change oculus init errors to critical

This commit is contained in:
Zach Pomerantz 2016-10-17 11:57:32 -07:00
parent 2191903803
commit 876f70709e
3 changed files with 5 additions and 5 deletions

View file

@ -59,14 +59,14 @@ void OculusDisplayPlugin::customizeContext() {
ovrResult result = ovr_CreateTextureSwapChainGL(_session, &desc, &_textureSwapChain);
if (!OVR_SUCCESS(result)) {
logFatal("Failed to create swap textures");
logCritical("Failed to create swap textures");
return;
}
int length = 0;
result = ovr_GetTextureSwapChainLength(_session, _textureSwapChain, &length);
if (!OVR_SUCCESS(result) || !length) {
logFatal("Unable to count swap chain textures");
logCritical("Unable to count swap chain textures");
return;
}
for (int i = 0; i < length; ++i) {

View file

@ -39,12 +39,12 @@ void logWarning(const char* what) {
qWarning(oculus) << what << ":" << getError().ErrorString;
}
void logFatal(const char* what) {
void logCritical(const char* what) {
std::string error("[oculus] ");
error += what;
error += ": ";
error += getError().ErrorString;
qFatal(error.c_str());
qCritical(error.c_str());
}

View file

@ -15,7 +15,7 @@
#include <controllers/Forward.h>
void logWarning(const char* what);
void logFatal(const char* what);
void logCritical(const char* what);
bool oculusAvailable();
ovrSession acquireOculusSession();
void releaseOculusSession();