HifiExperiments
d5e251d8da
minor cleanup, copyright
2024-02-28 15:23:04 -08:00
HifiExperiments
56f697e5f0
merge old work
2024-02-24 23:26:34 -08:00
HifiExperiments
420af95131
models support flipped normals on double sided geometry
2020-04-16 16:18:39 -07:00
Andrew Meadows
8957cc5b2b
render opaque PolyLines with opaque pipepline
2019-08-22 08:13:11 -07:00
Sam Gateau
9139edc8b1
Maybe fixed the problem, cannot render the gl41 version properly
2019-08-12 00:44:14 -07:00
SamGondelman
d545ba5bc6
haze on most entities, working on skybox
2019-07-10 23:52:50 -07:00
SamGondelman
8b9fcd43b1
merge with master
2019-07-03 17:58:23 -07:00
SamGondelman
fa416adaf6
adding unlit property to text, fixing transparency, normals, other cleanup
2019-07-02 10:28:36 -07:00
SamGondelman
6111c8a108
initial work on combining shader variants
2019-06-03 19:36:01 -07:00
SamGondelman
05e0fb464e
new improved polylines
2018-12-19 15:01:49 -08:00
SamGondelman
6094a2f0a0
add back line entities, undo polyline changes temporarily
2018-12-14 15:41:11 -08:00
SamGondelman
5dd00bed1d
new improved polylines
2018-12-14 14:15:56 -08:00
SamGondelman
0efbdc1ab5
merge with master
2018-10-23 14:33:57 -07:00
Brad Davis
c8e664a0a1
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
SamGondelman
09a6053044
cleaning up fragment shaders
2018-09-26 14:10:47 -07:00
SamGondelman
bd4a3a5b32
remove unused uniform buffer from polylines
2018-08-09 12:20:36 -07:00
Brad Davis
ae8f841912
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
Daniela
c22d2add17
Resolve conflict with hifi/master.
2017-09-27 17:06:12 +01:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Artur Gomes
83cdd1739d
Add hue, saturation and brightness dynamic brushes.
...
Add continuous drawing mode.
Add new brushes.
Remove some brushes.
Fix animation play distance for when painting in Desktop mode.
Fix Hue animation not starting from the chosen color (would always start
from red).
Fix multiple color polyline.
2017-08-16 18:35:15 +01:00
SamGondelman
d521315475
fade polylines (needs testing)
2016-08-03 17:03:52 -07:00
samcake
71863a1550
Fixing the material names
2016-02-16 09:33:24 -08:00
ericrius1
6fc98bd577
fixed ravestick, merged
2015-12-22 12:03:03 -08:00
ericrius1
fdb909ca31
merged
2015-12-22 09:40:42 -08:00
ericrius1
5f881e7650
polylines now take color as a uniform
2015-12-03 13:46:29 -08:00
ericrius1
191f7f2c22
no audio for now
2015-12-01 16:22:11 -08:00
ericrius1
71d361ed3b
fixed hydra paint, adding more interactive brushes
2015-11-30 17:06:35 -08:00
ericrius1
c299d77c92
fixed implicit double to float casting and incorrect header author attribution
2015-08-10 10:57:53 -07:00
ericrius1
d735c85806
moving polyLineEntity over to core profile
2015-08-07 11:41:55 -07:00
ericrius1
b4a9469dff
colors
2015-07-28 11:42:23 -07:00
ericrius1
b452566d75
transparent textures and setting up 9-patch system for texture scaling
2015-07-22 10:57:03 -07:00
ericrius1
b9affba93f
textures working
2015-07-21 09:56:09 -07:00
ericrius1
9fc54a6040
getting closer to texturing properly
2015-07-20 15:33:21 -07:00
ericrius1
bad6aa8f0a
adding textures to poly line"
2015-07-17 15:39:44 -07:00
ericrius1
c4194cd030
adding textures
2015-07-14 09:38:55 -07:00
ericrius1
f54d1cf0f6
smoother line drawing over network
2015-07-13 14:24:26 -07:00
ericrius1
0ce6737b34
merged and normals flipping
2015-07-13 09:43:15 -07:00
ericrius1
b3b12bd2dc
adding custom shader for flipped normals
2015-07-13 08:54:53 -07:00