Wayne Chen
c136f24181
Merge branch 'master' into oculusLoginFeature
2019-01-25 11:44:14 -08:00
SamGondelman
59fafa1f5c
only do entitlements check once
2019-01-17 11:47:12 -08:00
Wayne Chen
a24ebe2718
oculus functions live in the display plugin; display plugins update
2019-01-16 17:05:49 -08:00
Wayne Chen
db06533018
adding more staging
2019-01-16 17:05:48 -08:00
Wayne Chen
c22ad2b15a
staging some oculus helper code
2019-01-16 17:05:47 -08:00
SamGondelman
799db33b34
reenable entitlements check
2018-10-29 17:22:45 -07:00
amantley
90feeffa9d
cleaning up. putting squat fix in vertical recenter
2018-10-01 14:21:00 -07:00
amantley
fa9abf0fff
added the floor at 0.0 in sensor space for oculus. to do: vive
2018-09-26 18:08:00 -07:00
amantley
ad6bbc7ff6
latest squatty changes
2018-09-25 11:22:44 -07:00
Bradley Austin Davis
e38059797d
Update Oculus integration
2018-06-06 17:27:30 -07:00
Anthony J. Thibault
dd0e57026e
Oculus Touch: More accurate spin on thrown objects
...
The internal computation of angular velocity was incorrect.
Apparently, the ovrPoseStatef.AngularRotation is not in sensor frame but local to the controller rotation.
2018-01-08 15:28:59 -08:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Dante Ruiz
a31812821a
oculus lost tracking, delay hand to side
2017-04-04 22:10:47 +01:00
Bradley Austin Davis
ce9d637b3f
Expose ASW activation status, provide normalized present rate information
2017-03-03 10:46:05 -08:00
Stephen Birarda
8f279ce1f7
only pop to check entitlements if oculus store build
2017-01-05 14:21:35 -08:00
Stephen Birarda
46086cdcce
set the OCULUS_STORE property with oculus store arg
2017-01-05 14:02:35 -08:00
Stephen Birarda
2ec9b81aa6
fix passing of OCULUS_APP_ID to platform SDK initialization
2017-01-05 11:38:57 -08:00
Stephen Birarda
f592d8d894
force entitlement check for all builds with OCULUS_APP_ID
2017-01-05 11:38:47 -08:00
Stephen Birarda
b87a1b2b2b
only fire the entitlement check if OCULUS_APP_ID is set
2017-01-05 11:38:32 -08:00
Stephen Birarda
ea3e5f702a
add popping of messages for entitlement check
2017-01-05 11:20:45 -08:00
Ryan Huffman
2e25f18e76
Adjust positioning of avatar hands to match touch controller position
2016-12-16 11:03:20 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Atlante45
7b0b777051
Honor reorient and quit request from OVR
2016-12-07 17:29:54 -08:00
Zach Pomerantz
876f70709e
change oculus init errors to critical
2016-10-17 11:57:32 -07:00
Bradley Austin Davis
d0912c6063
Threaded Oculus support
2016-08-12 22:18:38 -07:00
Bradley Austin Davis
0b0977f362
Support keyboard suppresion, control suppresion while in keyboard mode
2016-06-15 10:48:48 -07:00
Bradley Austin Davis
62051ad297
Working on touch
2016-06-13 14:40:15 -07:00
Brad Davis
888758fc21
Fix test for specific Oculus version
2016-04-19 18:13:12 -07:00
Brad Davis
fd4a374e08
Add comment
2016-04-05 13:04:17 -07:00
Brad Davis
ffc2c75534
Don't release the Oculus plugin when disabling the plugin
2016-04-05 09:59:12 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Davis
8123617fe1
Improve failure detection logging
2016-03-30 10:40:31 -07:00
Brad Davis
80d397555d
Fixing input API, DLL path for Oculus
2016-03-30 10:40:30 -07:00
Brad Davis
78626f7938
Add warning logging if we can't find a 1.x Oculus dll
2016-03-30 10:40:29 -07:00
Brad Davis
bd9813bbf5
Only enable the Oculus plugin in the presence of the 1.x runtime
2016-03-30 10:40:29 -07:00
Brad Davis
d056c41e25
Update to latest Oculus SDK, add input device support
2016-03-30 10:40:28 -07:00
Zach Pomerantz
776893a5ab
Improve logging for oculus errors
2016-03-28 11:22:56 -07:00
Brad Davis
166a419e90
Oculus update
2016-03-08 11:20:53 -08:00
Brad Davis
56fc9ea301
Remove distortion on HMD previews, both mono and stereo
2016-02-15 21:46:29 -08:00
Brad Davis
b9ace94ff1
Prototyping threaded present
2015-12-04 10:28:16 -08:00
Brad Davis
cfb2fd1523
Support for runtime plugins (DLLs)
2015-11-01 11:12:12 -08:00