both left and right hands in animation

This commit is contained in:
Philip Rosedale 2014-06-05 17:03:58 -07:00
parent 02452819c3
commit 6bef0c1a6a

View file

@ -9,8 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var rightHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/HandAnim.fbx";
var leftHandAnimation = "";
var rightHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/RightHandAnim.fbx";
var leftHandAnimation = "https://s3-us-west-1.amazonaws.com/highfidelity-public/animations/LeftHandAnim.fbx";
var LEFT = 0;
var RIGHT = 1;
@ -18,17 +18,20 @@ var RIGHT = 1;
var lastLeftFrame = 0;
var lastRightFrame = 0;
var LAST_FRAME = 15.0; // What is the number of the last frame we want to use in the animation?
var LAST_FRAME = 11.0; // What is the number of the last frame we want to use in the animation?
var SMOOTH_FACTOR = 0.80;
Script.update.connect(function(deltaTime) {
var leftTriggerValue = Controller.getTriggerValue(LEFT);
var rightTriggerValue = Controller.getTriggerValue(RIGHT);
var leftTriggerValue = Math.sqrt(Controller.getTriggerValue(LEFT));
var rightTriggerValue = Math.sqrt(Controller.getTriggerValue(RIGHT));
var leftFrame, rightFrame;
// Average last two trigger frames together for a bit of smoothing
leftFrame = (leftTriggerValue * LAST_FRAME) * 0.5 + lastLeftFrame * 0.5;
rightFrame = (rightTriggerValue * LAST_FRAME) * 0.5 + lastRightFrame * 0.5;
// Average last few trigger frames together for a bit of smoothing
leftFrame = (leftTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastLeftFrame * SMOOTH_FACTOR;
rightFrame = (rightTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastRightFrame * SMOOTH_FACTOR;
if ((leftFrame != lastLeftFrame) && leftHandAnimation.length){
MyAvatar.stopAnimation(leftHandAnimation);