mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 14:24:22 +02:00
Merge pull request #2992 from PhilipRosedale/master
Left and Right hands have clasping animations in squeezeHands.js
This commit is contained in:
commit
3646a7a61d
1 changed files with 11 additions and 8 deletions
|
@ -9,8 +9,8 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var rightHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/HandAnim.fbx";
|
||||
var leftHandAnimation = "";
|
||||
var rightHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/RightHandAnim.fbx";
|
||||
var leftHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/LeftHandAnim.fbx";
|
||||
|
||||
var LEFT = 0;
|
||||
var RIGHT = 1;
|
||||
|
@ -18,17 +18,20 @@ var RIGHT = 1;
|
|||
var lastLeftFrame = 0;
|
||||
var lastRightFrame = 0;
|
||||
|
||||
var LAST_FRAME = 15.0; // What is the number of the last frame we want to use in the animation?
|
||||
var LAST_FRAME = 11.0; // What is the number of the last frame we want to use in the animation?
|
||||
var SMOOTH_FACTOR = 0.80;
|
||||
|
||||
|
||||
Script.update.connect(function(deltaTime) {
|
||||
var leftTriggerValue = Controller.getTriggerValue(LEFT);
|
||||
var rightTriggerValue = Controller.getTriggerValue(RIGHT);
|
||||
var leftTriggerValue = Math.sqrt(Controller.getTriggerValue(LEFT));
|
||||
var rightTriggerValue = Math.sqrt(Controller.getTriggerValue(RIGHT));
|
||||
|
||||
var leftFrame, rightFrame;
|
||||
|
||||
// Average last two trigger frames together for a bit of smoothing
|
||||
leftFrame = (leftTriggerValue * LAST_FRAME) * 0.5 + lastLeftFrame * 0.5;
|
||||
rightFrame = (rightTriggerValue * LAST_FRAME) * 0.5 + lastRightFrame * 0.5;
|
||||
// Average last few trigger frames together for a bit of smoothing
|
||||
leftFrame = (leftTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastLeftFrame * SMOOTH_FACTOR;
|
||||
rightFrame = (rightTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastRightFrame * SMOOTH_FACTOR;
|
||||
|
||||
|
||||
if ((leftFrame != lastLeftFrame) && leftHandAnimation.length){
|
||||
MyAvatar.stopAnimation(leftHandAnimation);
|
||||
|
|
Loading…
Reference in a new issue