Commit graph

38 commits

Author SHA1 Message Date
HifiExperiments
d5e251d8da minor cleanup, copyright 2024-02-28 15:23:04 -08:00
HifiExperiments
56f697e5f0 merge old work 2024-02-24 23:26:34 -08:00
HifiExperiments
420af95131 models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
Andrew Meadows
8957cc5b2b render opaque PolyLines with opaque pipepline 2019-08-22 08:13:11 -07:00
Sam Gateau
9139edc8b1 Maybe fixed the problem, cannot render the gl41 version properly 2019-08-12 00:44:14 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
SamGondelman
8b9fcd43b1 merge with master 2019-07-03 17:58:23 -07:00
SamGondelman
fa416adaf6 adding unlit property to text, fixing transparency, normals, other cleanup 2019-07-02 10:28:36 -07:00
SamGondelman
6111c8a108 initial work on combining shader variants 2019-06-03 19:36:01 -07:00
SamGondelman
05e0fb464e new improved polylines 2018-12-19 15:01:49 -08:00
SamGondelman
6094a2f0a0 add back line entities, undo polyline changes temporarily 2018-12-14 15:41:11 -08:00
SamGondelman
5dd00bed1d new improved polylines 2018-12-14 14:15:56 -08:00
SamGondelman
0efbdc1ab5 merge with master 2018-10-23 14:33:57 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SamGondelman
09a6053044 cleaning up fragment shaders 2018-09-26 14:10:47 -07:00
SamGondelman
bd4a3a5b32 remove unused uniform buffer from polylines 2018-08-09 12:20:36 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Daniela
c22d2add17 Resolve conflict with hifi/master. 2017-09-27 17:06:12 +01:00
Bradley Austin Davis
b93e91b9f3 New android toolchain 2017-09-19 13:45:12 -07:00
Artur Gomes
83cdd1739d Add hue, saturation and brightness dynamic brushes.
Add continuous drawing mode.
Add new brushes.
Remove some brushes.
Fix animation play distance for when painting in Desktop mode.
Fix Hue animation not starting from the chosen color (would always start
from red).
Fix multiple color polyline.
2017-08-16 18:35:15 +01:00
SamGondelman
d521315475 fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
samcake
71863a1550 Fixing the material names 2016-02-16 09:33:24 -08:00
ericrius1
6fc98bd577 fixed ravestick, merged 2015-12-22 12:03:03 -08:00
ericrius1
fdb909ca31 merged 2015-12-22 09:40:42 -08:00
ericrius1
5f881e7650 polylines now take color as a uniform 2015-12-03 13:46:29 -08:00
ericrius1
191f7f2c22 no audio for now 2015-12-01 16:22:11 -08:00
ericrius1
71d361ed3b fixed hydra paint, adding more interactive brushes 2015-11-30 17:06:35 -08:00
ericrius1
c299d77c92 fixed implicit double to float casting and incorrect header author attribution 2015-08-10 10:57:53 -07:00
ericrius1
d735c85806 moving polyLineEntity over to core profile 2015-08-07 11:41:55 -07:00
ericrius1
b4a9469dff colors 2015-07-28 11:42:23 -07:00
ericrius1
b452566d75 transparent textures and setting up 9-patch system for texture scaling 2015-07-22 10:57:03 -07:00
ericrius1
b9affba93f textures working 2015-07-21 09:56:09 -07:00
ericrius1
9fc54a6040 getting closer to texturing properly 2015-07-20 15:33:21 -07:00
ericrius1
bad6aa8f0a adding textures to poly line" 2015-07-17 15:39:44 -07:00
ericrius1
c4194cd030 adding textures 2015-07-14 09:38:55 -07:00
ericrius1
f54d1cf0f6 smoother line drawing over network 2015-07-13 14:24:26 -07:00
ericrius1
0ce6737b34 merged and normals flipping 2015-07-13 09:43:15 -07:00
ericrius1
b3b12bd2dc adding custom shader for flipped normals 2015-07-13 08:54:53 -07:00