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https://github.com/overte-org/overte.git
synced 2025-04-08 23:55:24 +02:00
set the OCULUS_STORE property with oculus store arg
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parent
2ec9b81aa6
commit
46086cdcce
4 changed files with 34 additions and 26 deletions
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@ -250,7 +250,7 @@ public:
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static const unsigned long MAX_HEARTBEAT_AGE_USECS = 30 * USECS_PER_SECOND;
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static const int WARNING_ELAPSED_HEARTBEAT = 500 * USECS_PER_MSEC; // warn if elapsed heartbeat average is large
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static const int HEARTBEAT_SAMPLES = 100000; // ~5 seconds worth of samples
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// Set the heartbeat on launch
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DeadlockWatchdogThread() {
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setObjectName("Deadlock Watchdog");
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@ -613,7 +613,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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_window->setWindowTitle("Interface");
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Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us
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auto nodeList = DependencyManager::get<NodeList>();
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// Set up a watchdog thread to intentionally crash the application on deadlocks
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@ -634,6 +634,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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qCDebug(interfaceapp) << "[VERSION] We will use DEVELOPMENT global services.";
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#endif
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// set the OCULUS_STORE property so the oculus plugin can know if we ran from the Oculus Store
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static const QString OCULUS_STORE_ARG = "--oculus-store";
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setProperty(hifi::properties::OCULUS_STORE, arguments().indexOf(OCULUS_STORE_ARG) != -1);
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static const QString NO_UPDATER_ARG = "--no-updater";
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static const bool noUpdater = arguments().indexOf(NO_UPDATER_ARG) != -1;
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@ -694,7 +697,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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audioIO->setPositionGetter([]{
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auto avatarManager = DependencyManager::get<AvatarManager>();
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auto myAvatar = avatarManager ? avatarManager->getMyAvatar() : nullptr;
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return myAvatar ? myAvatar->getPositionForAudio() : Vectors::ZERO;
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});
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audioIO->setOrientationGetter([]{
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@ -877,7 +880,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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#ifdef Q_OS_MAC
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auto cursorTarget = _window; // OSX doesn't seem to provide for hiding the cursor only on the GL widget
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#else
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// On windows and linux, hiding the top level cursor also means it's invisible when hovering over the
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// On windows and linux, hiding the top level cursor also means it's invisible when hovering over the
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// window menu, which is a pain, so only hide it for the GL surface
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auto cursorTarget = _glWidget;
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#endif
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@ -1122,7 +1125,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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loadSettings();
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// Now that we've loaded the menu and thus switched to the previous display plugin
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// we can unlock the desktop repositioning code, since all the positions will be
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// we can unlock the desktop repositioning code, since all the positions will be
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// relative to the desktop size for this plugin
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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offscreenUi->getDesktop()->setProperty("repositionLocked", false);
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@ -1595,7 +1598,7 @@ void Application::checkChangeCursor() {
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#ifdef Q_OS_MAC
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auto cursorTarget = _window; // OSX doesn't seem to provide for hiding the cursor only on the GL widget
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#else
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// On windows and linux, hiding the top level cursor also means it's invisible when hovering over the
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// On windows and linux, hiding the top level cursor also means it's invisible when hovering over the
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// window menu, which is a pain, so only hide it for the GL surface
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auto cursorTarget = _glWidget;
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#endif
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@ -1782,7 +1785,7 @@ Application::~Application() {
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#endif
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// The window takes ownership of the menu, so this has the side effect of destroying it.
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_window->setMenuBar(nullptr);
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_window->deleteLater();
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// Can't log to file passed this point, FileLogger about to be deleted
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@ -1808,10 +1811,10 @@ void Application::initializeGL() {
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_glWidget->makeCurrent();
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gpu::Context::init<gpu::gl::GLBackend>();
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qApp->setProperty(hifi::properties::gl::MAKE_PROGRAM_CALLBACK,
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qApp->setProperty(hifi::properties::gl::MAKE_PROGRAM_CALLBACK,
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QVariant::fromValue((void*)(&gpu::gl::GLBackend::makeProgram)));
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_gpuContext = std::make_shared<gpu::Context>();
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// The gpu context can make child contexts for transfers, so
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// The gpu context can make child contexts for transfers, so
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// we need to restore primary rendering context
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_glWidget->makeCurrent();
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@ -2027,7 +2030,7 @@ void Application::paintGL() {
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// FIXME not needed anymore?
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_offscreenContext->makeCurrent();
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// If a display plugin loses it's underlying support, it
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// If a display plugin loses it's underlying support, it
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// needs to be able to signal us to not use it
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if (!displayPlugin->beginFrameRender(_frameCount)) {
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_inPaint = false;
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@ -2839,7 +2842,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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if (isMirrorChecked) {
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// if we got here without coming in from a non-Full Screen mirror case, then our
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// _returnFromFullScreenMirrorTo is unknown. In that case we'll go to the old
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// _returnFromFullScreenMirrorTo is unknown. In that case we'll go to the old
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// behavior of returning to ThirdPerson
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if (_returnFromFullScreenMirrorTo.isEmpty()) {
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_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
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@ -3013,7 +3016,7 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
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maybeToggleMenuVisible(event);
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auto& compositor = getApplicationCompositor();
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// if this is a real mouse event, and we're in HMD mode, then we should use it to move the
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// if this is a real mouse event, and we're in HMD mode, then we should use it to move the
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// compositor reticle
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// handleRealMouseMoveEvent() will return true, if we shouldn't process the event further
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if (!compositor.fakeEventActive() && compositor.handleRealMouseMoveEvent()) {
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@ -4027,7 +4030,7 @@ void Application::setKeyboardFocusEntity(EntityItemID entityItemID) {
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}
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_lastAcceptedKeyPress = usecTimestampNow();
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setKeyboardFocusHighlight(entity->getPosition(), entity->getRotation(),
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setKeyboardFocusHighlight(entity->getPosition(), entity->getRotation(),
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entity->getDimensions() * FOCUS_HIGHLIGHT_EXPANSION_FACTOR);
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}
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}
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@ -4618,7 +4621,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
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_octreeQuery.setMaxQueryPacketsPerSecond(0);
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}
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// if asked to forceResend, then set the query's position/orientation to be degenerate in a manner
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// if asked to forceResend, then set the query's position/orientation to be degenerate in a manner
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// that will cause our next query to be guarenteed to be different and the server will resend to us
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if (forceResend) {
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_octreeQuery.setCameraPosition(glm::vec3(-0.1, -0.1, -0.1));
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@ -5751,7 +5754,7 @@ void Application::addAssetToWorldWithNewMapping(QString filePath, QString mappin
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mapping = mapping.insert(mapping.lastIndexOf("."), "-" + QString::number(copy));
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addAssetToWorldWithNewMapping(filePath, mapping, copy);
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} else {
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QString errorInfo = "Too many copies of asset name: "
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QString errorInfo = "Too many copies of asset name: "
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+ mapping.left(mapping.length() - QString::number(copy).length() - 1);
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qWarning(interfaceapp) << "Error downloading asset: " + errorInfo;
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addAssetToWorldError(filenameFromPath(filePath), errorInfo);
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@ -5818,7 +5821,7 @@ void Application::addAssetToWorldAddEntity(QString filePath, QString mapping) {
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// Note: Model dimensions are not available here; model is scaled per FBX mesh in RenderableModelEntityItem::update() later
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// on. But FBX dimensions may be in cm, so we monitor for the dimension change and rescale again if warranted.
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if (entityID == QUuid()) {
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QString errorInfo = "Could not add asset " + mapping + " to world.";
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qWarning(interfaceapp) << "Could not add asset to world: " + errorInfo;
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@ -6283,7 +6286,7 @@ glm::uvec2 Application::getCanvasSize() const {
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}
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QRect Application::getRenderingGeometry() const {
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auto geometry = _glWidget->geometry();
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auto geometry = _glWidget->geometry();
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auto topLeft = geometry.topLeft();
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auto topLeftScreen = _glWidget->mapToGlobal(topLeft);
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geometry.moveTopLeft(topLeftScreen);
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@ -6646,8 +6649,8 @@ bool Application::makeRenderingContextCurrent() {
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return _offscreenContext->makeCurrent();
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}
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bool Application::isForeground() const {
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return _isForeground && !_window->isMinimized();
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bool Application::isForeground() const {
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return _isForeground && !_window->isMinimized();
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}
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void Application::sendMousePressOnEntity(QUuid id, PointerEvent event) {
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@ -13,6 +13,7 @@ namespace hifi { namespace properties {
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const char* CRASHED = "com.highfidelity.crashed";
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const char* STEAM = "com.highfidelity.launchedFromSteam";
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const char* LOGGER = "com.highfidelity.logger";
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const char* OCULUS_STORE = "com.highfidelity.oculusStore";
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const char* TEST = "com.highfidelity.test";
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const char* TRACING = "com.highfidelity.tracing";
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@ -15,6 +15,7 @@ namespace hifi { namespace properties {
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extern const char* CRASHED;
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extern const char* STEAM;
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extern const char* LOGGER;
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extern const char* OCULUS_STORE;
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extern const char* TEST;
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extern const char* TRACING;
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@ -20,6 +20,7 @@
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#include <controllers/Input.h>
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#include <controllers/Pose.h>
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#include <shared/GlobalAppProperties.h>
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#include <NumericalConstants.h>
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Q_LOGGING_CATEGORY(displayplugins, "hifi.plugins.display")
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@ -91,14 +92,16 @@ ovrSession acquireOculusSession() {
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logWarning("Failed to initialize Oculus SDK");
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return session;
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}
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#ifdef OCULUS_APP_ID
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if (ovr_PlatformInitializeWindows(OCULUS_APP_ID) != ovrPlatformInitialize_Success) {
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// we were unable to initialize the platform for entitlement check - fail the check
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_quitRequested = true;
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} else {
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qCDebug(oculus) << "Performing Oculus Platform entitlement check";
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ovr_Entitlement_GetIsViewerEntitled();
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if (qApp->property(hifi::properties::OCULUS_STORE).toBool()) {
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if (ovr_PlatformInitializeWindows(OCULUS_APP_ID) != ovrPlatformInitialize_Success) {
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// we were unable to initialize the platform for entitlement check - fail the check
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_quitRequested = true;
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} else {
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qCDebug(oculus) << "Performing Oculus Platform entitlement check";
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ovr_Entitlement_GetIsViewerEntitled();
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}
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}
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#endif
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