Commit graph

13595 commits

Author SHA1 Message Date
Andrew Meadows
0addf3bae4 cleaup: remove some unused collision code
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
ca77eb9d1e cleanup of avatar collisions, prep for more ragdoll collisions
removal of paddle hands
particles use general sphere collision path against avatars
temp removal of skeleton self collision
2014-06-06 10:51:22 -07:00
Andrew Meadows
7f25c3e011 merge upstream/master into andrew/ragdoll 2014-06-06 08:53:37 -07:00
Andrew Meadows
551029c2f5 slave SkeletonModel's collision shapes to RagDoll 2014-06-06 08:51:22 -07:00
Andrew Meadows
e8724b02f3 add CapsuleShape::setEndPoints() 2014-06-06 08:50:57 -07:00
Brad Hefta-Gaub
3646a7a61d Merge pull request #2992 from PhilipRosedale/master
Left and Right hands have clasping animations in squeezeHands.js
2014-06-05 17:20:59 -07:00
Andrzej Kapolka
ff306e5675 Merge pull request #2991 from ey6es/master
Temporarily disable enum streamers, which are crashing on Windows startu...
2014-06-05 17:08:31 -07:00
Andrzej Kapolka
83c2938c2e Temporarily disable enum streamers, which are crashing on Windows startup. 2014-06-05 17:05:57 -07:00
Andrzej Kapolka
981d0eb36e Merge pull request #2990 from AndrewMeadows/bug-fix
fix for broken windows build with PrioVR libs
2014-06-05 17:04:58 -07:00
Philip Rosedale
6bef0c1a6a both left and right hands in animation 2014-06-05 17:03:58 -07:00
Andrew Meadows
c689d826f4 fix for broken windows build with PrioVR libs
The Model API changed but this code path was not updated.
2014-06-05 15:48:18 -07:00
Clément Brisset
02452819c3 Merge pull request #2988 from AndrewMeadows/ragdoll
RagDoll Part 1: basic data structure
2014-06-05 14:44:36 -07:00
Andrzej Kapolka
8abcacd433 Merge pull request #2989 from ey6es/master
That'll teach me not to wait for the PR build.
2014-06-05 12:28:47 -07:00
Andrzej Kapolka
8d908a12a3 Fix build. 2014-06-05 12:28:02 -07:00
Andrzej Kapolka
c2d4113768 Merge pull request #2986 from Barnold1953/OculusOverlay
Hemisphere Oculus Overlay
2014-06-05 12:19:23 -07:00
barnold1953
f0f7d0c55f Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
Conflicts:
	interface/src/ui/ApplicationOverlay.cpp
2014-06-05 12:17:09 -07:00
Andrew Meadows
4eb801b8e9 merge upstream/master into andrew/ragdoll 2014-06-05 11:32:18 -07:00
Andrew Meadows
1b2cd2e144 adding RagDoll scaffold 2014-06-05 11:07:35 -07:00
barnold1953
4e699c0f84 Fixed coding standard and build error 2014-06-05 10:34:06 -07:00
Philip Rosedale
3cc67f5229 Merge pull request #2984 from ZappoMan/octreeWireformatImprovements
Octree wireformat improvements checkpoint
2014-06-04 21:58:08 -07:00
Philip Rosedale
b59b26d87b Merge pull request #2985 from ey6es/metavoxels
Pulled in fixes for delta-encoding from "deltatars," added support for version-resilient streaming of Qt enums/flags.
2014-06-04 21:23:46 -07:00
Brad Hefta-Gaub
7f3630a990 Merge pull request #2981 from wangyix/master
added MovingPercentile for filtering bad clockskew values for Node
2014-06-04 19:45:17 -07:00
Andrzej Kapolka
fd2893bf6d Get rid of the log calls entirely; use the same code that we use for the ID
streamer.
2014-06-04 18:23:31 -07:00
Andrzej Kapolka
37382304f7 Perhaps this will avoid the ambiguity in Windows. 2014-06-04 17:41:36 -07:00
Andrzej Kapolka
9ec2a5aec1 Avoid ambiguous call to log on Windows. 2014-06-04 17:39:42 -07:00
Andrzej Kapolka
97dd90507b Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-06-04 17:37:33 -07:00
Andrzej Kapolka
47c71e2d3a Merge pull request #2983 from PhilipRosedale/master
Added squeezeHands.js for open/close hand animation with controller trigger
2014-06-04 17:35:43 -07:00
Andrzej Kapolka
52092d7092 Merge pull request #2982 from AndrewMeadows/inertia
cleanup: JointState::_transform is now in model-frame
2014-06-04 17:34:29 -07:00
barnold1953
84cd200617 Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay 2014-06-04 17:33:04 -07:00
Andrzej Kapolka
54a5bc3a49 More enum stuff, with tests. 2014-06-04 17:24:43 -07:00
barnold1953
e60c671c05 Switched Oculus UI to hemisphere. Added curved semicircle UI 2014-06-04 17:24:20 -07:00
wangyix
124bd88b01 added tests for MovingPercentile 2014-06-04 17:23:44 -07:00
Philip Rosedale
864db25f4f remove unused variables causing warning 2014-06-04 15:43:33 -07:00
ZappoMan
b74676de0d add more tests for decode 2014-06-04 15:33:22 -07:00
ZappoMan
152d99d810 removed some old debug code and updated a comment 2014-06-04 15:23:17 -07:00
Philip Rosedale
8bce7127aa support for both hands, but no script for now in the left one 2014-06-04 15:19:49 -07:00
ZappoMan
c7a502e2c9 removed empty file 2014-06-04 15:18:11 -07:00
Philip Rosedale
e8fa75b4f3 Added squeezeHands.js 2014-06-04 15:17:17 -07:00
ZappoMan
2066dbcec7 cleanup 2014-06-04 15:16:51 -07:00
wangyix
5251057ed6 MovingPercentile moved else to same line as } 2014-06-04 15:13:16 -07:00
ZappoMan
10f7eae7a0 implemented decode 2014-06-04 14:56:13 -07:00
wangyix
0da6374e19 MovingPercentile .size() consistency 2014-06-04 14:31:58 -07:00
Andrew Meadows
7807388b08 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00
wangyix
e2d3fcc518 changed MovingPercentile to use QList 2014-06-04 14:24:23 -07:00
Andrew Meadows
e1cb88471f add a comment 2014-06-04 14:19:45 -07:00
ZappoMan
78d3f1454c more operators 2014-06-04 14:19:35 -07:00
Andrew Meadows
f19b562e88 add JointState::setRotation(rotModelFrame) 2014-06-04 14:17:39 -07:00
Andrew Meadows
212ac13802 setRotation -> setJointRotationFromBindFrame 2014-06-04 14:10:28 -07:00
Andrew Meadows
323fa70cf3 remove last of "InModelFrame" qualifiers 2014-06-04 14:03:29 -07:00
Andrew Meadows
ccfd620c84 setJointPositionInModelFrame -> setJointPosition 2014-06-04 13:56:37 -07:00