ericrius1
cd983db419
fixed merge conflicts
2015-12-23 15:13:45 -08:00
ericrius1
b4988b0998
Taking individual avatar hand size into consideration for grabbing objects
2015-12-23 15:09:10 -08:00
Brad Hefta-Gaub
f8a515de64
add a test script for HMD.getHUDLookAtPositionXX()
2015-12-23 14:46:18 -08:00
AlessandroSigna
2c72e7964d
Fix assignment
2015-12-23 13:54:06 -08:00
Thijs Wenker
505f4ce7e4
Merge branch 'master' of https://github.com/worklist/hifi into 20736
...
Conflicts:
examples/controllers/handControllerGrab.js
2015-12-23 02:37:38 +01:00
James B. Pollack
4115138b5b
fix merge problems
2015-12-22 17:22:55 -08:00
Anthony J. Thibault
6afe3bae5e
Copy Neuron joints into controller poses
...
This makes the accessible for controller mapping and to JavaScript.
Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar. NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
James B. Pollack
64eb22bf22
merging
2015-12-22 16:34:01 -08:00
James B. Pollack
edd11a670a
minor adjustments to particles
2015-12-22 14:38:53 -08:00
James B. Pollack
60f2314469
remove debugging print
2015-12-22 14:38:05 -08:00
Brad Davis
a6d9dbc5c4
Merge pull request #6728 from ZappoMan/rightClickMenu
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More Hand Reticle movement improvements
2015-12-22 14:00:42 -08:00
Brad Hefta-Gaub
9a3d72c7b6
tweak sleep cycle slightly
2015-12-22 13:55:01 -08:00
Brad Hefta-Gaub
119f3e9895
make both hands and mouse work
2015-12-22 13:35:16 -08:00
James B. Pollack
7bc7bddc3a
set defaults
2015-12-22 12:00:45 -08:00
James B. Pollack
80e8fcf502
Merge branch 'master' into particle_grab
2015-12-22 11:49:51 -08:00
ericrius1
fdb909ca31
merged
2015-12-22 09:40:42 -08:00
Thijs Wenker
c62ff3e5be
Merge branch 'master' of https://github.com/worklist/hifi into 20736
2015-12-22 14:14:04 +01:00
Brad Hefta-Gaub
025e769a9f
average both hands, enabled both mouse clicks, and detect base station resting hand
2015-12-21 18:25:30 -08:00
Brad Hefta-Gaub
da86686533
fix reticle drive
2015-12-21 17:10:01 -08:00
ericrius1
1cdee11784
Merge branch 'master' into polylineOptimizations
2015-12-21 12:49:00 -08:00
Thijs Wenker
5d1e5b054a
Merge branch 'master' of https://github.com/worklist/hifi into 20736
2015-12-21 21:48:55 +01:00
Brad Hefta-Gaub
248b3d09ac
add absolute rotation based hand reticle movement
2015-12-21 10:49:49 -08:00
ericrius1
45ba7a3d35
merged
2015-12-21 10:46:54 -08:00
ericrius1
0dd7287e61
mergedq
2015-12-21 10:46:45 -08:00
ericrius1
7a7befafb9
arc balls working
2015-12-21 10:43:59 -08:00
Brad Hefta-Gaub
e929e3f789
more work on angular velocity tests
2015-12-18 19:20:32 -08:00
ericrius1
1beec0dbe7
balls
2015-12-18 18:15:05 -08:00
Brad Hefta-Gaub
a621579f17
add philips version of hand movement
2015-12-18 15:44:21 -08:00
Brad Hefta-Gaub
4075f355a3
more work on hand movement
2015-12-18 15:44:01 -08:00
James B. Pollack
387c30d83f
close button
2015-12-18 15:04:13 -08:00
Brad Hefta-Gaub
5701ad2e8c
update to new angular velocity
2015-12-18 12:38:50 -08:00
Brad Hefta-Gaub
762aefbbca
add hand driven reticle
2015-12-17 17:38:20 -08:00
James B. Pollack
a25feb5578
switching branches
2015-12-17 16:58:38 -08:00
James B. Pollack
8e2128c692
update light volume when you move light parent
2015-12-17 11:59:21 -08:00
Brad Hefta-Gaub
63a63152a4
add procedural hand pose example
2015-12-17 11:10:49 -08:00
James B. Pollack
5cc5a2ab33
working non kinematic release
2015-12-17 10:58:14 -08:00
James B. Pollack
cd911b31d2
dont accidentally constrain all objects
2015-12-17 10:26:54 -08:00
Brad Hefta-Gaub
0b9bd858a7
implement support for pose ScriptEndpoints
2015-12-16 21:28:27 -08:00
James B. Pollack
40a096ca8d
kinematic grab things
2015-12-16 14:34:01 -08:00
James B. Pollack
e37d68449b
rename folder
2015-12-16 13:57:40 -08:00
James B. Pollack
b09575dc40
Merge branch 'master' into light_mod
2015-12-16 09:56:17 -08:00
James B. Pollack
9a2d9997e9
prep for feedback
2015-12-15 18:20:12 -08:00
James B. Pollack
d4f55ed6d2
working lsiders
2015-12-15 15:55:03 -08:00
Brad Hefta-Gaub
3dcdfbc0f1
first cut at simulating mouse/reticle behavior with input contorllers
2015-12-15 13:59:22 -08:00
James B. Pollack
e3e1bc1dc6
updates
2015-12-14 13:01:44 -08:00
James B. Pollack
76487bca7a
updates
2015-12-14 13:01:03 -08:00
James B. Pollack
4d9cb6a6df
other variations
2015-12-14 11:41:34 -08:00
James B. Pollack
e43b60f9f5
other variations
2015-12-14 11:40:47 -08:00
James B. Pollack
a0b698c028
reorg props
2015-12-12 17:33:54 -08:00
James B. Pollack
0ddc2ba76e
rename lasers to lines
2015-12-12 16:18:15 -08:00
James B. Pollack
fe05542440
more vis
2015-12-12 14:30:34 -08:00
Thijs Wenker
cfd2c2785c
Merge branch 'master' of https://github.com/worklist/hifi into 20736
2015-12-12 21:16:02 +01:00
Thijs Wenker
cb948e0608
allow entity scripts to attach entities to a hand with handControllerGrab.js
2015-12-12 21:15:06 +01:00
James B. Pollack
70a0e51cc9
back to default state
2015-12-11 17:59:03 -08:00
James B. Pollack
1b1edf6f7a
actually delete lights now that it doesnt crash
2015-12-11 17:23:35 -08:00
James B. Pollack
11aaeb1ec0
only create particle beams if set
2015-12-11 14:48:07 -08:00
James B. Pollack
4e9d81f187
add support for various beam visualizations
2015-12-11 11:38:16 -08:00
James B. Pollack
2acc0df1f0
beams with spotlights
2015-12-10 17:39:29 -08:00
James B. Pollack
16ab7e74de
cleanup spotlights
2015-12-10 16:53:13 -08:00
James B. Pollack
efaa30a509
rotatable light
2015-12-10 16:18:40 -08:00
James B. Pollack
9fc456697e
merge
2015-12-10 14:30:55 -08:00
James B. Pollack
c3e9cde7fb
beamz
2015-12-10 13:44:53 -08:00
James B. Pollack
1000b60280
far beams
2015-12-10 12:21:50 -08:00
James B. Pollack
31526091d3
create beams at start
2015-12-10 11:13:35 -08:00
James B. Pollack
1134d12ea0
particles
2015-12-09 16:08:32 -08:00
Atlante45
65bc6aa371
Fix left hand grab
2015-12-09 14:25:18 -08:00
James B. Pollack
2fb318cc53
work with clements branch
2015-12-08 17:52:23 -08:00
Leonardo Murillo
5d789095b5
Merge pull request #6570 from ctrlaltdavid/20740
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Update Leap Motion script to use animation state handlers
2015-12-07 16:37:42 -08:00
David Rowe
404deba78d
Adjust avatar thumb root joint angle to look better
2015-12-05 16:26:21 +13:00
David Rowe
560b9f012f
Get hand positioning and orientation working again
2015-12-05 16:25:28 +13:00
Atlante45
1d498af76e
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-12-04 15:18:25 -08:00
Seth Alves
4246672813
enable head-moving of distance grabbing
2015-12-04 10:38:24 -08:00
Seth Alves
17b5ade9c0
allow moving distantly grabbed objects with head
2015-12-03 16:45:46 -08:00
Seth Alves
a600df5ea6
try a different method of exagerating hand motion onto distanly held object
2015-12-03 16:04:39 -08:00
David Rowe
a0dcf72a3b
Use animation handlers to control hand position and orientation
2015-12-03 14:09:46 +13:00
David Rowe
0f3722a05c
Fix Leap Motion calibration avatar pose
2015-12-03 13:14:22 +13:00
Eric Levin
34234da2d1
fixed spacing
2015-12-01 17:05:51 -08:00
ericrius1
40fb45c6d3
fixed accidental newline in handgrab
2015-12-01 17:04:10 -08:00
ericrius1
0fd1bdaec5
fixed accidental newline in handgrab
2015-12-01 17:03:11 -08:00
ericrius1
e4199439af
added collision sounds to some toys
2015-12-01 17:00:43 -08:00
Eric Levin
948479b0e8
Merge pull request #6517 from imgntn/disable2hands
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Support disabling both hands in handControllerGrab.js
2015-12-01 16:25:23 -08:00
James B. Pollack
aca0fa7beb
support disabling both hands
2015-12-01 16:03:19 -08:00
James B. Pollack
52d6fdac1a
Merge pull request #6487 from ctrlaltdavid/20740
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Get the Leap Motion working again
2015-12-01 15:40:48 -08:00
Atlante45
c4e43c4e0b
Merge branch 'baseball-test' of github.com:Atlante45/hifi into baseball
2015-12-01 15:16:05 -08:00
Atlante45
97454ae446
Update handControllerGrab.js
2015-12-01 14:32:59 -08:00
Seth Alves
e0eae23dd3
Merge pull request #6515 from imgntn/personal_lasers
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Personal lasers in handControllerGrab.js
2015-12-01 13:29:05 -08:00
James B. Pollack
31d2f6463f
cleanup
2015-12-01 13:03:51 -08:00
James B. Pollack
25422084b9
make it so that only you can see your beams until youre grabbing something
2015-12-01 13:02:40 -08:00
Philip Rosedale
8e40889068
Merge pull request #6508 from sethalves/fix-observers-dont-see-equip-motion
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possible fix for observers not seeing a held entity moving
2015-12-01 11:41:08 -08:00
Seth Alves
7f95e1eec6
make sure observed held objects are active in bullet, disable equip spring action
2015-12-01 10:49:07 -08:00
James B. Pollack
1ba6bfa2e0
lazers
2015-11-30 18:58:53 -08:00
ericrius1
b67c481726
resolved merge conflicts
2015-11-30 18:19:57 -08:00
James Pollack
55f797838f
remove unused key
2015-11-28 23:22:00 -08:00
James Pollack
1e2398cbea
use constants
2015-11-28 23:04:52 -08:00
James Pollack
1315201bdc
update name of function
2015-11-28 22:55:44 -08:00
James Pollack
8f51ee6f58
rename hand disabler
2015-11-28 22:29:12 -08:00
James B. Pollack
9ec2a01475
isolate grab script changes from bow branch
2015-11-27 12:13:53 -08:00
David Rowe
6e076985f2
JSLint
2015-11-25 16:46:53 +13:00
David Rowe
46cbc349d1
Fix laserPointer.js for Hydras
...
Leap Motion working already.
2015-11-25 16:39:09 +13:00
David Rowe
566b27156c
Fix hand and finger joint control in leapHands.js for HMD mode
2015-11-25 15:45:33 +13:00
David Rowe
6736eefbc1
Fix arm and finger joint control in leapHands.js for desktop mode
2015-11-25 14:14:22 +13:00
James B. Pollack
23f10659b0
update to new trigger method
2015-11-24 14:00:23 -08:00
James B. Pollack
6f76f0cbc0
release grasp at cleanup
2015-11-19 16:22:54 -08:00
James B. Pollack
3f89d73fc6
add grasp to equip and example
2015-11-19 16:15:34 -08:00
ericrius1
4bf1c36fd6
Firing works
2015-11-18 14:32:49 -08:00
ericrius1
aed5629eca
equipping
2015-11-18 12:50:42 -08:00
ericrius1
47c2119888
Adding generic pistol
2015-11-18 12:25:36 -08:00
Seth Alves
94f18672d4
equip from a distance uses a spring to pull the object to the hand before equipping it
2015-11-17 17:18:16 -08:00
Seth Alves
5ae3c5aea0
adjust size of near-grab radius.
2015-11-17 14:59:06 -08:00
Seth Alves
c6051bb325
reduce size of near-grab radius. don't draw pick laser until we know we aren't going to do a near grab
2015-11-17 14:58:20 -08:00
Seth Alves
d21a2fee20
don't use spatial-key for normal grab, only equip. allow switching from a near or far grab to an equip.
2015-11-17 13:12:22 -08:00
Seth Alves
b062d23f61
bumper is now an equip toggle
2015-11-17 09:51:52 -08:00
Seth Alves
8a434c8ab1
don't attempt to near-grab things that aren't physical
2015-11-09 14:10:26 -08:00
James B. Pollack
bf4320e5cc
re-add this example
2015-11-06 22:55:33 -08:00
AlessandroSigna
715b183a3c
unified two ways to do the mapping in a single JS
2015-11-05 19:10:06 -08:00
AlessandroSigna
f9ebbea585
Merge branch 'master' of https://github.com/highfidelity/hifi into branchJS
2015-11-05 19:09:49 -08:00
Seth Alves
c4194f2359
don't try to grab polylines. set wantTrigger on various whiteboard parts
2015-11-05 13:26:23 -08:00
Seth Alves
4a3b434fd4
change grabbing-non-colliding to trigger. fix whiteboard and some other scripts
2015-11-05 10:35:02 -08:00
Brad Davis
86b852231e
Merge pull request #6286 from EdgarPironti/master
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Spacemouse migration
2015-11-04 19:15:35 -08:00
AlessandroSigna
eac73671e0
Added some documentation and examples for the new mapping system
2015-11-04 17:40:35 -08:00
Seth Alves
05a977e31b
get rid of code that computes release velocity
2015-11-04 16:26:30 -08:00
Seth Alves
adb9118dc1
don't set release velocity
2015-11-04 16:21:02 -08:00
Seth Alves
1cbe6c4463
don't attempt to grab particles or zones
2015-11-04 13:59:37 -08:00
Seth Alves
c2f9a49598
don't grab light
2015-11-04 11:15:57 -08:00
Seth Alves
1e498a41f0
rework search logic
2015-11-04 10:46:20 -08:00
EdgarPironti
ade0862948
Spacemouse fixes
2015-11-04 00:49:40 -08:00
EdgarPironti
1ab683643c
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-11-04 00:36:38 -08:00
Brad Davis
439bdbc0e4
Merge pull request #6298 from samcake/controllers
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Controllers : Removing dead files
2015-11-03 19:57:37 -08:00
EdgarPironti
7adf38f781
Spacemouse migration
2015-11-03 18:22:55 -08:00
EdgarPironti
2a84cadd5d
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-11-03 18:22:29 -08:00
Atlante45
d8797ef9d7
Initialize relativePosition/Rotation
2015-11-03 16:07:37 -08:00
samcake
57bc2f3093
Removing dead js files
2015-11-03 15:37:36 -08:00
Stephen Birarda
8346ce27b3
allow a non-colliding grab of locked entities
2015-11-03 14:22:41 -08:00
EdgarPironti
d99838de9c
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-11-03 12:25:19 -08:00
Seth Alves
27b239176f
fix grab
2015-11-03 10:16:56 -08:00
EdgarPironti
5d695da630
Do not merge - Spacemouse
2015-11-02 23:31:10 -08:00
James B. Pollack
192e4c8185
Merge pull request #6274 from ZappoMan/rightClickMenu
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add example of overriding default rightClick behavior
2015-11-02 18:58:12 -08:00
Seth Alves
fe2c0effd0
oops left debug on
2015-11-02 16:17:46 -08:00
Seth Alves
0a5f43bba7
fix up boolean test
2015-11-02 16:16:13 -08:00
Seth Alves
181901ed19
distance grab works better with hmd on
2015-11-02 14:42:28 -08:00
Brad Hefta-Gaub
b94258f953
add example of overriding default rightClick behavior
2015-11-02 11:55:50 -08:00
Brad Hefta-Gaub
286905c20c
Merge pull request #6250 from jherico/peek
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Adding peek support for endpoints
2015-10-31 16:09:27 -07:00
Seth Alves
9346366fc5
fix grab script
2015-10-31 14:28:54 -07:00
Brad Davis
abbfe15395
Adding peek support for endpoints
2015-10-31 14:26:14 -07:00
Brad Hefta-Gaub
46f9a432ab
fix handControllerGrab.js
2015-10-31 14:21:50 -07:00
Seth Alves
896ed3927c
merge from upstream
2015-10-30 19:17:43 -07:00
Seth Alves
944f0965c0
some refactoring and a bug fix -- grab script can throw things again
2015-10-30 16:35:50 -07:00
Seth Alves
cf83ca22bb
change how kinematic objects get data back to entity when an action is active
2015-10-30 15:30:54 -07:00
Seth Alves
b102081f2f
upon release, set velocity after returning entity to being dynamic
2015-10-30 11:35:51 -07:00
Seth Alves
93503d0a21
make kinematic grab set entities kinematic in bullet and update entity position
2015-10-30 11:03:13 -07:00