int j = 0; j < points[i].size(); j++) {
// compensate for registration
_points[i][j] += _model->getOffset();
points[i][j] += _model->getOffset();
// scale so the collision points match the model points
_points[i][j] *= scale;
points[i][j] *= scale;
// this next subtraction is done so we can give info the offset, which will cause
// the shape-key to change.
_points[i][j] -= _model->getOffset();
box += _points[i][j];
points[i][j] -= _model->getOffset();
box += points[i][j];
}
}
glm::vec3 collisionModelDimensions = box.getDimensions();
info.setParams(type, collisionModelDimensions, _compoundShapeURL);
info.setConvexHulls(_points);
info.setOffset(_model->getOffset());
} else {
ModelEntityItem::computeShapeInfo(info);
info.setParams(type, 0.5f * getDimensions());
adjustShapeInfoByRegistration(info);
}
}

View file

@ -103,7 +103,6 @@ private:
QVariantMap _currentTextures;
QVariantMap _originalTextures;
bool _originalTexturesRead = false;
QVector<QVector<glm::vec3>> _points;
bool _dimensionsInitialized = true;
AnimationPropertyGroup _renderAnimationProperties;

View file

@ -88,7 +88,7 @@ void EntityItemProperties::setLastEdited(quint64 usecTime) {
_lastEdited = usecTime > _created ? usecTime : _created;
}
const char* shapeTypeNames[] = {"none", "box", "sphere", "ellipsoid", "plane", "compound", "capsule-x",
const char* shapeTypeNames[] = {"none", "box", "sphere", "plane", "compound", "capsule-x",
"capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"};
QHash<QString, ShapeType> stringToShapeTypeLookup;
@ -101,7 +101,6 @@ void buildStringToShapeTypeLookup() {
addShapeType(SHAPE_TYPE_NONE);
addShapeType(SHAPE_TYPE_BOX);
addShapeType(SHAPE_TYPE_SPHERE);
addShapeType(SHAPE_TYPE_ELLIPSOID);
addShapeType(SHAPE_TYPE_PLANE);
addShapeType(SHAPE_TYPE_COMPOUND);
addShapeType(SHAPE_TYPE_CAPSULE_X);

View file

@ -60,7 +60,7 @@ class LineEntityItem : public EntityItem {
const QVector<glm::vec3>& getLinePoints() const{ return _points; }
virtual ShapeType getShapeType() const { return SHAPE_TYPE_LINE; }
virtual ShapeType getShapeType() const { return SHAPE_TYPE_NONE; }
// never have a ray intersection pick a LineEntityItem.
virtual bool supportsDetailedRayIntersection() const { return true; }

View file

@ -78,7 +78,7 @@ class PolyLineEntityItem : public EntityItem {
virtual bool needsToCallUpdate() const { return true; }
virtual ShapeType getShapeType() const { return SHAPE_TYPE_LINE; }
virtual ShapeType getShapeType() const { return SHAPE_TYPE_NONE; }
// never have a ray intersection pick a PolyLineEntityItem.
virtual bool supportsDetailedRayIntersection() const { return true; }

View file

@ -17,6 +17,54 @@
#include "ShapeFactory.h"
#include "BulletUtil.h"
// These are the same normalized directions used by the btShapeHull class.
// 12 points for the face centers of a duodecohedron plus another 30 points
// for the midpoints the edges, for a total of 42.
const uint32_t NUM_UNIT_SPHERE_DIRECTIONS = 42;
static const btVector3 _unitSphereDirections[NUM_UNIT_SPHERE_DIRECTIONS] = {
btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
};
btConvexHullShape* ShapeFactory::createConvexHull(const QVector<glm::vec3>& points) {
@ -66,15 +114,40 @@ btConvexHullShape* ShapeFactory::createConvexHull(const QVector<glm::vec3>& poin
hull->addPoint(btVector3(correctedPoint[0], correctedPoint[1], correctedPoint[2]), false);
}
if (points.size() > MAX_HULL_POINTS) {
// create hull approximation
btShapeHull shapeHull(hull);
shapeHull.buildHull(margin);
uint32_t numPoints = (uint32_t)hull->getNumPoints();
if (numPoints > MAX_HULL_POINTS) {
// we have too many points, so we compute point projections along canonical unit vectors
// and keep the those that project the farthest
btVector3 btCenter = glmToBullet(center);
btVector3* shapePoints = hull->getUnscaledPoints();
std::vector<uint32_t> finalIndices;
finalIndices.reserve(NUM_UNIT_SPHERE_DIRECTIONS);
for (uint32_t i = 0; i < NUM_UNIT_SPHERE_DIRECTIONS; ++i) {
uint32_t bestIndex = 0;
btScalar maxDistance = _unitSphereDirections[i].dot(shapePoints[0] - btCenter);
for (uint32_t j = 1; j < numPoints; ++j) {
btScalar distance = _unitSphereDirections[i].dot(shapePoints[j] - btCenter);
if (distance > maxDistance) {
maxDistance = distance;
bestIndex = j;
}
}
bool keep = true;
for (uint32_t j = 0; j < finalIndices.size(); ++j) {
if (finalIndices[j] == bestIndex) {
keep = false;
break;
}
}
if (keep) {
finalIndices.push_back(bestIndex);
}
}
// we cannot copy Bullet shapes so we must create a new one...
btConvexHullShape* newHull = new btConvexHullShape();
const btVector3* newPoints = shapeHull.getVertexPointer();
for (int i = 0; i < shapeHull.numVertices(); ++i) {
newHull->addPoint(newPoints[i], false);
for (uint32_t i = 0; i < finalIndices.size(); ++i) {
newHull->addPoint(shapePoints[finalIndices[i]], false);
}
// ...and delete the old one
delete hull;

View file

@ -35,7 +35,46 @@ int vec3VectorTypeId = qRegisterMetaType<QVector<glm::vec3> >();
float Model::FAKE_DIMENSION_PLACEHOLDER = -1.0f;
#define HTTP_INVALID_COM "http://invalid.com"
model::MaterialPointer Model::_collisionHullMaterial;
const int NUM_COLLISION_HULL_COLORS = 24;
std::vector<model::MaterialPointer> _collisionHullMaterials;
void initCollisionHullMaterials() {
// generates bright colors in red, green, blue, yellow, magenta, and cyan spectrums
// (no browns, greys, or dark shades)
float component[NUM_COLLISION_HULL_COLORS] = {
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.2f, 0.4f, 0.6f, 0.8f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
0.8f, 0.6f, 0.4f, 0.2f
};
_collisionHullMaterials.reserve(NUM_COLLISION_HULL_COLORS);
// each component gets the same cuve
// but offset by a multiple of one third the full width
int numComponents = 3;
int sectionWidth = NUM_COLLISION_HULL_COLORS / numComponents;
int greenPhase = sectionWidth;
int bluePhase = 2 * sectionWidth;
// we stride through the colors to scatter adjacent shades
// so they don't tend to group together for large models
for (int i = 0; i < sectionWidth; ++i) {
for (int j = 0; j < numComponents; ++j) {
model::MaterialPointer material;
material = std::make_shared<model::Material>();
int index = j * sectionWidth + i;
float red = component[index];
float green = component[(index + greenPhase) % NUM_COLLISION_HULL_COLORS];
float blue = component[(index + bluePhase) % NUM_COLLISION_HULL_COLORS];
material->setAlbedo(glm::vec3(red, green, blue));
material->setMetallic(0.02f);
material->setRoughness(0.5f);
_collisionHullMaterials.push_back(material);
}
}
}
Model::Model(RigPointer rig, QObject* parent) :
QObject(parent),
@ -1217,13 +1256,10 @@ void Model::segregateMeshGroups() {
int totalParts = mesh.parts.size();
for (int partIndex = 0; partIndex < totalParts; partIndex++) {
if (showingCollisionHull) {
if (!_collisionHullMaterial) {
_collisionHullMaterial = std::make_shared<model::Material>();
_collisionHullMaterial->setAlbedo(glm::vec3(1.0f, 0.5f, 0.0f));
_collisionHullMaterial->setMetallic(0.02f);
_collisionHullMaterial->setRoughness(0.5f);
if (_collisionHullMaterials.empty()) {
initCollisionHullMaterials();
}
_collisionRenderItemsSet << std::make_shared<MeshPartPayload>(networkMesh, partIndex, _collisionHullMaterial, transform, offset);
_collisionRenderItemsSet << std::make_shared<MeshPartPayload>(networkMesh, partIndex, _collisionHullMaterials[partIndex % NUM_COLLISION_HULL_COLORS], transform, offset);
} else {
_modelMeshRenderItemsSet << std::make_shared<ModelMeshPartPayload>(this, i, partIndex, shapeID, transform, offset);
}

View file

@ -10,11 +10,76 @@
//
#include "SettingHandle.h"
#include "SettingManager.h"
#include <math.h>
const QString Settings::firstRun { "firstRun" };
Settings::Settings() :
_manager(DependencyManager::get<Setting::Manager>()),
_locker(&(_manager->getLock()))
{
}
Settings::~Settings() {
}
void Settings::remove(const QString& key) {
_manager->remove(key);
}
QStringList Settings::childGroups() const {
return _manager->childGroups();
}
QStringList Settings::childKeys() const {
return _manager->childKeys();
}
QStringList Settings::allKeys() const {
return _manager->allKeys();
}
bool Settings::contains(const QString& key) const {
return _manager->contains(key);
}
int Settings::beginReadArray(const QString & prefix) {
return _manager->beginReadArray(prefix);
}
void Settings::beginWriteArray(const QString& prefix, int size) {
_manager->beginWriteArray(prefix, size);
}
void Settings::endArray() {
_manager->endArray();
}
void Settings::setArrayIndex(int i) {
_manager->setArrayIndex(i);
}
void Settings::beginGroup(const QString& prefix) {
_manager->beginGroup(prefix);
}
void Settings::endGroup() {
_manager->endGroup();
}
void Settings::setValue(const QString& name, const QVariant& value) {
_manager->setValue(name, value);
}
QVariant Settings::value(const QString& name, const QVariant& defaultValue) const {
return _manager->value(name, defaultValue);
}
void Settings::getFloatValueIfValid(const QString& name, float& floatValue) {
const QVariant badDefaultValue = NAN;
bool ok = true;

View file

@ -14,19 +14,40 @@
#include <type_traits>
#include <QSettings>
#include <QString>
#include <QVariant>
#include <QtCore/QSettings>
#include <QtCore/QStack>
#include <QtCore/QString>
#include <QtCore/QVariant>
#include <QtCore/QReadWriteLock>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include "SettingInterface.h"
// TODO: remove
class Settings : public QSettings {
class Settings {
public:
static const QString firstRun;
Settings();
~Settings();
void remove(const QString& key);
QStringList childGroups() const;
QStringList childKeys() const;
QStringList allKeys() const;
bool contains(const QString& key) const;
int beginReadArray(const QString & prefix);
void beginWriteArray(const QString& prefix, int size = -1);
void endArray();
void setArrayIndex(int i);
void beginGroup(const QString& prefix);
void endGroup();
void setValue(const QString& name, const QVariant& value);
QVariant value(const QString& name, const QVariant& defaultValue = QVariant()) const;
void getFloatValueIfValid(const QString& name, float& floatValue);
void getBoolValue(const QString& name, bool& boolValue);
@ -36,6 +57,9 @@ public:
void setQuatValue(const QString& name, const glm::quat& quatValue);
void getQuatValueIfValid(const QString& name, glm::quat& quatValue);
QSharedPointer<Setting::Manager> _manager;
QWriteLocker _locker;
};
namespace Setting {

View file

@ -9,27 +9,33 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SettingInterface.h"
#include <QCoreApplication>
#include <QDebug>
#include <QFile>
#include <QThread>
#include "PathUtils.h"
#include "SettingInterface.h"
#include "SettingManager.h"
#include "SharedLogging.h"
namespace Setting {
static Manager* privateInstance = nullptr;
static QSharedPointer<Manager> globalManager;
const QString Interface::FIRST_RUN { "firstRun" };
// cleans up the settings private instance. Should only be run once at closing down.
void cleanupPrivateInstance() {
// grab the thread before we nuke the instance
QThread* settingsManagerThread = privateInstance->thread();
QThread* settingsManagerThread = DependencyManager::get<Manager>()->thread();
// tell the private instance to clean itself up on its thread
privateInstance->deleteLater();
privateInstance = NULL;
DependencyManager::destroy<Manager>();
//
globalManager->deleteLater();
globalManager.reset();
// quit the settings manager thread and wait on it to make sure it's gone
settingsManagerThread->quit();
@ -63,14 +69,13 @@ namespace Setting {
QThread* thread = new QThread();
Q_CHECK_PTR(thread);
thread->setObjectName("Settings Thread");
privateInstance = new Manager();
Q_CHECK_PTR(privateInstance);
QObject::connect(privateInstance, SIGNAL(destroyed()), thread, SLOT(quit()));
QObject::connect(thread, SIGNAL(started()), privateInstance, SLOT(startTimer()));
globalManager = DependencyManager::set<Manager>();
QObject::connect(globalManager.data(), SIGNAL(destroyed()), thread, SLOT(quit()));
QObject::connect(thread, SIGNAL(started()), globalManager.data(), SLOT(startTimer()));
QObject::connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
privateInstance->moveToThread(thread);
globalManager->moveToThread(thread);
thread->start();
qCDebug(shared) << "Settings thread started.";
@ -79,7 +84,7 @@ namespace Setting {
}
void Interface::init() {
if (!privateInstance) {
if (!DependencyManager::isSet<Manager>()) {
// WARNING: As long as we are using QSettings this should always be triggered for each Setting::Handle
// in an assignment-client - the QSettings backing we use for this means persistence of these
// settings from an AC (when there can be multiple terminating at same time on one machine)
@ -87,9 +92,13 @@ namespace Setting {
qWarning() << "Setting::Interface::init() for key" << _key << "- Manager not yet created." <<
"Settings persistence disabled.";
} else {
// Register Handle
privateInstance->registerHandle(this);
_isInitialized = true;
_manager = DependencyManager::get<Manager>();
auto manager = _manager.lock();
if (manager) {
// Register Handle
manager->registerHandle(this);
_isInitialized = true;
}
// Load value from disk
load();
@ -97,11 +106,13 @@ namespace Setting {
}
void Interface::deinit() {
if (_isInitialized && privateInstance) {
// Save value to disk
save();
privateInstance->removeHandle(_key);
if (_isInitialized && _manager) {
auto manager = _manager.lock();
if (manager) {
// Save value to disk
save();
manager->removeHandle(_key);
}
}
}
@ -113,14 +124,16 @@ namespace Setting {
}
void Interface::save() {
if (privateInstance) {
privateInstance->saveSetting(this);
auto manager = _manager.lock();
if (manager) {
manager->saveSetting(this);
}
}
void Interface::load() {
if (privateInstance) {
privateInstance->loadSetting(this);
auto manager = _manager.lock();
if (manager) {
manager->loadSetting(this);
}
}
}

View file

@ -12,17 +12,23 @@
#ifndef hifi_SettingInterface_h
#define hifi_SettingInterface_h
#include <QString>
#include <QVariant>
#include <memory>
#include <QtCore/QWeakPointer>
#include <QtCore/QString>
#include <QtCore/QVariant>
namespace Setting {
class Manager;
void preInit();
void init();
void cleanupSettings();
class Interface {
public:
QString getKey() const { return _key; }
static const QString FIRST_RUN;
const QString& getKey() const { return _key; }
bool isSet() const { return _isSet; }
virtual void setVariant(const QVariant& variant) = 0;
@ -44,6 +50,8 @@ namespace Setting {
const QString _key;
friend class Manager;
QWeakPointer<Manager> _manager;
};
}

View file

@ -9,13 +9,15 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QThread>
#include <QDebug>
#include <QtCore/QThread>
#include <QtCore/QDebug>
#include <QtCore/QUuid>
#include "SettingInterface.h"
#include "SettingManager.h"
namespace Setting {
Manager::~Manager() {
// Cleanup timer
stopTimer();
@ -27,6 +29,10 @@ namespace Setting {
// sync will be called in the QSettings destructor
}
// Custom deleter does nothing, because we need to shutdown later than the dependency manager
void Manager::customDeleter() { }
void Manager::registerHandle(Setting::Interface* handle) {
QString key = handle->getKey();
withWriteLock([&] {
@ -44,15 +50,29 @@ namespace Setting {
}
void Manager::loadSetting(Interface* handle) {
handle->setVariant(value(handle->getKey()));
const auto& key = handle->getKey();
withWriteLock([&] {
QVariant loadedValue;
if (_pendingChanges.contains(key)) {
loadedValue = _pendingChanges[key];
} else {
loadedValue = value(key);
}
handle->setVariant(loadedValue);
});
}
void Manager::saveSetting(Interface* handle) {
const auto& key = handle->getKey();
QVariant handleValue = UNSET_VALUE;
if (handle->isSet()) {
setValue(handle->getKey(), handle->getVariant());
} else {
remove(handle->getKey());
handleValue = handle->getVariant();
}
withWriteLock([&] {
_pendingChanges[key] = handleValue;
});
}
static const int SAVE_INTERVAL_MSEC = 5 * 1000; // 5 sec
@ -74,10 +94,20 @@ namespace Setting {
}
void Manager::saveAll() {
withReadLock([&] {
for (auto handle : _handles) {
saveSetting(handle);
withWriteLock([&] {
for (auto key : _pendingChanges.keys()) {
auto newValue = _pendingChanges[key];
auto savedValue = value(key, UNSET_VALUE);
if (newValue == savedValue) {
continue;
}
if (newValue == UNSET_VALUE) {
remove(key);
} else {
setValue(key, newValue);
}
}
_pendingChanges.clear();
});
// Restart timer

View file

@ -12,17 +12,23 @@
#ifndef hifi_SettingManager_h
#define hifi_SettingManager_h
#include <QPointer>
#include <QSettings>
#include <QTimer>
#include <QtCore/QPointer>
#include <QtCore/QSettings>
#include <QtCore/QTimer>
#include <QtCore/QUuid>
#include "DependencyManager.h"
#include "shared/ReadWriteLockable.h"
namespace Setting {
class Interface;
class Manager : public QSettings, public ReadWriteLockable {
class Manager : public QSettings, public ReadWriteLockable, public Dependency {
Q_OBJECT
public:
void customDeleter() override;
protected:
~Manager();
void registerHandle(Interface* handle);
@ -40,6 +46,8 @@ namespace Setting {
private:
QHash<QString, Interface*> _handles;
QPointer<QTimer> _saveTimer = nullptr;
const QVariant UNSET_VALUE { QUuid::createUuid().variant() };
QHash<QString, QVariant> _pendingChanges;
friend class Interface;
friend void cleanupPrivateInstance();

View file

@ -23,7 +23,6 @@ void ShapeInfo::clear() {
void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString url) {
_type = type;
_points.clear();
switch(type) {
case SHAPE_TYPE_NONE:
_halfExtents = glm::vec3(0.0f);
@ -52,7 +51,6 @@ void ShapeInfo::setBox(const glm::vec3& halfExtents) {
_url = "";
_type = SHAPE_TYPE_BOX;
_halfExtents = halfExtents;
_points.clear();
_doubleHashKey.clear();
}
@ -60,15 +58,6 @@ void ShapeInfo::setSphere(float radius) {
_url = "";
_type = SHAPE_TYPE_SPHERE;
_halfExtents = glm::vec3(radius, radius, radius);
_points.clear();
_doubleHashKey.clear();
}
void ShapeInfo::setEllipsoid(const glm::vec3& halfExtents) {
_url = "";
_type = SHAPE_TYPE_ELLIPSOID;
_halfExtents = halfExtents;
_points.clear();
_doubleHashKey.clear();
}
@ -82,7 +71,6 @@ void ShapeInfo::setCapsuleY(float radius, float halfHeight) {
_url = "";
_type = SHAPE_TYPE_CAPSULE_Y;
_halfExtents = glm::vec3(radius, halfHeight, radius);
_points.clear();
_doubleHashKey.clear();
}
@ -146,10 +134,6 @@ bool ShapeInfo::contains(const glm::vec3& point) const {
switch(_type) {
case SHAPE_TYPE_SPHERE:
return glm::length(point) <= _halfExtents.x;
case SHAPE_TYPE_ELLIPSOID: {
glm::vec3 scaledPoint = glm::abs(point) / _halfExtents;
return glm::length(scaledPoint) <= 1.0f;
}
case SHAPE_TYPE_CYLINDER_X:
return glm::length(glm::vec2(point.y, point.z)) <= _halfExtents.z;
case SHAPE_TYPE_CYLINDER_Y:

View file

@ -30,7 +30,6 @@ enum ShapeType {
SHAPE_TYPE_NONE,
SHAPE_TYPE_BOX,
SHAPE_TYPE_SPHERE,
SHAPE_TYPE_ELLIPSOID,
SHAPE_TYPE_PLANE,
SHAPE_TYPE_COMPOUND,
SHAPE_TYPE_CAPSULE_X,
@ -39,7 +38,7 @@ enum ShapeType {
SHAPE_TYPE_CYLINDER_X,
SHAPE_TYPE_CYLINDER_Y,
SHAPE_TYPE_CYLINDER_Z,
SHAPE_TYPE_LINE
SHAPE_TYPE_STATIC_MESH
};
class ShapeInfo {
@ -50,7 +49,6 @@ public:
void setParams(ShapeType type, const glm::vec3& halfExtents, QString url="");
void setBox(const glm::vec3& halfExtents);
void setSphere(float radius);
void setEllipsoid(const glm::vec3& halfExtents);
void setConvexHulls(const QVector<QVector<glm::vec3>>& points);
void setCapsuleY(float radius, float halfHeight);
void setOffset(const glm::vec3& offset);
@ -60,10 +58,10 @@ public:
const glm::vec3& getHalfExtents() const { return _halfExtents; }
const glm::vec3& getOffset() const { return _offset; }
QVector<QVector<glm::vec3>>& getPoints() { return _points; }
const QVector<QVector<glm::vec3>>& getPoints() const { return _points; }
uint32_t getNumSubShapes() const;
void clearPoints () { _points.clear(); }
void appendToPoints (const QVector<glm::vec3>& newPoints) { _points << newPoints; }
int getMaxNumPoints() const;

View file

@ -45,6 +45,8 @@ public:
template <typename F>
bool withTryReadLock(F&& f, int timeout) const;
QReadWriteLock& getLock() const { return _lock; }
private:
mutable QReadWriteLock _lock { QReadWriteLock::Recursive };
};

View file

@ -96,6 +96,11 @@ void OpenVrDisplayPlugin::internalDeactivate() {
Parent::internalDeactivate();
_container->setIsOptionChecked(StandingHMDSensorMode, false);
if (_system) {
// Invalidate poses. It's fine if someone else sets these shared values, but we're about to stop updating them, and
// we don't want ViveControllerManager to consider old values to be valid.
for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
_trackedDevicePose[i].bPoseIsValid = false;
}
releaseOpenVrSystem();
_system = nullptr;
}

View file

@ -0,0 +1,527 @@
//
// leapHands.js
// examples
//
// Created by David Rowe on 8 Sep 2014.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that uses the Leap Motion to make the avatar's hands replicate the user's hand actions.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var leftTriggerValue = 0;
var rightTriggerValue = 0;
var LEAP_TRIGGER_START_ANGLE = 15.0;
var LEAP_TRIGGER_END_ANGLE = 40.0;
function getLeapMotionLeftTrigger() {
//print("left trigger = " + leftTriggerValue);
return leftTriggerValue;
}
function getLeapMotionRightTrigger() {
//print("right trigger = " + rightTriggerValue);
return rightTriggerValue;
}
var leapHands = (function () {
var isOnHMD,
LEAP_ON_HMD_MENU_ITEM = "Leap Motion on HMD",
LEAP_OFFSET = 0.019, // Thickness of Leap Motion plus HMD clip
HMD_OFFSET = 0.070, // Eyeballs to front surface of Oculus DK2 TODO: Confirm and make depend on device and eye relief
hasHandAndWristJoints,
handToWristOffset = [], // For avatars without a wrist joint we control an estimate of a proper hand joint position
HAND_OFFSET = 0.4, // Relative distance of wrist to hand versus wrist to index finger knuckle
handAnimationStateHandlers,
handAnimationStateFunctions,
handAnimationStateProperties,
hands,
wrists,
NUM_HANDS = 2, // 0 = left; 1 = right
fingers,
NUM_FINGERS = 5, // 0 = thumb; ...; 4 = pinky
THUMB = 0,
MIDDLE_FINGER = 2,
NUM_FINGER_JOINTS = 3, // 0 = metacarpal(hand)-proximal(finger) joint; ...; 2 = intermediate-distal joint
MAX_HAND_INACTIVE_COUNT = 20,
calibrationStatus,
UNCALIBRATED = 0,
CALIBRATING = 1,
CALIBRATED = 2,
CALIBRATION_TIME = 1000, // milliseconds
avatarScale,
avatarFaceModelURL,
avatarSkeletonModelURL,
settingsTimer,
HMD_CAMERA_TO_AVATAR_ROTATION = [
Quat.angleAxis(180.0, { x: 0, y: 0, z: 1 }),
Quat.angleAxis(-180.0, { x: 0, y: 0, z: 1 })
],
DESKTOP_CAMERA_TO_AVATAR_ROTATION =
Quat.multiply(Quat.angleAxis(180.0, { x: 0, y: 1, z: 0 }), Quat.angleAxis(90.0, { x: 0, y: 0, z: 1 })),
LEAP_THUMB_ROOT_ADJUST = [Quat.fromPitchYawRollDegrees(0, 0, 20), Quat.fromPitchYawRollDegrees(0, 0, -20)];
function printSkeletonJointNames() {
var jointNames,
i;
print(MyAvatar.skeletonModelURL);
print("Skeleton joint names ...");
jointNames = MyAvatar.getJointNames();
for (i = 0; i < jointNames.length; i += 1) {
print(i + ": " + jointNames[i]);
}
print("... skeleton joint names");
}
function animateLeftHand() {
var ROTATION_AND_POSITION = 0;
return {
leftHandType: ROTATION_AND_POSITION,
leftHandPosition: hands[0].position,
leftHandRotation: hands[0].rotation
};
}
function animateRightHand() {
var ROTATION_AND_POSITION = 0;
return {
rightHandType: ROTATION_AND_POSITION,
rightHandPosition: hands[1].position,
rightHandRotation: hands[1].rotation
};
}
function finishCalibration() {
var avatarPosition,
handPosition,
middleFingerPosition,
leapHandHeight,
h;
if (!isOnHMD) {
if (hands[0].controller.isActive() && hands[1].controller.isActive()) {
leapHandHeight = (hands[0].controller.getAbsTranslation().y + hands[1].controller.getAbsTranslation().y) / 2.0;
} else {
calibrationStatus = UNCALIBRATED;
return;
}
}
avatarPosition = MyAvatar.position;
for (h = 0; h < NUM_HANDS; h += 1) {
handPosition = MyAvatar.getJointPosition(hands[h].jointName);
if (!hasHandAndWristJoints) {
middleFingerPosition = MyAvatar.getJointPosition(fingers[h][MIDDLE_FINGER][0].jointName);
handToWristOffset[h] = Vec3.multiply(Vec3.subtract(handPosition, middleFingerPosition), 1.0 - HAND_OFFSET);
}
if (isOnHMD) {
// Offset of Leap Motion origin from physical eye position
hands[h].zeroPosition = { x: 0.0, y: 0.0, z: HMD_OFFSET + LEAP_OFFSET };
} else {
hands[h].zeroPosition = {
x: handPosition.x - avatarPosition.x,
y: handPosition.y - avatarPosition.y,
z: avatarPosition.z - handPosition.z
};
hands[h].zeroPosition = Vec3.multiplyQbyV(MyAvatar.orientation, hands[h].zeroPosition);
hands[h].zeroPosition.y = hands[h].zeroPosition.y - leapHandHeight;
}
}
MyAvatar.clearJointData("LeftHand");
MyAvatar.clearJointData("LeftForeArm");
MyAvatar.clearJointData("RightHand");
MyAvatar.clearJointData("RightForeArm");
calibrationStatus = CALIBRATED;
print("Leap Motion: Calibrated");
}
function calibrate() {
var jointNames,
i;
calibrationStatus = CALIBRATING;
avatarScale = MyAvatar.scale;
avatarFaceModelURL = MyAvatar.faceModelURL;
avatarSkeletonModelURL = MyAvatar.skeletonModelURL;
// Does this skeleton have both wrist and hand joints?
hasHandAndWristJoints = false;
jointNames = MyAvatar.getJointNames();
for (i = 0; i < jointNames.length; i += 1) {
hasHandAndWristJoints = hasHandAndWristJoints || jointNames[i].toLowerCase() === "leftwrist";
}
// Set avatar arms vertical, forearms horizontal, as "zero" position for calibration
MyAvatar.setJointRotation("LeftForeArm", Quat.fromPitchYawRollDegrees(0.0, 0.0, 90.0));
MyAvatar.setJointRotation("LeftHand", Quat.fromPitchYawRollDegrees(0.0, 90.0, 0.0));
MyAvatar.setJointRotation("RightForeArm", Quat.fromPitchYawRollDegrees(0.0, 0.0, -90.0));
MyAvatar.setJointRotation("RightHand", Quat.fromPitchYawRollDegrees(0.0, -90.0, 0.0));
// Wait for arms to assume their positions before calculating
Script.setTimeout(finishCalibration, CALIBRATION_TIME);
}
function checkCalibration() {
if (calibrationStatus === CALIBRATED) {
return true;
}
if (calibrationStatus !== CALIBRATING) {
calibrate();
}
return false;
}
function setIsOnHMD() {
isOnHMD = Menu.isOptionChecked(LEAP_ON_HMD_MENU_ITEM);
print("Leap Motion: " + (isOnHMD ? "Is on HMD" : "Is on desk"));
}
function checkSettings() {
if (calibrationStatus > UNCALIBRATED && (MyAvatar.scale !== avatarScale
|| MyAvatar.faceModelURL !== avatarFaceModelURL
|| MyAvatar.skeletonModelURL !== avatarSkeletonModelURL
|| Menu.isOptionChecked(LEAP_ON_HMD_MENU_ITEM) !== isOnHMD)) {
print("Leap Motion: Recalibrate...");
calibrationStatus = UNCALIBRATED;
setIsOnHMD();
}
}
function setUp() {
wrists = [
{
jointName: "LeftWrist",
controller: Controller.createInputController("Spatial", "joint_L_wrist")
},
{
jointName: "RightWrist",
controller: Controller.createInputController("Spatial", "joint_R_wrist")
}
];
hands = [
{
jointName: "LeftHand",
controller: Controller.createInputController("Spatial", "joint_L_hand"),
inactiveCount: 0
},
{
jointName: "RightHand",
controller: Controller.createInputController("Spatial", "joint_R_hand"),
inactiveCount: 0
}
];
// The Leap controller's first joint is the hand-metacarpal joint but this joint's data is not used because it's too
// dependent on the model skeleton exactly matching the Leap skeleton; using just the second and subsequent joints
// seems to work better over all.
fingers = [{}, {}];
fingers[0] = [
[
{ jointName: "LeftHandThumb1", controller: Controller.createInputController("Spatial", "joint_L_thumb2") },
{ jointName: "LeftHandThumb2", controller: Controller.createInputController("Spatial", "joint_L_thumb3") },
{ jointName: "LeftHandThumb3", controller: Controller.createInputController("Spatial", "joint_L_thumb4") }
],
[
{ jointName: "LeftHandIndex1", controller: Controller.createInputController("Spatial", "joint_L_index2") },
{ jointName: "LeftHandIndex2", controller: Controller.createInputController("Spatial", "joint_L_index3") },
{ jointName: "LeftHandIndex3", controller: Controller.createInputController("Spatial", "joint_L_index4") }
],
[
{ jointName: "LeftHandMiddle1", controller: Controller.createInputController("Spatial", "joint_L_middle2") },
{ jointName: "LeftHandMiddle2", controller: Controller.createInputController("Spatial", "joint_L_middle3") },
{ jointName: "LeftHandMiddle3", controller: Controller.createInputController("Spatial", "joint_L_middle4") }
],
[
{ jointName: "LeftHandRing1", controller: Controller.createInputController("Spatial", "joint_L_ring2") },
{ jointName: "LeftHandRing2", controller: Controller.createInputController("Spatial", "joint_L_ring3") },
{ jointName: "LeftHandRing3", controller: Controller.createInputController("Spatial", "joint_L_ring4") }
],
[
{ jointName: "LeftHandPinky1", controller: Controller.createInputController("Spatial", "joint_L_pinky2") },
{ jointName: "LeftHandPinky2", controller: Controller.createInputController("Spatial", "joint_L_pinky3") },
{ jointName: "LeftHandPinky3", controller: Controller.createInputController("Spatial", "joint_L_pinky4") }
]
];
fingers[1] = [
[
{ jointName: "RightHandThumb1", controller: Controller.createInputController("Spatial", "joint_R_thumb2") },
{ jointName: "RightHandThumb2", controller: Controller.createInputController("Spatial", "joint_R_thumb3") },
{ jointName: "RightHandThumb3", controller: Controller.createInputController("Spatial", "joint_R_thumb4") }
],
[
{ jointName: "RightHandIndex1", controller: Controller.createInputController("Spatial", "joint_R_index2") },
{ jointName: "RightHandIndex2", controller: Controller.createInputController("Spatial", "joint_R_index3") },
{ jointName: "RightHandIndex3", controller: Controller.createInputController("Spatial", "joint_R_index4") }
],
[
{ jointName: "RightHandMiddle1", controller: Controller.createInputController("Spatial", "joint_R_middle2") },
{ jointName: "RightHandMiddle2", controller: Controller.createInputController("Spatial", "joint_R_middle3") },
{ jointName: "RightHandMiddle3", controller: Controller.createInputController("Spatial", "joint_R_middle4") }
],
[
{ jointName: "RightHandRing1", controller: Controller.createInputController("Spatial", "joint_R_ring2") },
{ jointName: "RightHandRing2", controller: Controller.createInputController("Spatial", "joint_R_ring3") },
{ jointName: "RightHandRing3", controller: Controller.createInputController("Spatial", "joint_R_ring4") }
],
[
{ jointName: "RightHandPinky1", controller: Controller.createInputController("Spatial", "joint_R_pinky2") },
{ jointName: "RightHandPinky2", controller: Controller.createInputController("Spatial", "joint_R_pinky3") },
{ jointName: "RightHandPinky3", controller: Controller.createInputController("Spatial", "joint_R_pinky4") }
]
];
handAnimationStateHandlers = [null, null];
handAnimationStateFunctions = [animateLeftHand, animateRightHand];
handAnimationStateProperties = [
["leftHandType", "leftHandPosition", "leftHandRotation"],
["rightHandType", "rightHandPosition", "rightHandPosition"]
];
setIsOnHMD();
settingsTimer = Script.setInterval(checkSettings, 2000);
calibrationStatus = UNCALIBRATED;
{
var mapping = Controller.newMapping("LeapmotionTrigger");
mapping.from(getLeapMotionLeftTrigger).to(Controller.Standard.LT);
mapping.from(getLeapMotionRightTrigger).to(Controller.Standard.RT);
mapping.enable();
}
}
function moveHands() {
var h,
i,
j,
side,
handOffset,
wristOffset,
handRotation,
locRotation,
cameraOrientation,
inverseAvatarOrientation;
for (h = 0; h < NUM_HANDS; h += 1) {
side = h === 0 ? -1.0 : 1.0;
if (hands[h].controller.isActive()) {
// Calibrate if necessary.
if (!checkCalibration()) {
return;
}
// Hand animation handlers ...
if (handAnimationStateHandlers[h] === null) {
handAnimationStateHandlers[h] = MyAvatar.addAnimationStateHandler(handAnimationStateFunctions[h],
handAnimationStateProperties[h]);
}
// Hand position ...
handOffset = hands[h].controller.getAbsTranslation();
handRotation = hands[h].controller.getAbsRotation();
if (isOnHMD) {
// Adjust to control wrist position if "hand" joint is at wrist ...
if (!hasHandAndWristJoints) {
wristOffset = Vec3.multiplyQbyV(handRotation, handToWristOffset[h]);
handOffset = Vec3.sum(handOffset, wristOffset);
}
// Hand offset in camera coordinates ...
handOffset = {
x: -handOffset.x,
y: -handOffset.z,
z: -handOffset.y - hands[h].zeroPosition.z
};
// Hand offset in world coordinates ...
cameraOrientation = Camera.getOrientation();
handOffset = Vec3.sum(Camera.getPosition(), Vec3.multiplyQbyV(cameraOrientation, handOffset));
// Hand offset in avatar coordinates ...
inverseAvatarOrientation = Quat.inverse(MyAvatar.orientation);
handOffset = Vec3.subtract(handOffset, MyAvatar.position);
handOffset = Vec3.multiplyQbyV(inverseAvatarOrientation, handOffset);
handOffset.z = -handOffset.z;
handOffset.x = -handOffset.x;
// Hand rotation in camera coordinates ...
handRotation = {
x: -handRotation.y,
y: -handRotation.z,
z: -handRotation.x,
w: handRotation.w
};
// Hand rotation in avatar coordinates ...
handRotation = Quat.multiply(HMD_CAMERA_TO_AVATAR_ROTATION[h], handRotation);
cameraOrientation = {
x: cameraOrientation.z,
y: cameraOrientation.y,
z: cameraOrientation.x,
w: cameraOrientation.w
};
cameraOrientation = Quat.multiply(cameraOrientation, Quat.inverse(MyAvatar.orientation));
handRotation = Quat.multiply(handRotation, cameraOrientation); // Works!!!
} else {
// Adjust to control wrist position if "hand" joint is at wrist ...
if (!hasHandAndWristJoints) {
wristOffset = Vec3.multiplyQbyV(handRotation, handToWristOffset[h]);
handOffset = Vec3.sum(handOffset, wristOffset);
}
// Hand offset in camera coordinates ...
handOffset = {
x: -handOffset.x,
y: hands[h].zeroPosition.y + handOffset.y,
z: hands[h].zeroPosition.z - handOffset.z
};
// Hand rotation in camera coordinates ...
handRotation = {
x: handRotation.z,
y: handRotation.y,
z: handRotation.x,
w: handRotation.w
};
// Hand rotation in avatar coordinates ...
handRotation = Quat.multiply(DESKTOP_CAMERA_TO_AVATAR_ROTATION, handRotation);
}
// Set hand position and orientation for animation state handler ...
hands[h].position = handOffset;
hands[h].rotation = handRotation;
// Set finger joints ...
var summed = 0;
var closeAngle = 0;
for (i = 0; i < NUM_FINGERS; i += 1) {
for (j = 0; j < NUM_FINGER_JOINTS; j += 1) {
if (fingers[h][i][j].controller !== null) {
locRotation = fingers[h][i][j].controller.getLocRotation();
var eulers = Quat.safeEulerAngles(locRotation);
closeAngle += eulers.x;
summed++;
if (i === THUMB) {
locRotation = {
x: side * locRotation.y,
y: side * -locRotation.z,
z: side * -locRotation.x,
w: locRotation.w
};
if (j === 0) {
// Adjust avatar thumb root joint rotation to make avatar hands look better
locRotation = Quat.multiply(LEAP_THUMB_ROOT_ADJUST[h], locRotation);
}
} else {
locRotation = {
x: -locRotation.x,
y: -locRotation.z,
z: -locRotation.y,
w: locRotation.w
};
}
MyAvatar.setJointRotation(fingers[h][i][j].jointName, locRotation);
}
}
}
hands[h].inactiveCount = 0;
if (summed > 0) {
closeAngle /= summed;
}
var triggerValue = (-closeAngle - LEAP_TRIGGER_START_ANGLE) / (LEAP_TRIGGER_END_ANGLE - LEAP_TRIGGER_START_ANGLE);
triggerValue = Math.max(0.0, Math.min(triggerValue, 1.0));
if (h == 0) {
leftTriggerValue = triggerValue;
} else {
rightTriggerValue = triggerValue;
}
} else {
if (hands[h].inactiveCount < MAX_HAND_INACTIVE_COUNT) {
hands[h].inactiveCount += 1;
if (hands[h].inactiveCount === MAX_HAND_INACTIVE_COUNT) {
if (handAnimationStateHandlers[h] !== null) {
MyAvatar.removeAnimationStateHandler(handAnimationStateHandlers[h]);
handAnimationStateHandlers[h] = null;
leftTriggerValue = 0.0;
rightTriggerValue = 0.0;
}
}
}
}
}
}
function tearDown() {
var h,
i,
j;
Script.clearInterval(settingsTimer);
for (h = 0; h < NUM_HANDS; h += 1) {
Controller.releaseInputController(hands[h].controller);
Controller.releaseInputController(wrists[h].controller);
if (handAnimationStateHandlers[h] !== null) {
MyAvatar.removeAnimationStateHandler(handAnimationStateHandlers[h]);
}
for (i = 0; i < NUM_FINGERS; i += 1) {
for (j = 0; j < NUM_FINGER_JOINTS; j += 1) {
if (fingers[h][i][j].controller !== null) {
Controller.releaseInputController(fingers[h][i][j].controller);
}
}
}
}
}
return {
printSkeletonJointNames: printSkeletonJointNames,
setUp : setUp,
moveHands : moveHands,
tearDown : tearDown
};
}());
//leapHands.printSkeletonJointNames();
leapHands.setUp();
Script.update.connect(leapHands.moveHands);
Script.scriptEnding.connect(leapHands.tearDown);

View file

@ -256,7 +256,6 @@ ToolBar = function(x, y, direction, optionalPersistenceKey, optionalInitialPosit
y: y - ToolBar.SPACING
});
}
this.save();
}
this.setAlpha = function(alpha, tool) {
@ -421,6 +420,9 @@ ToolBar = function(x, y, direction, optionalPersistenceKey, optionalInitialPosit
for (var tool in that.tools) {
that.tools[tool].buttonDown(false);
}
if (that.mightBeDragging) {
that.save();
}
}
this.mouseMove = function (event) {
if (!that.mightBeDragging || !event.isLeftButton) {