Andrew Meadows
fb7a5e64cf
fix file path in header text: physcis --> shared
2014-12-03 11:15:44 -08:00
Andrew Meadows
1df6c32a4e
moving Shape* back into shared lib
...
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
2014-12-01 16:03:14 -08:00
Andrew Meadows
4c3cdf5b7a
move stuff out of shared and into physics library
2014-10-28 13:51:45 -07:00
ZappoMan
9cd76983a2
swith to using shape collider instead of spheres
2014-09-25 14:35:20 -07:00
Andrew Meadows
4da1ca22ba
Add RayIntersectionInfo and use for shape-vs-ray
2014-09-09 17:35:06 -07:00
Andrew Meadows
a3b26582ba
fix for nan in sphereVsAACubeHelper()
2014-09-03 15:39:26 -07:00
Andrew Meadows
aeb355e3da
re-enabling legacy avatar-vs-voxel collisions
...
so that I don't break anything when this merges with upstream
2014-08-29 15:53:20 -07:00
Andrew Meadows
a0eb13f6db
collision logic for capsule-side-vs-cube-face
...
with unit tests
2014-08-29 14:23:00 -07:00
Andrew Meadows
00913d4422
fixes for capsuleVsAACube() with unit tests
2014-08-28 16:51:16 -07:00
Andrew Meadows
921c8cfec3
fix broken build for using unititialized const float
2014-08-27 12:21:15 -07:00
Andrew Meadows
c6253bb51a
AACube vs Sphere and Capsule collision tests
...
Sphere is unit tested.
Also removed the shape collision query against Octree
2014-08-27 12:09:41 -07:00
Andrew Meadows
681c526fe1
exploit symmetry of collision pairings
2014-08-25 08:52:45 -07:00
Andrew Meadows
f684608d1f
Added AACubeShape with stubbed collision functions
2014-08-25 08:24:44 -07:00
Andrew Meadows
1bd7734ec1
sometimes swap order of shapes for simpler code
2014-08-22 18:07:11 -07:00
Andrew Meadows
1be922f986
add shapeVsList etc to dispatch table
...
renamed some functions for more readability
2014-08-22 11:20:53 -07:00
Andrew Meadows
3ebd8c1969
use dispatchTable for shape-vs-shape collisions
2014-08-21 16:40:25 -07:00
Andrew Meadows
d1b2ba4a43
fix bug: false positive capsuleCapsule() collision
...
for capsules with parallel axes and negative pojection of
center-to-center separation
also replace fabs() with fabsf()
2014-08-04 17:30:23 -07:00
Andrew Meadows
66158cb8a2
fix capsule-vs-capule collision test
2014-07-17 09:19:17 -07:00
Andrew Meadows
c5a5f8c5d4
bug fix: bad logic in capsule-vs-capsule
2014-07-11 10:54:16 -07:00
Andrew Meadows
96eebec0fc
unit tests for VerletShapes
2014-06-18 14:06:00 -07:00
Andrew Meadows
9e839f0980
Shape::getCenter() -> Shape::getTranslation()
2014-06-18 08:55:48 -07:00
Andrew Meadows
b9d4545aef
merge upstream/master into andrew/ragdoll
...
Conflicts:
libraries/shared/src/Shape.h
libraries/shared/src/ShapeCollider.h
2014-06-17 17:03:16 -07:00
Andrew Meadows
f18864bd72
Moved findRayIntersection() to the Shape classes
2014-06-17 12:36:36 -07:00
Andrew Meadows
ab3d582d79
Add ray intersection tests against most shapes.
2014-06-17 10:49:14 -07:00
Andrew Meadows
92159a7ed5
Shape::get/setCenter() instead of get/setPosition()
2014-06-16 08:43:27 -07:00
Andrew Meadows
6d27987226
Add shape vs list-of-shapes collision method
...
and list-of-shapes vs list-of-shapes
2014-06-15 17:56:02 -07:00
Andrew Meadows
5be470bcbc
add PhysicalEntity class
...
Model and RagDoll derive from PhysicalEntity
Shape gets back pointer to its Entity (shape sharing not possible)
CollisionInfo gets backpointers the shapes involved
2014-06-12 13:13:00 -07:00
Andrew Meadows
0addf3bae4
cleaup: remove some unused collision code
...
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
8ec493e85b
fix bad penetration depth for interior of cube
2014-05-07 12:39:20 -07:00
Andrew Meadows
9fc1c765d3
overhaul of CollisionInfo
...
store Cube info for sphereAACube collisions
2014-05-07 11:40:00 -07:00
Andrew Meadows
f6b2b43376
forget collision for this failure case
2014-05-05 12:31:36 -07:00
Andrew Meadows
0cecef6441
fix "nearly but not quite" edge/corner collisions
2014-05-05 10:01:31 -07:00
Andrew Meadows
b097eed1aa
fix sphere-cube collisions at edges (really)
2014-05-05 08:47:02 -07:00
Andrew Meadows
0e3d66caf6
fix incorrect rescale of vec3
2014-05-02 22:27:52 -07:00
Andrew Meadows
c8e56a97cc
fix sphere-cube collisions, with tests
2014-05-02 21:47:27 -07:00
Andrew Meadows
9ceda573cc
sphere-cube: add the penetration don't subtract it
2014-05-02 10:39:27 -07:00
Andrew Meadows
7464ca0879
non-rounded collision solution in comments
2014-04-23 08:38:58 -07:00
Andrew Meadows
1986ac6be3
collisions with cube get rounded normals at edges
2014-04-22 20:53:12 -07:00
Andrew Meadows
f3fd81ca59
use glm::modf() for less code
2014-04-22 14:26:52 -07:00
Andrew Meadows
62121b1232
remove include of StreamUtils.h again
2014-04-22 11:46:15 -07:00
Andrew Meadows
65d3b4dc39
fix penetration direction for sphere-vs-AACube
2014-04-22 11:43:23 -07:00
Andrew Meadows
7537d240bb
toward working avatar-vs-voxel collisions again
2014-04-22 10:48:42 -07:00
Andrew Meadows
1782e803c9
remove include StreamUtils.h
2014-04-21 18:21:39 -07:00
Andrew Meadows
8d6fa8f904
fix sphere-vs-axis-aligned-cube logic
2014-04-21 18:19:59 -07:00
Andrew Meadows
06784aa960
move AABox back to octree lib
...
Fleshing out ShapeCollider::collideShapeWithAACube()
2014-04-21 14:07:40 -07:00
Andrew Meadows
241df7a767
Move AABox from octree lib to shared lib
...
Stubbed out Shape vs Octree collisions
2014-04-21 10:27:20 -07:00
Andrzej Kapolka
a12dd916fa
More plane intersection bits.
2014-04-10 11:24:45 -07:00
Andrzej Kapolka
f61c746b4a
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-10 09:45:23 -07:00
Andrew Meadows
4942e93daa
replace .f with .0f as per coding standard
2014-04-10 07:53:11 -07:00
Andrzej Kapolka
9f58264cb6
Working on plane collisions, pushing back camera from intersecting avatars.
2014-04-09 18:07:56 -07:00