adding textures to poly line"

This commit is contained in:
ericrius1 2015-07-17 15:39:44 -07:00
parent a44e5f949c
commit bad6aa8f0a
2 changed files with 9 additions and 10 deletions

View file

@ -26,10 +26,6 @@ float rand(vec2 point){
void main(void) {
int frontCondition = 1 -int(gl_FrontFacing) * 2;
vec3 color = gl_Color.rgb;
color.r = mix(0, -1.0, modelPosition.x);
if(color.r > 1.0) {
color.b = 1.0;
}
packDeferredFragment(
newNormal * frontCondition,

View file

@ -114,21 +114,24 @@ bool PolyLineEntityItem::setStrokeWidths(const QVector<float>& strokeWidths ) {
bool PolyLineEntityItem::setNormals(const QVector<glm::vec3>& normals) {
_normals = normals;
if( _normals.size() != _points.size()) {
// qDebug() << "normals dont equal points!";
return false;
}
if (_points.size () < 2) {
// qDebug() << "points size is less than 2!";
return false;
}
int minVectorSize = _normals.size();
if (_points.size() < minVectorSize) {
minVectorSize = _points.size();
}
if (_strokeWidths.size() < minVectorSize) {
minVectorSize = _strokeWidths.size();
}
// int minArraySize = glm::min(_normals.size(), _points.size())
_vertices.clear();
glm::vec3 v1, v2, tangent, binormal, point;
for (int i = 0; i < _points.size()-1; i++) {
for (int i = 0; i < minVectorSize-1; i++) {
float width = _strokeWidths.at(i);
point = _points.at(i);