mirror of
https://github.com/overte-org/overte.git
synced 2025-04-08 08:14:48 +02:00
Remove distortion on HMD previews, both mono and stereo
This commit is contained in:
parent
6eda7aac6a
commit
56fc9ea301
16 changed files with 323 additions and 413 deletions
|
@ -1532,7 +1532,7 @@ void Application::paintGL() {
|
|||
// just relying on the left FOV in each case and hoping that the
|
||||
// overall culling margin of error doesn't cause popping in the
|
||||
// right eye. There are FIXMEs in the relevant plugins
|
||||
_myCamera.setProjection(displayPlugin->getProjection(Mono, _myCamera.getProjection()));
|
||||
_myCamera.setProjection(displayPlugin->getCullingProjection(_myCamera.getProjection()));
|
||||
renderArgs._context->enableStereo(true);
|
||||
mat4 eyeOffsets[2];
|
||||
mat4 eyeProjections[2];
|
||||
|
@ -1563,7 +1563,7 @@ void Application::paintGL() {
|
|||
|
||||
displayPlugin->setEyeRenderPose(_frameCount, eye, headPose);
|
||||
|
||||
eyeProjections[eye] = displayPlugin->getProjection(eye, baseProjection);
|
||||
eyeProjections[eye] = displayPlugin->getEyeProjection(eye, baseProjection);
|
||||
});
|
||||
renderArgs._context->setStereoProjections(eyeProjections);
|
||||
renderArgs._context->setStereoViews(eyeOffsets);
|
||||
|
@ -5005,7 +5005,7 @@ void Application::updateInputModes() {
|
|||
|
||||
mat4 Application::getEyeProjection(int eye) const {
|
||||
if (isHMDMode()) {
|
||||
return getActiveDisplayPlugin()->getProjection((Eye)eye, _viewFrustum.getProjection());
|
||||
return getActiveDisplayPlugin()->getEyeProjection((Eye)eye, _viewFrustum.getProjection());
|
||||
}
|
||||
|
||||
return _viewFrustum.getProjection();
|
||||
|
|
|
@ -0,0 +1,120 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/02/15
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "HmdDisplayPlugin.h"
|
||||
|
||||
#include <memory>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <QtCore/QLoggingCategory>
|
||||
#include <QtWidgets/QWidget>
|
||||
|
||||
#include <GLMHelpers.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
|
||||
Q_DECLARE_LOGGING_CATEGORY(displayplugins)
|
||||
Q_LOGGING_CATEGORY(displayplugins, "hifi.displayplugins")
|
||||
|
||||
static const QString MONO_PREVIEW = "Mono Preview";
|
||||
static const QString FRAMERATE = DisplayPlugin::MENU_PATH() + ">Framerate";
|
||||
static const bool DEFAULT_MONO_VIEW = true;
|
||||
|
||||
void HmdDisplayPlugin::activate() {
|
||||
_monoPreview = _container->getBoolSetting("monoPreview", DEFAULT_MONO_VIEW);
|
||||
|
||||
_container->addMenuItem(PluginType::DISPLAY_PLUGIN, MENU_PATH(), MONO_PREVIEW,
|
||||
[this](bool clicked) {
|
||||
_monoPreview = clicked;
|
||||
_container->setBoolSetting("monoPreview", _monoPreview);
|
||||
}, true, _monoPreview);
|
||||
_container->removeMenu(FRAMERATE);
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::deactivate() {
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::customizeContext() {
|
||||
WindowOpenGLDisplayPlugin::customizeContext();
|
||||
// Only enable mirroring if we know vsync is disabled
|
||||
enableVsync(false);
|
||||
_enablePreview = !isVsyncEnabled();
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::internalPresent() {
|
||||
// screen preview mirroring
|
||||
if (_enablePreview) {
|
||||
auto windowSize = toGlm(_window->size());
|
||||
float windowAspect = aspect(windowSize);
|
||||
float sceneAspect = aspect(_renderTargetSize);
|
||||
if (_monoPreview) {
|
||||
sceneAspect /= 2.0f;
|
||||
}
|
||||
float aspectRatio = sceneAspect / windowAspect;
|
||||
|
||||
uvec2 targetViewportSize = windowSize;
|
||||
if (aspectRatio < 1.0f) {
|
||||
targetViewportSize.x *= aspectRatio;
|
||||
} else {
|
||||
targetViewportSize.y /= aspectRatio;
|
||||
}
|
||||
|
||||
uvec2 targetViewportPosition;
|
||||
if (targetViewportSize.x < windowSize.x) {
|
||||
targetViewportPosition.x = (windowSize.x - targetViewportSize.x) / 2;
|
||||
} else if (targetViewportSize.y < windowSize.y) {
|
||||
targetViewportPosition.y = (windowSize.y - targetViewportSize.y) / 2;
|
||||
}
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glViewport(
|
||||
targetViewportPosition.x, targetViewportPosition.y,
|
||||
targetViewportSize.x * (_monoPreview ? 2 : 1), targetViewportSize.y);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(
|
||||
targetViewportPosition.x, targetViewportPosition.y,
|
||||
targetViewportSize.x, targetViewportSize.y);
|
||||
glBindTexture(GL_TEXTURE_2D, _currentSceneTexture);
|
||||
GLenum err = glGetError();
|
||||
Q_ASSERT(0 == err);
|
||||
drawUnitQuad();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
swapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//// screen preview mirroring
|
||||
//if (_enablePreview) {
|
||||
// auto windowSize = toGlm(_window->size());
|
||||
// if (_monoPreview) {
|
||||
// // Find the aspect ratio for one eye
|
||||
// auto eyeAspect = (float)(size.x / 2) / (float)size.y;
|
||||
// auto windowAspect = (float)windowSize.x / (float)windowSize.y;
|
||||
// if (eyeAspect < windowAspect) {
|
||||
// Context::Viewport(windowSize.x * 2, windowSize.y);
|
||||
// Context::Scissor(0, windowSize.y, windowSize.x, windowSize.y);
|
||||
// } else {
|
||||
//
|
||||
// }
|
||||
// } else {
|
||||
// Context::Viewport(windowSize.x, windowSize.y);
|
||||
// }
|
||||
// glBindTexture(GL_TEXTURE_2D, _currentSceneTexture);
|
||||
// GLenum err = glGetError();
|
||||
// Q_ASSERT(0 == err);
|
||||
// drawUnitQuad();
|
||||
//}
|
||||
///*
|
||||
//The swapbuffer call here is only required if we want to mirror the content to the screen.
|
||||
//However, it should only be done if we can reliably disable v-sync on the mirror surface,
|
||||
//otherwise the swapbuffer delay will interefere with the framerate of the headset
|
||||
//*/
|
||||
//if (_enablePreview) {
|
||||
// swapBuffers();
|
||||
//}
|
|
@ -0,0 +1,38 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/02/15
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <QtGlobal>
|
||||
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
class HmdDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
public:
|
||||
bool isHmd() const override final { return true; }
|
||||
float getIPD() const override final { return _ipd; }
|
||||
glm::mat4 getEyeToHeadTransform(Eye eye) const override final { return _eyeOffsets[eye]; }
|
||||
glm::mat4 getEyeProjection(Eye eye, const glm::mat4& baseProjection) const override final { return _eyeProjections[eye]; }
|
||||
glm::mat4 getCullingProjection(const glm::mat4& baseProjection) const override final { return _cullingProjection; }
|
||||
glm::uvec2 getRecommendedUiSize() const override final { return uvec2(1920, 1080); }
|
||||
glm::uvec2 getRecommendedRenderSize() const override final { return _renderTargetSize; }
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
|
||||
protected:
|
||||
void internalPresent() override;
|
||||
void customizeContext() override;
|
||||
|
||||
std::array<glm::mat4, 2> _eyeOffsets;
|
||||
std::array<glm::mat4, 2> _eyeProjections;
|
||||
glm::mat4 _cullingProjection;
|
||||
glm::uvec2 _renderTargetSize;
|
||||
float _ipd { 0.064f };
|
||||
bool _enablePreview { false };
|
||||
bool _monoPreview { true };
|
||||
};
|
||||
|
|
@ -39,16 +39,11 @@ const float DEFAULT_SEPARATION = DEFAULT_IPD / DEFAULT_SCREEN_WIDTH;
|
|||
// Default convergence depth: where is the screen plane in the virtual space (which depth)
|
||||
const float DEFAULT_CONVERGENCE = 0.5f;
|
||||
|
||||
glm::mat4 StereoDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
glm::mat4 StereoDisplayPlugin::getEyeProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
// Refer to http://www.nvidia.com/content/gtc-2010/pdfs/2010_gtc2010.pdf on creating
|
||||
// stereo projection matrices. Do NOT use "toe-in", use translation.
|
||||
// Updated version: http://developer.download.nvidia.com/assets/gamedev/docs/Siggraph2011-Stereoscopy_From_XY_to_Z-SG.pdf
|
||||
|
||||
if (eye == Mono) {
|
||||
// FIXME provide a combined matrix, needed for proper culling
|
||||
return baseProjection;
|
||||
}
|
||||
|
||||
float frustumshift = DEFAULT_SEPARATION;
|
||||
if (eye == Right) {
|
||||
frustumshift = -frustumshift;
|
||||
|
|
|
@ -20,8 +20,8 @@ public:
|
|||
virtual void deactivate() override;
|
||||
|
||||
virtual float getRecommendedAspectRatio() const override;
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
|
||||
virtual glm::mat4 getEyeProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
|
||||
// NOTE, because Stereo displays don't include head tracking, and therefore
|
||||
// can't include roll or pitch, the eye separation is embedded into the projection
|
||||
// matrix. However, this eliminates the possibility of easily mainpulating
|
||||
|
|
|
@ -24,8 +24,7 @@ class QImage;
|
|||
|
||||
enum Eye {
|
||||
Left,
|
||||
Right,
|
||||
Mono
|
||||
Right
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -95,10 +94,15 @@ public:
|
|||
}
|
||||
|
||||
// Stereo specific methods
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
virtual glm::mat4 getEyeProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
return baseProjection;
|
||||
}
|
||||
|
||||
virtual glm::mat4 getCullingProjection(const glm::mat4& baseProjection) const {
|
||||
return baseProjection;
|
||||
}
|
||||
|
||||
|
||||
// Fetch the most recently displayed image as a QImage
|
||||
virtual QImage getScreenshot() const = 0;
|
||||
|
||||
|
|
|
@ -11,22 +11,10 @@
|
|||
|
||||
#include "OculusHelpers.h"
|
||||
|
||||
uvec2 OculusBaseDisplayPlugin::getRecommendedRenderSize() const {
|
||||
return _desiredFramebufferSize;
|
||||
}
|
||||
|
||||
glm::mat4 OculusBaseDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
return _eyeProjections[eye];
|
||||
}
|
||||
|
||||
void OculusBaseDisplayPlugin::resetSensors() {
|
||||
ovr_RecenterPose(_session);
|
||||
}
|
||||
|
||||
glm::mat4 OculusBaseDisplayPlugin::getEyeToHeadTransform(Eye eye) const {
|
||||
return glm::translate(mat4(), toGlm(_eyeOffsets[eye]));
|
||||
}
|
||||
|
||||
glm::mat4 OculusBaseDisplayPlugin::getHeadPose(uint32_t frameIndex) const {
|
||||
static uint32_t lastFrameSeen = 0;
|
||||
auto displayTime = ovr_GetPredictedDisplayTime(_session, frameIndex);
|
||||
|
@ -70,7 +58,7 @@ void OculusBaseDisplayPlugin::customizeContext() {
|
|||
glewExperimental = true;
|
||||
GLenum err = glewInit();
|
||||
glGetError();
|
||||
WindowOpenGLDisplayPlugin::customizeContext();
|
||||
HmdDisplayPlugin::customizeContext();
|
||||
}
|
||||
|
||||
void OculusBaseDisplayPlugin::init() {
|
||||
|
@ -88,37 +76,31 @@ void OculusBaseDisplayPlugin::activate() {
|
|||
qFatal("Failed to acquire HMD");
|
||||
}
|
||||
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
HmdDisplayPlugin::activate();
|
||||
|
||||
_hmdDesc = ovr_GetHmdDesc(_session);
|
||||
|
||||
_ipd = ovr_GetFloat(_session, OVR_KEY_IPD, _ipd);
|
||||
|
||||
glm::uvec2 eyeSizes[2];
|
||||
_viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
_eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
|
||||
ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovr_GetRenderDesc(_session, eye, _eyeFovs[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
|
||||
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
|
||||
_eyeOffsets[eye] = glm::translate(mat4(), toGlm(erd.HmdToEyeViewOffset));
|
||||
eyeSizes[eye] = toGlm(ovr_GetFovTextureSize(_session, eye, erd.Fov, 1.0f));
|
||||
_viewScaleDesc.HmdToEyeViewOffset[eye] = erd.HmdToEyeViewOffset;
|
||||
});
|
||||
ovrFovPort combined = _eyeFovs[Left];
|
||||
combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
|
||||
combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
auto combinedFov = _eyeFovs[0];
|
||||
combinedFov.LeftTan = combinedFov.RightTan = std::max(combinedFov.LeftTan, combinedFov.RightTan);
|
||||
_cullingProjection = toGlm(ovrMatrix4f_Projection(combinedFov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded));
|
||||
|
||||
|
||||
_desiredFramebufferSize = uvec2(
|
||||
_renderTargetSize = uvec2(
|
||||
eyeSizes[0].x + eyeSizes[1].x,
|
||||
std::max(eyeSizes[0].y, eyeSizes[1].y));
|
||||
|
||||
|
@ -144,20 +126,8 @@ void OculusBaseDisplayPlugin::activate() {
|
|||
}
|
||||
|
||||
void OculusBaseDisplayPlugin::deactivate() {
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
HmdDisplayPlugin::deactivate();
|
||||
ovr_Destroy(_session);
|
||||
_session = nullptr;
|
||||
ovr_Shutdown();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
float OculusBaseDisplayPlugin::getIPD() const {
|
||||
float result = OVR_DEFAULT_IPD;
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
result = ovr_GetFloat(_session, OVR_KEY_IPD, result);
|
||||
#endif
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -7,13 +7,13 @@
|
|||
//
|
||||
#pragma once
|
||||
|
||||
#include <display-plugins/WindowOpenGLDisplayPlugin.h>
|
||||
#include <display-plugins/hmd/HmdDisplayPlugin.h>
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
#include <OVR_CAPI_GL.h>
|
||||
|
||||
class OculusBaseDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
class OculusBaseDisplayPlugin : public HmdDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
|
||||
|
@ -24,25 +24,13 @@ public:
|
|||
virtual void deactivate() override;
|
||||
|
||||
// Stereo specific methods
|
||||
virtual bool isHmd() const override final { return true; }
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override final;
|
||||
virtual glm::uvec2 getRecommendedUiSize() const override final { return uvec2(1920, 1080); }
|
||||
virtual void resetSensors() override final;
|
||||
virtual glm::mat4 getEyeToHeadTransform(Eye eye) const override final;
|
||||
virtual float getIPD() const override final;
|
||||
virtual glm::mat4 getHeadPose(uint32_t frameIndex) const override;
|
||||
|
||||
protected:
|
||||
virtual void customizeContext() override;
|
||||
|
||||
protected:
|
||||
ovrVector3f _eyeOffsets[2];
|
||||
|
||||
mat4 _eyeProjections[3];
|
||||
mat4 _compositeEyeProjections[2];
|
||||
uvec2 _desiredFramebufferSize;
|
||||
|
||||
ovrSession _session;
|
||||
ovrGraphicsLuid _luid;
|
||||
float _ipd{ OVR_DEFAULT_IPD };
|
||||
|
@ -50,23 +38,5 @@ protected:
|
|||
ovrFovPort _eyeFovs[2];
|
||||
ovrHmdDesc _hmdDesc;
|
||||
ovrLayerEyeFov _sceneLayer;
|
||||
ovrViewScaleDesc _viewScaleDesc;
|
||||
};
|
||||
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
#define ovr_Create ovrHmd_Create
|
||||
#define ovr_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL
|
||||
#define ovr_CreateMirrorTextureGL ovrHmd_CreateMirrorTextureGL
|
||||
#define ovr_Destroy ovrHmd_Destroy
|
||||
#define ovr_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet
|
||||
#define ovr_DestroyMirrorTexture ovrHmd_DestroyMirrorTexture
|
||||
#define ovr_GetFloat ovrHmd_GetFloat
|
||||
#define ovr_GetFovTextureSize ovrHmd_GetFovTextureSize
|
||||
#define ovr_GetFrameTiming ovrHmd_GetFrameTiming
|
||||
#define ovr_GetTrackingState ovrHmd_GetTrackingState
|
||||
#define ovr_GetRenderDesc ovrHmd_GetRenderDesc
|
||||
#define ovr_RecenterPose ovrHmd_RecenterPose
|
||||
#define ovr_SubmitFrame ovrHmd_SubmitFrame
|
||||
#define ovr_ConfigureTracking ovrHmd_ConfigureTracking
|
||||
|
||||
#define ovr_GetHmdDesc(X) *X
|
||||
#endif
|
||||
|
|
|
@ -6,150 +6,11 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "OculusDisplayPlugin.h"
|
||||
|
||||
#include <QtOpenGL/QGLWidget>
|
||||
|
||||
// FIXME get rid of this
|
||||
#include <gl/Config.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
#include "OculusHelpers.h"
|
||||
|
||||
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
|
||||
// A base class for FBO wrappers that need to use the Oculus C
|
||||
// API to manage textures via ovr_CreateSwapTextureSetGL,
|
||||
// ovr_CreateMirrorTextureGL, etc
|
||||
template <typename C>
|
||||
struct RiftFramebufferWrapper : public FramebufferWrapper<C, char> {
|
||||
ovrSession session;
|
||||
RiftFramebufferWrapper(const ovrSession& session) : session(session) {
|
||||
color = 0;
|
||||
depth = 0;
|
||||
};
|
||||
|
||||
~RiftFramebufferWrapper() {
|
||||
destroyColor();
|
||||
}
|
||||
|
||||
void Resize(const uvec2 & size) {
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oglplus::GetName(fbo));
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
this->size = size;
|
||||
initColor();
|
||||
initDone();
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void destroyColor() {
|
||||
}
|
||||
|
||||
virtual void initDepth() override final {
|
||||
}
|
||||
};
|
||||
|
||||
// A wrapper for constructing and using a swap texture set,
|
||||
// where each frame you draw to a texture via the FBO,
|
||||
// then submit it and increment to the next texture.
|
||||
// The Oculus SDK manages the creation and destruction of
|
||||
// the textures
|
||||
struct SwapFramebufferWrapper : public RiftFramebufferWrapper<ovrSwapTextureSet*> {
|
||||
SwapFramebufferWrapper(const ovrHmd & hmd)
|
||||
: RiftFramebufferWrapper(hmd) {
|
||||
}
|
||||
|
||||
|
||||
void Increment() {
|
||||
++color->CurrentIndex;
|
||||
color->CurrentIndex %= color->TextureCount;
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void destroyColor() override {
|
||||
if (color) {
|
||||
ovr_DestroySwapTextureSet(session, color);
|
||||
color = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void initColor() override {
|
||||
destroyColor();
|
||||
|
||||
if (!OVR_SUCCESS(ovr_CreateSwapTextureSetGL(session, GL_SRGB8_ALPHA8, size.x, size.y, &color))) {
|
||||
qFatal("Unable to create swap textures");
|
||||
}
|
||||
|
||||
for (int i = 0; i < color->TextureCount; ++i) {
|
||||
ovrGLTexture& ovrTex = (ovrGLTexture&)color->Textures[i];
|
||||
glBindTexture(GL_TEXTURE_2D, ovrTex.OGL.TexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
virtual void initDone() override {
|
||||
}
|
||||
|
||||
virtual void onBind(oglplus::Framebuffer::Target target) override {
|
||||
ovrGLTexture& tex = (ovrGLTexture&)(color->Textures[color->CurrentIndex]);
|
||||
glFramebufferTexture2D(toEnum(target), GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.OGL.TexId, 0);
|
||||
}
|
||||
|
||||
virtual void onUnbind(oglplus::Framebuffer::Target target) override {
|
||||
glFramebufferTexture2D(toEnum(target), GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// We use a FBO to wrap the mirror texture because it makes it easier to
|
||||
// render to the screen via glBlitFramebuffer
|
||||
struct MirrorFramebufferWrapper : public RiftFramebufferWrapper<ovrGLTexture*> {
|
||||
MirrorFramebufferWrapper(const ovrHmd & hmd)
|
||||
: RiftFramebufferWrapper(hmd) { }
|
||||
|
||||
private:
|
||||
virtual void destroyColor() override {
|
||||
if (color) {
|
||||
ovr_DestroyMirrorTexture(session, (ovrTexture*)color);
|
||||
color = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void initColor() override {
|
||||
destroyColor();
|
||||
ovrResult result = ovr_CreateMirrorTextureGL(session, GL_SRGB8_ALPHA8, size.x, size.y, (ovrTexture**)&color);
|
||||
Q_ASSERT(OVR_SUCCESS(result));
|
||||
}
|
||||
|
||||
void initDone() override {
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oglplus::GetName(fbo));
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color->OGL.TexId, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
const QString OculusDisplayPlugin::NAME("Oculus Rift");
|
||||
|
||||
static const QString MONO_PREVIEW = "Mono Preview";
|
||||
static const QString FRAMERATE = DisplayPlugin::MENU_PATH() + ">Framerate";
|
||||
static const bool DEFAULT_MONO_VIEW = true;
|
||||
|
||||
void OculusDisplayPlugin::activate() {
|
||||
_monoPreview = _container->getBoolSetting("monoPreview", DEFAULT_MONO_VIEW);
|
||||
|
||||
_container->addMenuItem(PluginType::DISPLAY_PLUGIN, MENU_PATH(), MONO_PREVIEW,
|
||||
[this](bool clicked) {
|
||||
_monoPreview = clicked;
|
||||
_container->setBoolSetting("monoPreview", _monoPreview);
|
||||
}, true, _monoPreview);
|
||||
_container->removeMenu(FRAMERATE);
|
||||
OculusBaseDisplayPlugin::activate();
|
||||
}
|
||||
|
||||
|
@ -182,27 +43,8 @@ void OculusDisplayPlugin::internalPresent() {
|
|||
}
|
||||
|
||||
using namespace oglplus;
|
||||
// Need to make sure only the display plugin is responsible for
|
||||
// controlling vsync
|
||||
wglSwapIntervalEXT(0);
|
||||
|
||||
// screen preview mirroring
|
||||
if (_enablePreview) {
|
||||
auto windowSize = toGlm(_window->size());
|
||||
if (_monoPreview) {
|
||||
Context::Viewport(windowSize.x * 2, windowSize.y);
|
||||
Context::Scissor(0, windowSize.y, windowSize.x, windowSize.y);
|
||||
} else {
|
||||
Context::Viewport(windowSize.x, windowSize.y);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, _currentSceneTexture);
|
||||
GLenum err = glGetError();
|
||||
Q_ASSERT(0 == err);
|
||||
drawUnitQuad();
|
||||
}
|
||||
|
||||
const auto& size = _sceneFbo->size;
|
||||
_sceneFbo->Bound([&] {
|
||||
auto size = _sceneFbo->size;
|
||||
Context::Viewport(size.x, size.y);
|
||||
glBindTexture(GL_TEXTURE_2D, _currentSceneTexture);
|
||||
//glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
|
@ -225,27 +67,17 @@ void OculusDisplayPlugin::internalPresent() {
|
|||
_sceneLayer.RenderPose[ovrEyeType::ovrEye_Right] = eyePoses.second;
|
||||
|
||||
{
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
viewScaleDesc.HmdToEyeViewOffset[0] = _eyeOffsets[0];
|
||||
viewScaleDesc.HmdToEyeViewOffset[1] = _eyeOffsets[1];
|
||||
|
||||
ovrLayerHeader* layers = &_sceneLayer.Header;
|
||||
ovrResult result = ovr_SubmitFrame(_session, frameIndex, &viewScaleDesc, &layers, 1);
|
||||
ovrResult result = ovr_SubmitFrame(_session, frameIndex, &_viewScaleDesc, &layers, 1);
|
||||
if (!OVR_SUCCESS(result)) {
|
||||
qDebug() << result;
|
||||
}
|
||||
}
|
||||
_sceneFbo->Increment();
|
||||
|
||||
/*
|
||||
The swapbuffer call here is only required if we want to mirror the content to the screen.
|
||||
However, it should only be done if we can reliably disable v-sync on the mirror surface,
|
||||
otherwise the swapbuffer delay will interefere with the framerate of the headset
|
||||
*/
|
||||
if (_enablePreview) {
|
||||
swapBuffers();
|
||||
}
|
||||
// Handle mirroring to screen in base class
|
||||
HmdDisplayPlugin::internalPresent();
|
||||
}
|
||||
|
||||
void OculusDisplayPlugin::setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm::mat4& pose) {
|
||||
|
|
|
@ -8,16 +8,69 @@
|
|||
|
||||
#include "OculusHelpers.h"
|
||||
|
||||
// A wrapper for constructing and using a swap texture set,
|
||||
// where each frame you draw to a texture via the FBO,
|
||||
// then submit it and increment to the next texture.
|
||||
// The Oculus SDK manages the creation and destruction of
|
||||
// the textures
|
||||
|
||||
namespace Oculus {
|
||||
ovrHmd _hmd;
|
||||
ovrEyeRenderDesc _eyeRenderDescs[2];
|
||||
ovrPosef _eyePoses[2];
|
||||
ovrVector3f _eyeOffsets[2];
|
||||
ovrFovPort _eyeFovs[2];
|
||||
mat4 _eyeProjections[2];
|
||||
mat4 _compositeEyeProjections[2];
|
||||
uvec2 _desiredFramebufferSize;
|
||||
SwapFramebufferWrapper::SwapFramebufferWrapper(const ovrSession& session)
|
||||
: _session(session) {
|
||||
color = nullptr;
|
||||
depth = nullptr;
|
||||
}
|
||||
|
||||
SwapFramebufferWrapper::~SwapFramebufferWrapper() {
|
||||
destroyColor();
|
||||
}
|
||||
|
||||
void SwapFramebufferWrapper::Increment() {
|
||||
++color->CurrentIndex;
|
||||
color->CurrentIndex %= color->TextureCount;
|
||||
}
|
||||
|
||||
void SwapFramebufferWrapper::Resize(const uvec2 & size) {
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oglplus::GetName(fbo));
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
this->size = size;
|
||||
initColor();
|
||||
initDone();
|
||||
}
|
||||
|
||||
void SwapFramebufferWrapper::destroyColor() {
|
||||
if (color) {
|
||||
ovr_DestroySwapTextureSet(_session, color);
|
||||
color = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void SwapFramebufferWrapper::initColor() {
|
||||
destroyColor();
|
||||
|
||||
if (!OVR_SUCCESS(ovr_CreateSwapTextureSetGL(_session, GL_SRGB8_ALPHA8, size.x, size.y, &color))) {
|
||||
qFatal("Unable to create swap textures");
|
||||
}
|
||||
|
||||
for (int i = 0; i < color->TextureCount; ++i) {
|
||||
ovrGLTexture& ovrTex = (ovrGLTexture&)color->Textures[i];
|
||||
glBindTexture(GL_TEXTURE_2D, ovrTex.OGL.TexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void SwapFramebufferWrapper::initDone() {
|
||||
}
|
||||
|
||||
void SwapFramebufferWrapper::onBind(oglplus::Framebuffer::Target target) {
|
||||
ovrGLTexture& tex = (ovrGLTexture&)(color->Textures[color->CurrentIndex]);
|
||||
glFramebufferTexture2D(toEnum(target), GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.OGL.TexId, 0);
|
||||
}
|
||||
|
||||
void SwapFramebufferWrapper::onUnbind(oglplus::Framebuffer::Target target) {
|
||||
glFramebufferTexture2D(toEnum(target), GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
|
|
|
@ -12,9 +12,7 @@
|
|||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#if (OVR_MAJOR_VERSION < 6)
|
||||
#define OVR_SUCCESS(x) x
|
||||
#endif
|
||||
#include <gl/OglplusHelpers.h>
|
||||
|
||||
// Convenience method for looping over each eye with a lambda
|
||||
template <typename Function>
|
||||
|
@ -87,3 +85,26 @@ inline ovrPosef ovrPoseFromGlm(const glm::mat4 & m) {
|
|||
result.Position = ovrFromGlm(translation);
|
||||
return result;
|
||||
}
|
||||
|
||||
// A wrapper for constructing and using a swap texture set,
|
||||
// where each frame you draw to a texture via the FBO,
|
||||
// then submit it and increment to the next texture.
|
||||
// The Oculus SDK manages the creation and destruction of
|
||||
// the textures
|
||||
struct SwapFramebufferWrapper : public FramebufferWrapper<ovrSwapTextureSet*, void*> {
|
||||
SwapFramebufferWrapper(const ovrSession& session);
|
||||
~SwapFramebufferWrapper();
|
||||
void Increment();
|
||||
void Resize(const uvec2 & size);
|
||||
protected:
|
||||
void initColor() override final;
|
||||
void initDepth() override final {}
|
||||
void initDone() override final;
|
||||
void onBind(oglplus::Framebuffer::Target target) override final;
|
||||
void onUnbind(oglplus::Framebuffer::Target target) override final;
|
||||
|
||||
void destroyColor();
|
||||
|
||||
private:
|
||||
ovrSession _session;
|
||||
};
|
||||
|
|
|
@ -31,29 +31,15 @@ const QString OculusLegacyDisplayPlugin::NAME("Oculus Rift (0.5) (Legacy)");
|
|||
OculusLegacyDisplayPlugin::OculusLegacyDisplayPlugin() {
|
||||
}
|
||||
|
||||
uvec2 OculusLegacyDisplayPlugin::getRecommendedRenderSize() const {
|
||||
return _desiredFramebufferSize;
|
||||
}
|
||||
|
||||
glm::mat4 OculusLegacyDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
return _eyeProjections[eye];
|
||||
}
|
||||
|
||||
void OculusLegacyDisplayPlugin::resetSensors() {
|
||||
ovrHmd_RecenterPose(_hmd);
|
||||
}
|
||||
|
||||
glm::mat4 OculusLegacyDisplayPlugin::getEyeToHeadTransform(Eye eye) const {
|
||||
return toGlm(_eyePoses[eye]);
|
||||
}
|
||||
|
||||
|
||||
glm::mat4 OculusLegacyDisplayPlugin::getHeadPose(uint32_t frameIndex) const {
|
||||
static uint32_t lastFrameSeen = 0;
|
||||
if (frameIndex > lastFrameSeen) {
|
||||
Lock lock(_mutex);
|
||||
_trackingState = ovrHmd_GetTrackingState(_hmd, ovr_GetTimeInSeconds());
|
||||
ovrHmd_GetEyePoses(_hmd, frameIndex, _eyeOffsets, _eyePoses, &_trackingState);
|
||||
lastFrameSeen = frameIndex;
|
||||
}
|
||||
return toGlm(_trackingState.HeadPose.ThePose);
|
||||
|
@ -87,7 +73,7 @@ bool OculusLegacyDisplayPlugin::isSupported() const {
|
|||
}
|
||||
|
||||
void OculusLegacyDisplayPlugin::activate() {
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
HmdDisplayPlugin::activate();
|
||||
|
||||
if (!(ovr_Initialize(nullptr))) {
|
||||
Q_ASSERT(false);
|
||||
|
@ -100,30 +86,26 @@ void OculusLegacyDisplayPlugin::activate() {
|
|||
qFatal("Failed to acquire HMD");
|
||||
}
|
||||
|
||||
_ipd = ovrHmd_GetFloat(_hmd, OVR_KEY_IPD, _ipd);
|
||||
|
||||
glm::uvec2 eyeSizes[2];
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
_eyeFovs[eye] = _hmd->MaxEyeFov[eye];
|
||||
ovrEyeRenderDesc erd = _eyeRenderDescs[eye] = ovrHmd_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
|
||||
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
|
||||
_eyeOffsets[eye] = glm::translate(mat4(), toGlm(erd.HmdToEyeViewOffset));
|
||||
eyeSizes[eye] = toGlm(ovrHmd_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
|
||||
});
|
||||
ovrFovPort combined = _eyeFovs[Left];
|
||||
combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
|
||||
combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_desiredFramebufferSize = uvec2(eyeSizes[0].x + eyeSizes[1].x,
|
||||
std::max(eyeSizes[0].y, eyeSizes[1].y));
|
||||
auto combinedFov = _eyeFovs[0];
|
||||
combinedFov.LeftTan = combinedFov.RightTan = std::max(combinedFov.LeftTan, combinedFov.RightTan);
|
||||
_cullingProjection = toGlm(ovrMatrix4f_Projection(combinedFov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded));
|
||||
|
||||
_renderTargetSize = uvec2(
|
||||
eyeSizes[0].x + eyeSizes[1].x,
|
||||
std::max(eyeSizes[0].y, eyeSizes[1].y));
|
||||
|
||||
if (!ovrHmd_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0)) {
|
||||
|
@ -132,13 +114,12 @@ void OculusLegacyDisplayPlugin::activate() {
|
|||
}
|
||||
|
||||
void OculusLegacyDisplayPlugin::deactivate() {
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
HmdDisplayPlugin::deactivate();
|
||||
ovrHmd_Destroy(_hmd);
|
||||
_hmd = nullptr;
|
||||
ovr_Shutdown();
|
||||
}
|
||||
|
||||
|
||||
// DLL based display plugins MUST initialize GLEW inside the DLL code.
|
||||
void OculusLegacyDisplayPlugin::customizeContext() {
|
||||
static std::once_flag once;
|
||||
|
@ -147,7 +128,7 @@ void OculusLegacyDisplayPlugin::customizeContext() {
|
|||
glewInit();
|
||||
glGetError();
|
||||
});
|
||||
WindowOpenGLDisplayPlugin::customizeContext();
|
||||
HmdDisplayPlugin::customizeContext();
|
||||
#if 0
|
||||
ovrGLConfig config; memset(&config, 0, sizeof(ovrRenderAPIConfig));
|
||||
auto& header = config.Config.Header;
|
||||
|
@ -179,7 +160,7 @@ void OculusLegacyDisplayPlugin::customizeContext() {
|
|||
|
||||
#if 0
|
||||
void OculusLegacyDisplayPlugin::uncustomizeContext() {
|
||||
WindowOpenGLDisplayPlugin::uncustomizeContext();
|
||||
HmdDisplayPlugin::uncustomizeContext();
|
||||
}
|
||||
|
||||
void OculusLegacyDisplayPlugin::internalPresent() {
|
||||
|
@ -200,3 +181,4 @@ float OculusLegacyDisplayPlugin::getTargetFrameRate() {
|
|||
return TARGET_RATE_OculusLegacy;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
//
|
||||
#pragma once
|
||||
|
||||
#include <display-plugins/WindowOpenGLDisplayPlugin.h>
|
||||
#include <display-plugins/hmd/HmdDisplayPlugin.h>
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
|||
|
||||
const float TARGET_RATE_OculusLegacy = 75.0f;
|
||||
|
||||
class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
class OculusLegacyDisplayPlugin : public HmdDisplayPlugin {
|
||||
public:
|
||||
OculusLegacyDisplayPlugin();
|
||||
virtual bool isSupported() const override;
|
||||
|
@ -27,12 +27,7 @@ public:
|
|||
virtual int getHmdScreen() const override;
|
||||
|
||||
// Stereo specific methods
|
||||
virtual bool isHmd() const override { return true; }
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
|
||||
virtual void resetSensors() override;
|
||||
virtual glm::mat4 getEyeToHeadTransform(Eye eye) const override;
|
||||
virtual glm::mat4 getHeadPose(uint32_t frameIndex) const override;
|
||||
|
||||
virtual float getTargetFrameRate() override;
|
||||
|
@ -50,12 +45,8 @@ private:
|
|||
ovrHmd _hmd;
|
||||
mutable ovrTrackingState _trackingState;
|
||||
ovrEyeRenderDesc _eyeRenderDescs[2];
|
||||
mutable ovrPosef _eyePoses[2];
|
||||
ovrVector3f _eyeOffsets[2];
|
||||
ovrFovPort _eyeFovs[2];
|
||||
mat4 _eyeProjections[3];
|
||||
mat4 _compositeEyeProjections[2];
|
||||
uvec2 _desiredFramebufferSize;
|
||||
mutable ovrPosef _eyePoses[2];
|
||||
//ovrTexture _eyeTextures[2]; // FIXME - not currently in use
|
||||
mutable int _hmdScreen { -1 };
|
||||
bool _hswDismissed { false };
|
||||
|
|
|
@ -25,10 +25,8 @@
|
|||
#include "OpenVrHelpers.h"
|
||||
|
||||
Q_DECLARE_LOGGING_CATEGORY(displayplugins)
|
||||
Q_LOGGING_CATEGORY(displayplugins, "hifi.displayplugins")
|
||||
|
||||
const QString OpenVrDisplayPlugin::NAME("OpenVR (Vive)");
|
||||
|
||||
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here
|
||||
|
||||
static vr::IVRCompositor* _compositor{ nullptr };
|
||||
|
@ -36,40 +34,7 @@ static vr::TrackedDevicePose_t _presentThreadTrackedDevicePose[vr::k_unMaxTracke
|
|||
vr::TrackedDevicePose_t _trackedDevicePose[vr::k_unMaxTrackedDeviceCount];
|
||||
mat4 _trackedDevicePoseMat4[vr::k_unMaxTrackedDeviceCount];
|
||||
static mat4 _sensorResetMat;
|
||||
static uvec2 _windowSize;
|
||||
static uvec2 _renderTargetSize;
|
||||
|
||||
|
||||
|
||||
struct PerEyeData {
|
||||
//uvec2 _viewportOrigin;
|
||||
//uvec2 _viewportSize;
|
||||
mat4 _projectionMatrix;
|
||||
mat4 _eyeOffset;
|
||||
mat4 _pose;
|
||||
};
|
||||
|
||||
static PerEyeData _eyesData[2];
|
||||
|
||||
|
||||
template<typename F>
|
||||
void openvr_for_each_eye(F f) {
|
||||
f(vr::Hmd_Eye::Eye_Left);
|
||||
f(vr::Hmd_Eye::Eye_Right);
|
||||
}
|
||||
|
||||
mat4 toGlm(const vr::HmdMatrix44_t& m) {
|
||||
return glm::transpose(glm::make_mat4(&m.m[0][0]));
|
||||
}
|
||||
|
||||
mat4 toGlm(const vr::HmdMatrix34_t& m) {
|
||||
mat4 result = mat4(
|
||||
m.m[0][0], m.m[1][0], m.m[2][0], 0.0,
|
||||
m.m[0][1], m.m[1][1], m.m[2][1], 0.0,
|
||||
m.m[0][2], m.m[1][2], m.m[2][2], 0.0,
|
||||
m.m[0][3], m.m[1][3], m.m[2][3], 1.0f);
|
||||
return result;
|
||||
}
|
||||
static std::array<vr::Hmd_Eye, 2> VR_EYES { { vr::Eye_Left, vr::Eye_Right } };
|
||||
|
||||
bool OpenVrDisplayPlugin::isSupported() const {
|
||||
return vr::VR_IsHmdPresent();
|
||||
|
@ -91,15 +56,14 @@ void OpenVrDisplayPlugin::activate() {
|
|||
{
|
||||
Lock lock(_poseMutex);
|
||||
openvr_for_each_eye([&](vr::Hmd_Eye eye) {
|
||||
PerEyeData& eyeData = _eyesData[eye];
|
||||
eyeData._projectionMatrix = toGlm(_hmd->GetProjectionMatrix(eye, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, vr::API_OpenGL));
|
||||
eyeData._eyeOffset = toGlm(_hmd->GetEyeToHeadTransform(eye));
|
||||
_eyeOffsets[eye] = toGlm(_hmd->GetEyeToHeadTransform(eye));
|
||||
_eyeProjections[eye] = toGlm(_hmd->GetProjectionMatrix(eye, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, vr::API_OpenGL));
|
||||
});
|
||||
}
|
||||
|
||||
_compositor = vr::VRCompositor();
|
||||
Q_ASSERT(_compositor);
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
HmdDisplayPlugin::activate();
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::deactivate() {
|
||||
|
@ -109,77 +73,41 @@ void OpenVrDisplayPlugin::deactivate() {
|
|||
_hmd = nullptr;
|
||||
}
|
||||
_compositor = nullptr;
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
HmdDisplayPlugin::deactivate();
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::customizeContext() {
|
||||
// Display plugins in DLLs must initialize glew locally
|
||||
static std::once_flag once;
|
||||
std::call_once(once, []{
|
||||
glewExperimental = true;
|
||||
GLenum err = glewInit();
|
||||
glGetError();
|
||||
});
|
||||
WindowOpenGLDisplayPlugin::customizeContext();
|
||||
HmdDisplayPlugin::customizeContext();
|
||||
|
||||
enableVsync(false);
|
||||
// Only enable mirroring if we know vsync is disabled
|
||||
_enablePreview = !isVsyncEnabled();
|
||||
}
|
||||
|
||||
uvec2 OpenVrDisplayPlugin::getRecommendedRenderSize() const {
|
||||
return _renderTargetSize;
|
||||
}
|
||||
|
||||
mat4 OpenVrDisplayPlugin::getProjection(Eye eye, const mat4& baseProjection) const {
|
||||
// FIXME hack to ensure that we don't crash trying to get the combined matrix
|
||||
if (eye == Mono) {
|
||||
eye = Left;
|
||||
}
|
||||
Lock lock(_poseMutex);
|
||||
return _eyesData[eye]._projectionMatrix;
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::resetSensors() {
|
||||
Lock lock(_poseMutex);
|
||||
glm::mat4 m = toGlm(_trackedDevicePose[0].mDeviceToAbsoluteTracking);
|
||||
_sensorResetMat = glm::inverse(cancelOutRollAndPitch(m));
|
||||
}
|
||||
|
||||
glm::mat4 OpenVrDisplayPlugin::getEyeToHeadTransform(Eye eye) const {
|
||||
Lock lock(_poseMutex);
|
||||
return _eyesData[eye]._eyeOffset;
|
||||
}
|
||||
|
||||
glm::mat4 OpenVrDisplayPlugin::getHeadPose(uint32_t frameIndex) const {
|
||||
Lock lock(_poseMutex);
|
||||
return _trackedDevicePoseMat4[0];
|
||||
}
|
||||
|
||||
|
||||
void OpenVrDisplayPlugin::submitSceneTexture(uint32_t frameIndex, uint32_t sceneTexture, const glm::uvec2& sceneSize) {
|
||||
WindowOpenGLDisplayPlugin::submitSceneTexture(frameIndex, sceneTexture, sceneSize);
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::internalPresent() {
|
||||
// Flip y-axis since GL UV coords are backwards.
|
||||
static vr::VRTextureBounds_t leftBounds{ 0, 0, 0.5f, 1 };
|
||||
static vr::VRTextureBounds_t rightBounds{ 0.5f, 0, 1, 1 };
|
||||
|
||||
// screen preview mirroring
|
||||
if (_enablePreview) {
|
||||
auto windowSize = toGlm(_window->size());
|
||||
if (_monoPreview) {
|
||||
glViewport(0, 0, windowSize.x * 2, windowSize.y);
|
||||
glScissor(0, windowSize.y, windowSize.x, windowSize.y);
|
||||
} else {
|
||||
glViewport(0, 0, windowSize.x, windowSize.y);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, _currentSceneTexture);
|
||||
GLenum err = glGetError();
|
||||
Q_ASSERT(0 == err);
|
||||
drawUnitQuad();
|
||||
}
|
||||
|
||||
vr::Texture_t texture{ (void*)_currentSceneTexture, vr::API_OpenGL, vr::ColorSpace_Auto };
|
||||
|
||||
_compositor->Submit(vr::Eye_Left, &texture, &leftBounds);
|
||||
|
@ -200,10 +128,8 @@ void OpenVrDisplayPlugin::internalPresent() {
|
|||
_trackedDevicePose[i] = _presentThreadTrackedDevicePose[i];
|
||||
_trackedDevicePoseMat4[i] = _sensorResetMat * toGlm(_trackedDevicePose[i].mDeviceToAbsoluteTracking);
|
||||
}
|
||||
openvr_for_each_eye([&](vr::Hmd_Eye eye) {
|
||||
_eyesData[eye]._pose = _trackedDevicePoseMat4[0];
|
||||
});
|
||||
}
|
||||
|
||||
//WindowOpenGLDisplayPlugin::internalPresent();
|
||||
// Handle the mirroring in the base class
|
||||
HmdDisplayPlugin::internalPresent();
|
||||
}
|
||||
|
|
|
@ -11,15 +11,14 @@
|
|||
|
||||
#include <openvr.h>
|
||||
|
||||
#include <display-plugins/WindowOpenGLDisplayPlugin.h>
|
||||
#include <display-plugins/hmd/HmdDisplayPlugin.h>
|
||||
|
||||
const float TARGET_RATE_OpenVr = 90.0f; // FIXME: get from sdk tracked device property? This number is vive-only.
|
||||
|
||||
class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
class OpenVrDisplayPlugin : public HmdDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString& getName() const override { return NAME; }
|
||||
virtual bool isHmd() const override { return true; }
|
||||
|
||||
virtual float getTargetFrameRate() override { return TARGET_RATE_OpenVr; }
|
||||
|
||||
|
@ -28,16 +27,9 @@ public:
|
|||
|
||||
virtual void customizeContext() override;
|
||||
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
|
||||
|
||||
// Stereo specific methods
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual void resetSensors() override;
|
||||
|
||||
virtual glm::mat4 getEyeToHeadTransform(Eye eye) const override;
|
||||
virtual glm::mat4 getHeadPose(uint32_t frameIndex) const override;
|
||||
virtual void submitSceneTexture(uint32_t frameIndex, uint32_t sceneTexture, const glm::uvec2& sceneSize) override;
|
||||
|
||||
protected:
|
||||
virtual void internalPresent() override;
|
||||
|
@ -45,8 +37,6 @@ protected:
|
|||
private:
|
||||
vr::IVRSystem* _hmd { nullptr };
|
||||
static const QString NAME;
|
||||
bool _enablePreview { false };
|
||||
bool _monoPreview { true };
|
||||
mutable Mutex _poseMutex;
|
||||
};
|
||||
|
||||
|
|
|
@ -15,3 +15,21 @@
|
|||
vr::IVRSystem* acquireOpenVrSystem();
|
||||
void releaseOpenVrSystem();
|
||||
|
||||
template<typename F>
|
||||
void openvr_for_each_eye(F f) {
|
||||
f(vr::Hmd_Eye::Eye_Left);
|
||||
f(vr::Hmd_Eye::Eye_Right);
|
||||
}
|
||||
|
||||
inline mat4 toGlm(const vr::HmdMatrix44_t& m) {
|
||||
return glm::transpose(glm::make_mat4(&m.m[0][0]));
|
||||
}
|
||||
|
||||
inline mat4 toGlm(const vr::HmdMatrix34_t& m) {
|
||||
mat4 result = mat4(
|
||||
m.m[0][0], m.m[1][0], m.m[2][0], 0.0,
|
||||
m.m[0][1], m.m[1][1], m.m[2][1], 0.0,
|
||||
m.m[0][2], m.m[1][2], m.m[2][2], 0.0,
|
||||
m.m[0][3], m.m[1][3], m.m[2][3], 1.0f);
|
||||
return result;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue